@Amostubal
Order of being added to the uniform...
I am grateful for this.
Yes, for this one sentence - i have no idea why but this triggered something buried very deep in memory, no seriously, i just stopped at variant without corset and stockings in initial post because i had all kinds of item equipment problems simply because one sock or stocking was always missing or boot or whatever else and i couldn't figure out how to make it work, so i tought it's LAYER_SIZE or LAYER_PERMIT messing things..
And so i resolved last issues with uniform:
Well, for replace clothing and exact matches: Boots slot - assign stockings twice, after this assign boots once. Don't ever touch this after assignment. Unless you want to change material. If you really need to change something on BOOTS slot, or test equipment there, or "reasons!" - remove both from list and reassign 2xStockings 1xBoots. Because every time you add or remove stokings or boots after initial assignment it's just causes dorfs girls to go mad and run around with only 1 boot or 3 socks or 3 boots or however they feel like.. (if there easy fix for equipment or it caused by specific settings - well, i have no idea, so i'll use this workaround for now)
As for rest, actually i was looking for something like:
In general: 1 item per Layer(over,cover,armor,under), One (S)Shaped item per bodypart, some additional rules here and there, some for cover items, but for now i use this
Head:
Cover:Hood
Over :turban,head veil,head scarf,cap(S)
Armor:Helm(S)
Under:face veil,masks(S)
Body:
Cover:Cloak,Cape
Over :Mail shirt, Upper Bodysuit, Coat, Toga, Vest, Robe
Armor:Leather armor(S), Breastplate(S)
Under:Corset, Shirt, Tunic, Dress
Legs :
Cover:-------------
Over :Lower bodysuit, Skirts, Trousers,
Armor:Leggings(S), Greaves(S)
Under:Thongs, Loincloth, Braies
Boots:
Cover:----------
Over :High boots, Low Boots, Sandals
Armor:----------
Under:Stockings, Shoes, Chausses, Socks
Gloves:
Cover:Mittens
Over :-----------
Armor:Gauntlets(S)
Under:Gloves
And it gives us uniform like this for items without foreign stuff: Helm,Mail Shirt,Leather armor,Corset,StockingsX2,High Boots,Lower bodysuit, Leggings, Thongs. - Most protective uniform with race only items. Couldn't figure out whats wrong thanks to boots/stockings issue and maybe something else was involved
So in my initial post was mistakes - you can't have bodysuit and mailshirt etc etc, (no, seriously, type in google "bodysuit", look on all those girls on pictures and try to imagine how to wear it OVER armor.. so i sort of inspected raws but in my mind bodysuit was UNDER, both lower and upper suits) but it's all unimportant now.. because i had 2 main bugs - no replacement of decaying cloth with over clothing, total mess in equipment with replace clothing thabks to socks stocking issues.. probably some civilian items claiming was involving - early forts isn't best place to do experiments
reverse the order: etc etc
it's unnecessary - well, it's good and somewhat helpful if you know nothing, but in my case i simply forgot almost all, but had idea how it should be, but i had to inspect raws, wiki (but i forgot how to read raws, what is what, 3 years passed alot of things could change, etc etc etc) and create my own easy to read list, and in the end this is exactly what i did.. after i solved issue with boots and stockings. But as long as you have right items in uniform in any order - soldiers will equip everything, you can test it yourself, well except cursed BOOTS slot, that's why i was looking for "uniform", not item list, and Boltgun gave me absolutely correct answer about corset, but i was confused myself in initial post (and was confused until today because i turned blind eye on equipment for some time), no, seriously, type in google "bodysuit", look on all those girls on pictures and try to imagine how to wear this OVER armor.. so i sort of inspected raws initially, but in my mind bodysuit was UNDER, both lower and upper suits, and thanks to BOOTS my mind wasn't focused around what and how they wear on body.. actually i was sure suits is UNDER until i made my list
the rest of what you post... oil is not for improving leather... tallow does that, but you can make soap from the tentacle oils.
I fugured that out but whole part in quotes was not questions but attemp to share enjoyment. Yes, there is some question marks but they aren't questions
And most parts was edited away before posting like "oh now i have to manually forbid each tallow type on kitchen when something new slain or use dfhack for this, let's skip dfhack for now i have to concentrate on core errors/bugs/etc first" but post was too long, involved summoning portal issues. But i wouldn't ever create advanced oil industry for soap only.. and i had desert embark where i was dependant from oil and leather from start (according to plan at least) and one settler happened to like to eat seeds of oil producing plants so i didn't had oil for 2 years before second caravan brought them.. and in the end ghost of this settler who ate all seeds scared or killed guy who had one simple task - to pull lever when it's important.. Desert fort drowned in water, no survivors, failed mega project. Thank to this i remember how impotant oil was.. at some point to long ago in first versions of DF when it happened, totally irrelevant, so things like this was removed
obsidian armors and weapons suck unless you aren't finding metals you need... they have to be manually set in the equip menu in the military screen and never get picked up without doing so. Same for the ammo, you have to manually set them in the ammunition menu in the military screen.
Military able to use them just fine, unless you have something better and want to use obsidian instead, stockpiles on other hand.. But obsidian equipment in my games isn't for fighting against sieges - it's still armor, and soldiers able to train armor skill. If everyone in military they can have at least some armor and survive minor accidents (even accidents involving uninvited guests with just 3 wrestlers without shields - good enought for basically free armor) Zero management for whole industry and magma wells ready to spawn magma from south instead of north - right in moat full of walking dead invaders - "See you around, ferromancer." No any enjoyment or kills count from them anyway. As for good materials - on previous embark i had map full of cobaltite, almost nothing else, but succubs can't refine it, in current game i have flux and tons of gold + platinum, but it's fine.. never had mining game in DF, most of my metals always from traders/invaders. Haven't had a chance to catch even basilisk yet either for afelsteel.. But before first few waves of invasions i still have to use something for training and obsidian fits just fine for this. For late game yes, it's bad, but i have to much new worldgens and embarks to adjust settings in game how i want etc.
Chances are if you are just like any other succubus player, you have set your map on fire a dozen times... primary loss of traders is their wagons and goods were caught in a fire.
I set several times several maps on fire already, (i wish i had something like "Consume Flames" ritual to stop fires on whole map
) but this was accident in last embark and i haven't even single forest fire on map yet. It was first summer caravan from succubs, (that's why no Trade Depot, i have nothing to sell at first summer anyway) i see warning "wagons passed inaccesible site or something like this", instantly hit pause - look where they are, inspect creatures on map - wow, "Wagon" is dead/missing! But i guess i'll have another embark for recent fix soon to try it again, unless it's 100% repetable for any embark - random bugs to random to bother..
Migrants shouldn't be just dying... unless it was one of the various intelligent pet races who stepped through a fire.
Pure succub/incub whatever, no any fire.. Some toxic rains but no one else died from them except some fliers, probably they freeze in terror or something like this and die from fall damage - nothing else except fall damage in log. Maybe she spawned without brain or blood or whatever - some migrants missing limbs sometimes, maybe she had some curse - several towers around, i dunno. Unless i'll encounter few more like this and find something in common it's unimportant.
some of the guantlet creation reactions that occur not at a forge will produce not left or right gauntlets... the handedness should be applied by a dfhack script that is running in the background on succubus... give it a day or two...
I'll check gauntlets later again but i guess that's exactly what happened.
@Boltgun
I forgot about fort mode rules being a bit different. But I had no issues with metal corsets, METAL_ARMOR_LEVELS make metal corset a whole different. Either way it is worth dropping bodysuits for corsets, especially if you already have a mail shirt.
Already did it today. From now on it's corset+armor+chain for body. I just had few mistakes on my part but before i sorted them out i guess no one could help me because question itself was slightly incorrect, i messed up with layers on bodysuits, well doesn't matter anymore but i wish i had equipment table for mod+vanilla items before i started playing.. nothing especial to check raws when you playing offten and know most bugs, but in my case i prefer to forget almost everything about games before returning to them. Making things more interesting.
I'll fix tentacle monsters milking to enforce slime production. Standardized tissues and products can cause a lot of problems so tell me whenever something is not working as it should. I will add oil based leather soon to make slime useful, along with another tier of leather products to make good armor. You never have enough soap anyway.
Oil for leather improvement was just old memories, unless it's already was in plans it's better to leave memories in past
I wish i knew how some things should be though - wouldn't spend so much time time for trial and errors. I still have no idea why sometimes summoned from portal creatures behave fine and sometimes going rambo on whole fort or why they have so much numbers in names etc but i guess it's all like obsidian gear - to easy to spot, so it would have been fixed already if it was easy to fix.
PS ignore typos and mistakes - haven't studied english and haven't time to check grammar or spelling today