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Author Topic: ☼Succubus☼ - Discussions and suggestions  (Read 196389 times)

Meph

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Re: ☼Succubus☼ - Discussions and suggestions
« Reply #315 on: May 26, 2016, 09:45:57 am »

Quote
I have a recurring crash where I select a succubus-specific building to be built, it goes into building planner mode, and if I move the outline more than 4 squares in any direction it crashes, and sometimes it crashes outright when selecting the building.
that reminds me of an old bug when people on linux/mac tried to use TTF... but no idea what could cause it now.
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Kars

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Re: ☼Succubus☼ - Discussions and suggestions
« Reply #316 on: May 27, 2016, 01:39:09 am »

What exactly is a decay brute?
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Boltgun

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Re: ☼Succubus☼ - Discussions and suggestions
« Reply #317 on: May 27, 2016, 03:34:26 am »

What exactly is a decay brute?

It's the Dunwich Horror, if you are familiar with Lovecraft.
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Meph

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Re: ☼Succubus☼ - Discussions and suggestions
« Reply #318 on: May 27, 2016, 03:43:24 am »

What exactly is a decay brute?

It's the Dunwich Horror, if you are familiar with Lovecraft.
Why not call it that?

Btw, everything is installed in 1.03, will release it today in a bit. Just cleaning up some minor things.
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Boltgun

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Re: ☼Succubus☼ - Discussions and suggestions
« Reply #319 on: May 27, 2016, 04:15:45 am »

Why not call it that?

They were originally named Yog Shothoth spawns, made with the insane description from the story.

I shaved direct reference to Lovecraft many versions ago for more DF immersion, I guess hardcore fans might still recognize it.
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chaosfiend

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Re: ☼Succubus☼ - Discussions and suggestions
« Reply #320 on: May 27, 2016, 07:47:22 am »

Why not call it that?

They were originally named Yog Shothoth spawns, made with the insane description from the story.

I shaved direct reference to Lovecraft many versions ago for more DF immersion, I guess hardcore fans might still recognize it.

I'm of the same mind as you Boltgun. While I liked having them called Shoggoths, Decay Brute still works fine enough, and is indeed a bit more 'lore friendly', as much as that term can be used for the mod as a whole. :P
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Meph

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Re: ☼Succubus☼ - Discussions and suggestions
« Reply #321 on: May 27, 2016, 07:58:23 am »

Understood :)
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chesse20

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Re: ☼Succubus☼ - Discussions and suggestions
« Reply #322 on: May 27, 2016, 07:54:56 pm »

i dont understand how any of the workshops that use magma work? what does it mean magma from below one of the 8 boundary tiles?
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cerevox

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Re: ☼Succubus☼ - Discussions and suggestions
« Reply #323 on: May 27, 2016, 08:09:45 pm »

On the first floor you need a workshop. At least one of the 8 tiles that are NOT the center tile, needs to have a hole below it, typically by using the channel command. On the floor below the workshop you need at least 4/7 magma level under that hole.

Edit: Well, frog demons are amusing now. Apparently no labors, but they can join the military. They also seem to have a bit of an obsession with washing themselves. I assume because they are constantly generating oil, and now that they are citizens they feel the need to be clean.

Edit2: When deprived of a way to clean themselves, all the frog demons do is sleep in the dorm. They stop eating and drinking completely. Just sleeping till they dehydrate to death.
« Last Edit: May 28, 2016, 12:47:23 am by cerevox »
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Meph

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Re: ☼Succubus☼ - Discussions and suggestions
« Reply #324 on: May 28, 2016, 01:04:35 am »

Workshops that need magma due to dfhack must be build near it. Either above with a channel, or next to a pit with it. Like a building right next to a river for water.

Boltgun:
Code: [Select]
// Glass
// Clear
[REACTION:CLEAR_GLASS_ITEM_WEAPON_BOW]
[NAME:Make clear glass bow]
[DESCRIPTION:Turns 3 pieces of clear glass into a weapon.]
[DESCRIPTION:]
[DESCRIPTION:Uses glassmaking skill]
[CATEGORY:CLEAR_GLASS]
[CATEGORY_NAME:Clear Glass]
[CATEGORY_DESCRIPTION:Weapons and armor made from clear glass]
[CATEGORY_KEY:CUSTOM_G]
[BUILDING:GLASSFORGE:CUSTOM_SHIFT_B]
[REAGENT:A:3:ROUGH:NONE:GLASS_CLEAR:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_BOW:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]

[REACTION:CLEAR_GLASS_ITEM_WEAPON_WHIP]
[NAME:Make clear glass whip]
[DESCRIPTION:Turns 3 pieces of clear glass into a weapon.]
[DESCRIPTION:]
[DESCRIPTION:Uses glassmaking skill]
[CATEGORY:CLEAR_GLASS]
[CATEGORY_NAME:Clear Glass]
[CATEGORY_DESCRIPTION:Weapons and armor made from clear glass]
[CATEGORY_KEY:CUSTOM_G]
[BUILDING:GLASSFORGE:CUSTOM_SHIFT_W]
[REAGENT:A:3:ROUGH:NONE:GLASS_CLEAR:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_WHIP:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]

[REACTION:CLEAR_GLASS_ITEM_WEAPON_WHIP_BLADE]
[NAME:Make clear glass blade whip]
[DESCRIPTION:Turns 3 pieces of clear glass into a weapon.]
[DESCRIPTION:]
[DESCRIPTION:Uses glassmaking skill]
[CATEGORY:CLEAR_GLASS]
[CATEGORY_NAME:Clear Glass]
[CATEGORY_DESCRIPTION:Weapons and armor made from clear glass]
[CATEGORY_KEY:CUSTOM_G]
[BUILDING:GLASSFORGE:CUSTOM_SHIFT_B]
[REAGENT:A:3:ROUGH:NONE:GLASS_CLEAR:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_WHIP_BLADE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]

[REACTION:CLEAR_GLASS_ITEM_WEAPON_PITCHFORK]
[NAME:Make clear glass pitchfork]
[DESCRIPTION:Turns 5 pieces of clear glass into a weapon.]
[DESCRIPTION:]
[DESCRIPTION:Uses glassmaking skill]
[CATEGORY:CLEAR_GLASS]
[CATEGORY_NAME:Clear Glass]
[CATEGORY_DESCRIPTION:Weapons and armor made from clear glass]
[CATEGORY_KEY:CUSTOM_G]
[BUILDING:GLASSFORGE:CUSTOM_SHIFT_B]
[REAGENT:A:5:ROUGH:NONE:GLASS_CLEAR:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_PITCHFORK:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]

[REACTION:CLEAR_GLASS_ITEM_ARMOR_CORSET]
[NAME:Make clear glass corset]
[DESCRIPTION:Turns 3 pieces of clear glass into armor.]
[DESCRIPTION:]
[DESCRIPTION:Uses glassmaking skill]
[CATEGORY:CLEAR_GLASS]
[CATEGORY_NAME:Clear Glass]
[CATEGORY_DESCRIPTION:Weapons and armor made from clear glass]
[CATEGORY_KEY:CUSTOM_G]
[BUILDING:GLASSFORGE:CUSTOM_SHIFT_C]
[REAGENT:A:3:ROUGH:NONE:GLASS_CLEAR:NONE]
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_CORSET:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]

// Cristal
[REACTION:GLASS_CRYSTAL_ITEM_WEAPON_BOW]
[NAME:Make crystal glass bow]
[DESCRIPTION:Turns 3 pieces of crystal glass into a weapon.]
[DESCRIPTION:]
[DESCRIPTION:Uses glassmaking skill]
[CATEGORY:GLASS_CRYSTAL]
[CATEGORY_NAME:Crystal Glass]
[CATEGORY_DESCRIPTION:Weapons and armor made from crystal glass]
[CATEGORY_KEY:CUSTOM_C]
[REAGENT:A:3:ROUGH:NONE:GLASS_CLEAR:NONE]
[BUILDING:GLASSFORGE:CUSTOM_SHIFT_B]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_BOW:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]

[REACTION:GLASS_CRYSTAL_ITEM_WEAPON_WHIP]
[NAME:Make crystal glass whip]
[DESCRIPTION:Turns 3 pieces of crystal glass into a weapon.]
[DESCRIPTION:]
[DESCRIPTION:Uses glassmaking skill]
[CATEGORY:GLASS_CRYSTAL]
[CATEGORY_NAME:Crystal Glass]
[CATEGORY_DESCRIPTION:Weapons and armor made from crystal glass]
[CATEGORY_KEY:CUSTOM_C]
[BUILDING:GLASSFORGE:CUSTOM_SHIFT_W]
[REAGENT:A:3:ROUGH:NONE:GLASS_CLEAR:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_WHIP:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]

[REACTION:GLASS_CRYSTAL_ITEM_WEAPON_WHIP_BLADE]
[NAME:Make crystal glass blade whip]
[DESCRIPTION:Turns 3 pieces of crystal glass into a weapon.]
[DESCRIPTION:]
[DESCRIPTION:Uses glassmaking skill]
[CATEGORY:GLASS_CRYSTAL]
[CATEGORY_NAME:Crystal Glass]
[CATEGORY_DESCRIPTION:Weapons and armor made from crystal glass]
[CATEGORY_KEY:CUSTOM_C]
[BUILDING:GLASSFORGE:CUSTOM_SHIFT_B]
[REAGENT:A:3:ROUGH:NONE:GLASS_CLEAR:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_WHIP_BLADE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]

[REACTION:GLASS_CRYSTAL_ITEM_WEAPON_PITCHFORK]
[NAME:Make crystal glass pitchfork]
[DESCRIPTION:Turns 5 pieces of crystal glass into a weapon.]
[DESCRIPTION:]
[DESCRIPTION:Uses glassmaking skill]
[CATEGORY:GLASS_CRYSTAL]
[CATEGORY_NAME:Crystal Glass]
[CATEGORY_DESCRIPTION:Weapons and armor made from crystal glass]
[CATEGORY_KEY:CUSTOM_C]
[BUILDING:GLASSFORGE:CUSTOM_SHIFT_B]
[REAGENT:A:5:ROUGH:NONE:GLASS_CLEAR:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_PITCHFORK:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]

[REACTION:GLASS_CRYSTAL_ITEM_ARMOR_CORSET]
[NAME:Make crystal glass corset]
[DESCRIPTION:Turns 3 pieces of crystal glass into armor.]
[DESCRIPTION:]
[DESCRIPTION:Uses glassmaking skill]
[CATEGORY:GLASS_CRYSTAL]
[CATEGORY_NAME:Crystal Glass]
[CATEGORY_DESCRIPTION:Weapons and armor made from crystal glass]
[CATEGORY_KEY:CUSTOM_C]
[BUILDING:GLASSFORGE:CUSTOM_SHIFT_C]
[REAGENT:A:3:ROUGH:NONE:GLASS_CLEAR:NONE]
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_CORSET:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]

// Green
[REACTION:GLASS_GREEN_ITEM_WEAPON_BOW]
[NAME:Make green glass bow]
[DESCRIPTION:Turns 3 pieces of green glass into a weapon.]
[DESCRIPTION:]
[DESCRIPTION:Uses glassmaking skill]
[CATEGORY:GLASS_GREEN]
[CATEGORY_NAME:Green Glass]
[CATEGORY_DESCRIPTION:Weapons and armor made from green glass]
[CATEGORY_KEY:CUSTOM_SHIFT_B]
[BUILDING:GLASSFORGE:CUSTOM_SHIFT_B]
[REAGENT:A:3:ROUGH:NONE:GLASS_CLEAR:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_BOW:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]

[REACTION:GLASS_GREEN_ITEM_WEAPON_WHIP]
[NAME:Make green glass whip]
[DESCRIPTION:Turns 3 pieces of green glass into a weapon.]
[DESCRIPTION:]
[DESCRIPTION:Uses glassmaking skill]
[CATEGORY:GLASS_GREEN]
[CATEGORY_NAME:Green Glass]
[CATEGORY_DESCRIPTION:Weapons and armor made from green glass]
[CATEGORY_KEY:CUSTOM_E]
[BUILDING:GLASSFORGE:CUSTOM_SHIFT_W]
[REAGENT:A:3:ROUGH:NONE:GLASS_CLEAR:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_WHIP:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]

[REACTION:GLASS_GREEN_ITEM_WEAPON_WHIP_BLADE]
[NAME:Make green glass blade whip]
[DESCRIPTION:Turns 3 pieces of green glass into a weapon.]
[DESCRIPTION:]
[DESCRIPTION:Uses glassmaking skill]
[CATEGORY:GLASS_GREEN]
[CATEGORY_NAME:Green Glass]
[CATEGORY_DESCRIPTION:Weapons and armor made from green glass]
[CATEGORY_KEY:CUSTOM_E]
[BUILDING:GLASSFORGE:CUSTOM_SHIFT_B]
[REAGENT:A:3:ROUGH:NONE:GLASS_CLEAR:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_WHIP_BLADE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]

[REACTION:GLASS_GREEN_ITEM_WEAPON_PITCHFORK]
[NAME:Make green glass pitchfork]
[DESCRIPTION:Turns 5 pieces of green glass into a weapon.]
[DESCRIPTION:]
[DESCRIPTION:Uses glassmaking skill]
[CATEGORY:GLASS_GREEN]
[CATEGORY_NAME:Green Glass]
[CATEGORY_DESCRIPTION:Weapons and armor made from green glass]
[CATEGORY_KEY:CUSTOM_E]
[BUILDING:GLASSFORGE:CUSTOM_SHIFT_B]
[REAGENT:A:5:ROUGH:NONE:GLASS_CLEAR:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_PITCHFORK:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]

[REACTION:GLASS_GREEN_ITEM_ARMOR_CORSET]
[NAME:Make green glass corset]
[DESCRIPTION:Turns 3 pieces of green glass into armor.]
[DESCRIPTION:]
[DESCRIPTION:Uses glassmaking skill]
[CATEGORY:GLASS_GREEN]
[CATEGORY_NAME:Green Glass]
[CATEGORY_DESCRIPTION:Weapons and armor made from green glass]
[CATEGORY_KEY:CUSTOM_E]
[BUILDING:GLASSFORGE:CUSTOM_SHIFT_C]
[REAGENT:A:3:ROUGH:NONE:GLASS_CLEAR:NONE]
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_CORSET:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]

All three glass types, clear/green/crystal, need clear glass as reagent.
« Last Edit: May 28, 2016, 01:06:30 am by Meph »
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cerevox

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Re: ☼Succubus☼ - Discussions and suggestions
« Reply #325 on: May 28, 2016, 01:36:21 am »

This is just the strangest fort. I have an imp with all hauling turned on. I have a frog demon with Blacksmithing and Setting Bones and hauling enabled. I also have a frog demon with nothing enabled. The nothing frog came out of a caravan cage, so perhaps that had something to do with it. The frog with a few skills turned on came with migrants.

I also have deep ones in my cavern and an elder god made a pass through my fort, and was luckily driven off by the fire when he casually backhanded a succubus into paste after he murdered all my nightmares. Sadly, her corpse was incinerated in the fire, requiring a slab. No proper burial for the heroine  :'(

Oh, and the frog demons are embarrassed that they are all naked, which luckily, makes no difference because stressing out people with the new stress system is nigh impossible.

Also, I noticed a while ago but never really commented...Is it intended that you can use a wooden corkscrew in your underworld drill?

Edit: It got stranger. I had a were tortise attack. Died in a corpse fire after his first kill, but every succubus in sight range of the death froze up. Not temp wise, they just stopped doing anything and stood still for about a month before suddenly re-activating.

« Last Edit: May 28, 2016, 02:04:58 am by cerevox »
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Boltgun

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Re: ☼Succubus☼ - Discussions and suggestions
« Reply #326 on: May 28, 2016, 05:22:01 am »

Okay I'll fix the forge reactions. I'll move frog demon secretions to exertion, so they will not be covered in oil all the time but only while running and fighting, perhaps I'll make them spit poison too at people they don't like. ANd I'll make them 100% bashful like succubi so they do not mind being butt naked. Maybe that'll fix the sleep-to-death bug.

I had the exact situation with Cheese man. They killed a miner and she bursted into flames. The mechanics seems that the game decided that all succubi tissues are hot as the sun and their fire immunity is lifted on the corpse so it explodes. The corpse is kept in vanilla but in generic tissues in masterwork does that. On the good side, you do not need coffins.

Any attempts at making building pieces more specific caused the game to bug and made the building impossible to assemble. So wooden corkscrew will let you drill slade I guess, because demons.

About the weretortoise: It is likely that the succubi were in mental shock at the death, even if it's te enemy. A month is crazy long but not impossible.
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Meph

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Re: ☼Succubus☼ - Discussions and suggestions
« Reply #327 on: May 28, 2016, 05:49:18 am »

Quote
sleep-to-death bug.
Do they have NOSTUN? I remember an old bug with units having NOSTUN being unable to wake up, because the first tick after sleeping they should be stunned. (weird vanilla DF behaviour)

Quote
. The corpse is kept in vanilla but in generic tissues in masterwork does that.
Ups... I can fix that, if you want. Or you keep burning corpses.
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Boltgun

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Re: ☼Succubus☼ - Discussions and suggestions
« Reply #328 on: May 28, 2016, 05:58:54 am »

Burning corpses are alright, it is cooler that demons get no graves.

And yes, frogs got nostun, mystery solved. I'll add NOSLEEP.

By the way, I stopped trying to fix magic syndromes, this is not working in the current version of dfhack. Instead I am porting the altar of nightmares so you can summon firestorms while making invaders crazy. Next will be the soul gathering/eating system and maybe we'll get magic back.
« Last Edit: May 28, 2016, 07:15:24 am by Boltgun »
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Meph

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Re: ☼Succubus☼ - Discussions and suggestions
« Reply #329 on: May 28, 2016, 08:52:33 am »

Sounds good.

I'll add the old soul system back, I kinda liked it. And it will come in handy for the Necromancers.

Edit:
Quote from: on reddit
I'm not sure if I'm doing something wrong, but Frog Demons seem to die of dehydration no matter what I do. They get hungry and thirsty but don't eat or drink, and nobody gives them any food or drink.
« Last Edit: May 29, 2016, 05:16:05 am by Meph »
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