I got isoworld working and I think this thread got nominated for hall of legends, I'm happy!
This war eagle however (the grey 'e' just at the bottom of the tombspire, that central tower), is not. It has flown away to escape the first great butchering of the eagles, and now resides here - unreachable by any Dwarf.
I ran fix/dead-units, fix/stable-temp, cleared the map, cut the weather, destroyed everything, revflood, filled everything in the subterranean with stone and then marked it as underground and hidden. Ran stonesense: It crashed. Turns out hiding the tiles doesn't stop stonesense from trying to render them. A pity.
Pretty awesome update. How many FBs do you have? DO you gen worlds with hundreds or something
It's a big world so I'd assume hundreds, plus hundreds more of titans and other megabeasts. I forgot how many megabeasts I started the world with, I hope it wasn't something stupidly large.
FBs don't seem to be procedurally generated on the spot, they look like they've got proper places in legends mode and all.
Oh, and back to
Isoworld!Failing to get Stonesense working I looked back at isoworld, and had until now never been able to get it working. Finally figuring out what was wrong (a terrible, easy, simple mistake), I created a demigod human adventurer in a save copy. This adventurer was a literate master swordsman who had dabbled in swimming and was ready to find the faraway Fortress of Eshomamud in the east, guided by mysterious visions.
He first traveled south to a necromancer tower native to his human peoples and rushed up and through it, being possibly the fastest thing alive in the universe. He ran up to the highest level being chased by necromancers swearing they would kill him and was perhaps the first to read and discover the secrets of life and death so quickly under such extreme pressures. Repeating his journey down the tower, now thankfully safe from being attacked by the undead inhabitants of the tower, he waltzed on out with one human corpse and the confidence to complete his quest.
The slab was not sought for the ability to resurrect corpses, rather, to allow him to travel day and night across the icy tundra without food, water or sleep - the journey would be prohibitively arduous otherwise.
The powers of reanimation however did come in handy, and after several ill-advised kobold ambushes and giant dingo attacks, my human was sporting a small army of kobolds, dingoes and ravens that was leaving a trail of devastation in the local fauna and bandits.
After days of travel which would have killed any mortal man, he eventually he reached the spidery forest and began inquiring as to the whereabouts of the Mountain Hall.
Understandably the local Dwarves answered quickly for they did not wish to have this human stay for long. I had to be careful not to accidentally open a door whilst the corpses were beside me, lest I accidentally cause the deaths of entire families within when I just wanted to ask for directions.
The necroventure continued eastwards massacring some more bandits along the way when finally: Results!
A particularly panicked Dwarf told me after just three prods where the fabled Fortress was!
At last! On the left is the small hamlet of Veilarch, on the right with the castle is the town of Laborscar and right in the middle is a shrine to a Mountain Titan that has no doubt terrorized both town and hamlet for quite some time. And all the way in the distance...
SILENTTHUNDERS :
D