Jeez, you have one-eyed brutes too? So do I! And sleet demons, though they're called sleet haunts here.
You should do a report on the demons you have there.
All the clowns from the HFS: (I don't remember much about any of them).
Gila Monster Fiends - Kill these ones, they are giant Gilas.
Lizard Monster - Secretly control your government if you don't kill them, so kill them
Ankylosaurid Devil - ??? Dinosaur Devil, kill it
Phantom Of Salt - I assume these ones should be killed
Mosquito Fiend - Kill these ones with extreme prejudice
Dung Beetle Brute - First admire, then pity, then kill
Cinders Monster - Run away from them and shoot them whilst doing so
Devil Of Steam - Relax and allow the wind to dissipate them. If the wind fails to do so use a crossbow or undead birds.
Haunt of Snow - Very spooky, kill them.
Boiling Haunt - Possible cooking applications, kill them anyways.
Flash Specter - NSFW, shoot with crossbow.
Banshee of Steam - Very noisy, shoot with crossbow.
White Wraith - Don't really remember what this one was. Kill it.
Finch Devil - Seemed particularly adept at killing undead. Kill it with more caution than usual.
Thornbill Brute - Kill it with axes, axes is funnier.
Fiend of Fire - Catch it and throw it down a pit, or shoot with crossbows.
Black Brute - I think it was a beetle or a quadruped, kill it anyways.
Horned Monster - I think I might have a horn of it somewhere... Kill it.
Ghost of Brine - Hilarious, ineffectual, its every living moment a joke. Kill it.
Winged Brute - Be cautious around these ones, kill them.
Winged Demon - Be extra cautions, kill them.
Cinders Haunt - Very good in combat and sets you on fire. Drop a mountain on them.
White Brute - Don't recall anything about them. Kill!
Banshee of Soot - Smoking kills, kill them.
Flycatcher Monster - Sadly none were ever captured. If one is sighted, catch it to create an awesome Dorf garden.
Tarantula Monster - Run away and led corpses kill it. Webs aren't fun.
Embers Devil - Shoot
Salt Spirit - Use in cooking, shoot before eating and only in small amounts
Monster of Coral - Endangered species, kill it or put it in a garden (underwater)
White Monster - Kill them
White Devil - Drop undead corpses on them
The rest:
One-eyed brutes - Giant one-eyed tarantulas with wings, they spew webs everywhere and are a horrible mess to deal with. Generally not a big deal, in groups they can be a pain. With the help of other clowns, they become very lethal.
Sleet Demon - Catch them, they are giant quadruped snowmen who are glass cannons capable of killing anything up until you bisect them with a stick. They make good guests and garden pieces.
Shrew Demon - RUN AWAY NOW, FOR THEIR NOXIOUS FUMES ARE CHEMICAL WEAPONS OF MASS DESTRUCTION
Whatever its end, I'm sure it will be bloody glorious.
What is the Moose pit, by the way? I've been wondering ever since it was mentioned.
And I also wonder if there's any way to not make sieges trivial. Perhaps going back to Orcs with Steel is the key...
It started off with just a pit dug into the ground, then the Dwarves built a stone wall around it. Then they gave a roof over the pit. Fortifications were then built on the pit, with a guardtower watching over those fortifications to ward off any fliers. Then a dome was built over that guard tower and the fortifications. Then a tower was built over the dome.
The tower is the final addition, though it is incomplete. The ditch around it was filled with magma.
It was named the Moose Pit for two reasons, I can't remember which was the main one. Near the Moose Pit, when there used to be a great big forest of dead trees where the undead wildlife roamed around looking for warm blooded things, Muthkat (for back then he was no baron, merely a simple soldier) was alone and all out of bolts. He was attacked by a great undead moose and in a legendary battle fought it for the future of the Fortress. The details are sketchy but what is certain is that he won, crashing his crossbow through the beast. Muthkat left the battle missing some teeth but alive, saving the outpost. The other reason is that the Pit itself was used to house a great many undead critters, with a large portion of its inhabitants being Moose in some shape, limb or form.
In the beginning of the Fort's construction there was considerably less room for comfort, as its survival balanced on the brink of destruction. One of the first casualties of the Fort was the practice of owning pets. All pets were thrown in the Moose pit, to what extent the migrants knew of this practice is unknown. Many pets were merely recorded as missing. Pets dying within the Fortress were a serious security risk back then, so it was very much a necessary measure.
For storage reasons other undead were thrown in there. It also became increasingly entertaining to sacrifice things to the moose pit, or use it to execute captured goblins or kobolds. There would always be that brief moment where the goblin hit the ground, and it would take a second for all of the denizens in the pit to realize fresh meat had arrived.
Necromancer goblin execution pit... Start with a pit, caged necromancer at the bottom. Drop goblins in. Dump a few corpses. Let the goblins fight the corpses, which reanimate constantly until the goblins are overwhelmed.
Loud whispers already made that. Called it the moose pit. Look it up.
A blast from the past
Only, no Necromancer was needed - the corpses naturally reanimated. Some of the goblins were real fighters, trying to survive for as long as possible. All good things had to end eventually however, as I ran out of prisoners and worse still - the sheer amount of undead within the pit was preventing new animals from appearing, no doubt wary of approaching a Fortress so thoroughly infested with undead. It was after one particularly bold necromancer attack (one which was actually led by necromancers) that I decided now was the time to do something about the Moose Pit (as the entire Fortress military had been mobilized, even the were-civets).
I can remember a few things in particular about the cleansing of the Moose Pit.
The first is giving the order to open the gates that held the undead within. The second was the frenetic bloodbath that ensued as Dwarves wielding an array of weapons fought an array of undead, bloodied peacocks charging alongside moose and horse.
The third thing I remember was that bloody peacock. Quite literally, it was a peacock whose corpse was in such good condition that you'd believe it wasn't dead were it not for the fact that its throat was cut open and vomiting blood in perpetuity. That is an image from DF that will certainly not be forgotten for long. The fourth was that the kitchens were busy that night, and many Dwarves may have unknowingly found their pets were delicious - they remain missing to this day.
The Dwarves of Silentthunders are now very civilized, engaging in conversation over some fine river spirits underneath a crystal dome surrounded by freshwater fish swimming by, or sparring atop a sky-riser looking down on fields of paved limestone... But their parents? They were completely bonkers. That's the only way I can rationalize many of the things that happened in the old days. Then again the new generation have gladiatorial games so I'm not sure if they've really "civilized" or just rebranded the old crazy.
Even now as the Dwarves build a great monument atop the Moose Pit, the Moose Pit Tower - shuffling beneath it are 4 moose corpses, a huge one-eyed scorpion, a three-eyed tarantula missing three legs, a gigantic tick that has seen better days and a huge scaly flatworm whose only damage is a bruised brain, making it the most well-preserved megabeast corpse the Fortress has in its possession.
*EDIT
Urvad Bookoracle died in hospital. Alas, poor Urist.
*EDITx2
I found an old post I made on the Moose Pit.