2 engineers each to fixing the wiring and fighter. Set course for the transponder. Get us within distance that if it all goes tits up, we can support our fighter.
+1
The engineers quickly get to work on their assignments. The first one, wiring, works perfectly and the team of engineers is able to rewire every affected system. The navigation and communications systems on the fighter were easily fixed due to how little damage the missile caused.
5u Crystal Wiring, 3u Reg. Alloy used for repairsAfter the ship is ready, you set a course to just outside known sensor range of the transponder signal. After about an hour of carefully babying the thrusters and managing their heat levels, the ship finally arrives at its destination. The bridge's main monitor is switched to the zoomed video feed of the station.
"U.E.F. Garrison Station 70b-3" is painted along the side of the station. Its size is small for a station, but much bigger than your ship. A search is made in the database for the exact station, and something is found. Station 70b-3 was the staging point for the U.E.F. garrison across the planet. Before it was captured, it held about 400 U.E.F. Soldiers, 20 Fighters, docking points for ships that can't fit in the hangar, materials, and more.
But more importantly, as the primary garrison station of the planet, it should contain a high-level military database shard onboard. While it may have relatively low access for such a database, having it could prove extremely useful.
The station's automatic docking procedures also seem to be still activated, according to the signal being automatically broadcast. According to it, it has multiple open hangars that can fit ship the size of the Telemachus or its fighter. A fast enough craft should be able to slip through its defenses, or at least only face a little bit of resistance. However, after any attempt to board, they're probably going to raise an alarm and their defenses would be ready.
EDIT:
Riight. Forgot to do a suggestion:
The engineers report that heatclips are basically mini disposable heatsinks. A large gun fires, deposits all excess heat in a clip, then ejects the clip. It uses the same gel material as a heatsink.
Luckily, the garrison station probably has heatclips and maybe heatsinks on board.
EDITEDIT:
My main weakness is not being thorough.
The database report on the station also states that it's covered with turrets housing a much smaller version of the dual energy cannons found in your ship. They can still penetrate armor, though. Just not nearly as well as your version.
Also, your shields have finally regenerated thanks to the primary reactor being back online.
F.S. Telamachus, U.E.F. Tertiary Support Fleet
Quick Mini-Carrier Corvette
Shields at 100%
Moderately damaged:
Engines damaged; Primary, Secondary, thrusters offline. Tertiary thrusters online. (Heat sink module missing)
Patchwork Engine Room hull
Patchwork Reactor Containment
Armament
Dual Energy Cannons - Moderate sized dual energy cannons that work by overcharging a special crystal, creating what's essentially a ball of pure energy, which can melt through regular non-armor materials.
-Regular Aim, Moderate Damage, Short(-ish) range
Out of Heat Clips - This weapon fires much more slowly without heat clips.
Crew
3 Trained Officers
4 Trained Engineers
3 Trained Marines
1 Trained Pilot
Vehicles
1 Dart class Small Fighter - A small interceptor used to destroy other fighters or harass smaller ships. Does not have any shields.
-Good speed, Miniscule damage
Storage
47u Regular Alloy
9u Advanced Alloy
3u Crystal Wiring