Sector X-I-5744
Intergalactical Hour: 7:25
Vagusi Anonymous Trade Station "Kepler"
Log 0.7
After filing a much needed correction to the data available on this station, you make use of the passively offered video link. Flickering to life you get to gaze on one of the fleshern vagusi clonelings, and state the required information matter of factly."This Individuals recognised unit name is X-1337."
"This Individual is part of the Atano Collective."
Shortly moving its thought-centre downwards and back, the vagusi seems to have accepted your information."That will do. Now then, just let me ask- "Asking for more, while not giving you the desired information? Not one to agree to such treatment, you cut off its speech before it has fully voiced its second request."Further information will only be provided after the individual provided for this individuals demand - Clarification for the use of already provided information."It takes the individual in question a half-second and sideway glance before comprehension is achieved. Your translator also informs you that there are traces of confusion and anger mixed into the individuals movements."This station was not involved. All I care to say about the matter.""Now, unless you have changed your mind about looking for work, I would like to try again and ask what kind of jobs your crew and ship are able and willing to take."A bit uncertain if you even want to do further business with this particular station, you still think about;
Your Ship: | Scout 30 Hull-Points, 2 Weapon Sockets, 3 Utility Rooms Ship Size gives a +3 Bonus to Speed |
| Light Cruiser 50 Hull-Points, 3 Weapon Sockets, 4 Utility Rooms Ship Size gives a +1 Bonus to Speed |
| Medium Cruiser 70 Hull-Points, 4 Weapon Sockets, 5 Utility Rooms Ship Size gives no Bonus nor Malus |
Your Profession:DestroyerLaying waste to all who would oppose the Atano, their Destroyer-Class builds are quite straight-forward. Weapons the big ones. Shields the strong ones. While maybe not the most utilitarian approach, they pack a punch, and can take one, mostly leaving more elaborate tactics to other ships.
Starting Bonus: Better Weaponry, Better Shields, +1 to Accuracy Skill
RemoteerWhile not one of their favoured tactics, the Atano Remoteer-Class equipped Ships specialize in boarding enemy installations with their interface-guided combat robots. Obviously they tend to have more crew to use as controllers, and better engines than most other Atano ships field.
Starting Bonus: Extra Quarters, Better Engines, +1 to Tactician Skill
AdjustorAs one would expect from the highly technological Atano, their Adjustor-Class Ships not only shine if employed on diplomatic missions, but also in the thick of battle. Given the right circumstances, that is. If these are not present, they are also apt at making them happen.
Starting Bonus: Random Active Module, Random Passive Module, +1 to Diplomacy Skill
ArtificerRepairing some ship or station, mining asteroids, producing something for sale or even upgrading equipment? All in a days work for an Artificer-Class Ship. While there normally is a plethora of work to be done for them, most eschew the thick of battle.
Starting Bonus: Workshop Module, Exterior Arm Module, +1 to Technician Skill
Take note that this game is D10 based, resulting in a Scout with the right equipment being a viable choice and foe against less ideally equipped bigger ships.
New Term:ModulesEvery module enables a ship to do something uncommon. An "Ability" if you will.
They are fitted in Utility Rooms.Active Modules are temporary boosts, like increasing your ship's speed, hindering enemy functions or even damaging them directly.
Passive Modules include things like advanced scanners, facilities like the already mentioned workshop, and the basic - already installated - systems of the ship.
Well then, ironed out some of the rules. Besides the three resources - Energy, Material and Money Bounds, there are only some small finer points left to introduce. Most of which will stay in the background either way, so theres that.
The Heavy Cruisers shown in the previous game won't be a choice for the start of this one, and I balanced the ship types slightly. Not in a completely unrealistic way, or so I hope. Eh, not like physics should matter much in high-sci-fi, but still, I do try to respect what little I do know about this stuff.
Else, quite sure I will replace the makeshift video-link avatars, but for now they will do.Either way, with next turn the rail-roading will end.