We will first create a couple of characters.
Char 1:
His name is Jimbo, he is a simple farmer's son who joined the Legion to make some money that he could send home to his family.
His stats have been distributed as such 1/1/2/3
His traits are Tough and Weak Will
His final stats, after taking into account the traits are 1/1/2/4
He is the given a character sheet like this one.
The stats are colour-coded.
Blue = ATK (to hit bonus)
Green = DMG (damage bonus)
Gray = ARM (armour, extra HP to be bypassed by attacks)
Red = HP (lose it all and you die)
Scenario:
The Legion is defending a small fortified village from Beastmen raiders which came from the West.
The commander has decided to put most of his forces (including Jimbo) at the gates which have just been breached.
The Legionnaires are outnumbered two to one, meaning that the players must face two enemies in this turn of combat.
The GM (me) makes the rolls and sees that Jimbo has survived their first enemy.
While Jimbo is wounded, and has 3 HP left, the GM then rolls and Jimbo notices that there is a Troll making his way through and adjacent street. Jimbo decides to opt out of trying to intercept him and remains with the other soldiers, bringing him to the next enemy.
A combat round is rolled and Jimbo barely pulls through with 1 HP left.
The turn is now up, the commander has new strategical decisions to make, the gate is barely holding, and there is a troll rampaging behind his lines. He redirects his troops and calls out new objectives for the coming turn. Rinse/repeat until defeat or Victory.
For the first scenario I will be acting as commander, but after that, it will all be players.
Let me know if you would be interested in this sort of game.