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Author Topic: St. Urist Space Academy (Bay12 Dating Sim) Project thread  (Read 3305 times)

Teneb

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Re: St. Urist Space Academy (Bay12 Dating Sim) Project thread
« Reply #15 on: December 16, 2014, 07:40:19 am »

PTW because... well, why not.
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Sheb

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Re: St. Urist Space Academy (Bay12 Dating Sim) Project thread
« Reply #16 on: December 16, 2014, 10:31:54 am »

P.T.W.
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flame99

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Re: St. Urist Space Academy (Bay12 Dating Sim) Project thread
« Reply #17 on: December 16, 2014, 12:32:37 pm »

Sorry for not being able to contribute much, by the way; I don't have much in the way of artistic talent.
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IcyTea31

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Re: St. Urist Space Academy (Bay12 Dating Sim) Project thread
« Reply #18 on: December 16, 2014, 12:50:14 pm »

C-C-C-COMBO BREAKER!

Well, now that were talking things other than PTWs, I'm going to say that I'll gladly help if you, by chance, need a "sound guy" or a voice actor. While neither is probably necessary for this kind of project, those are pretty much the only creative things I can do both swiftly and well.
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flame99

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Re: St. Urist Space Academy (Bay12 Dating Sim) Project thread
« Reply #19 on: December 16, 2014, 01:02:40 pm »

If you need background music for some reason, I'm decent at composition. If you decide to do something along the lines of electronic music, though, you should probably find someone else (Terrible with trackers and the like), but I can do something a bit more conventional.
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mastahcheese

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Re: St. Urist Space Academy (Bay12 Dating Sim) Project thread
« Reply #20 on: December 16, 2014, 01:10:06 pm »

*waves*
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Alev

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Re: St. Urist Space Academy (Bay12 Dating Sim) Project thread
« Reply #21 on: December 31, 2014, 04:15:33 pm »

PTWB
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hops

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Re: St. Urist Space Academy (Bay12 Dating Sim) Project thread
« Reply #22 on: January 01, 2015, 08:25:56 pm »

If you need background music for some reason, I'm decent at composition. If you decide to do something along the lines of electronic music, though, you should probably find someone else (Terrible with trackers and the like), but I can do something a bit more conventional.
Theme music would be nice, but I have no idea what the specifications would be. Maybe something space-y for the, err, docking?

I'm also trying to get the space-hall done because that's a thing that don't exist in real life.
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flame99

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Re: St. Urist Space Academy (Bay12 Dating Sim) Project thread
« Reply #23 on: January 01, 2015, 08:56:06 pm »

Space-y? Hm. I'll see what I can do along that vein. As far as other specifications, what kind of emotion you want would be helpful. Also, is it meant to be background music for other events, or should it be something more attention grabbing? How long do you need it to be? Will it loop?
If you'd like, I can send you a friend request on Steam, and we can talk about it on there.
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~Neri

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Re: St. Urist Space Academy (Bay12 Dating Sim) Project thread
« Reply #24 on: January 01, 2015, 09:15:09 pm »

If you need background music for some reason, I'm decent at composition. If you decide to do something along the lines of electronic music, though, you should probably find someone else (Terrible with trackers and the like), but I can do something a bit more conventional.
Theme music would be nice, but I have no idea what the specifications would be. Maybe something space-y for the, err, docking?

I'm also trying to get the space-hall done because that's a thing that don't exist in real life.
Technically if the station rotates, then a dining hall could be part of the outer center of the station, the spin would provide enough of a pull to mimic gravity. So you could eat lunch with the odd sensation of someone sitting on the ceiling thirty feet above you doing the exact same thing~
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IcyTea31

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Re: St. Urist Space Academy (Bay12 Dating Sim) Project thread
« Reply #25 on: January 02, 2015, 02:11:53 am »

Yep, they did that in 2001: A Space Odyssey. Alternatively, just give everyone velcro-soled shoes and semi-magnetic kitchenware, with suitable soft carpets and magnetic tables. Or some other incredibly convenient plot device. Or just ignore the issue and don't mention why everything and everyone isn't floating around.
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flame99

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Re: St. Urist Space Academy (Bay12 Dating Sim) Project thread
« Reply #26 on: January 02, 2015, 02:13:28 am »

Well the main character is a walking spambot. I doubt anybody's gonna bat an eye at some kind of phlebotinum creating a gravitational field for the station.
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hops

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Re: St. Urist Space Academy (Bay12 Dating Sim) Project thread
« Reply #27 on: January 03, 2015, 10:33:43 pm »

Gravity is provided by magical MAGMA.
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Dermonster

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Re: St. Urist Space Academy (Bay12 Dating Sim) Project thread
« Reply #28 on: January 03, 2015, 10:40:07 pm »

Well gravity pulls everything down toward the world, right? And magma is at the center of the world? The magma must cause gravity!

Dorf Logic.
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Empiricist

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Re: St. Urist Space Academy (Bay12 Dating Sim) Project thread
« Reply #29 on: January 03, 2015, 11:43:31 pm »

Um, I've only just downloaded this program and have no fucking idea how to use it, but it seems like it could come in handy for this. Possibly; all the tutorials are in japanese so it isn't exactly the easiest thing to understand.
« Last Edit: January 03, 2015, 11:46:28 pm by Empiricist »
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