Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 20 21 [22] 23 24 ... 43

Author Topic: ☼Battle of the 8 Armies☼ - Looking for players (Who wants some Waaaaagh?)  (Read 125275 times)

Taupe

  • Bay Watcher
  • Weasel Monarch
    • View Profile
Re: ☼Battle of the 8 Armies☼ - Dwarf/Succubi Player wanted for Year3 :)
« Reply #315 on: December 27, 2014, 03:01:43 am »

That's... actually a very smart system. Very non-immersive, but brilliant.

lcy03406

  • Bay Watcher
    • View Profile
Re: ☼Battle of the 8 Armies☼ - Dwarf/Succubi Player wanted for Year3 :)
« Reply #316 on: December 27, 2014, 04:26:52 am »

Gnomes. Spring Year 3.

Gamand Karfrutir, the foodgnome's dairy.

1st Granite, Year 33.
It's the third year since we came here. So, happy new year.
I'm the bookkeeper. I don't know why our leader chose me. All I wanted is growing cave wheat and making the best biscuits of the world. It sounds weird I'm a foodgnome huh? Of course not all gnomes are mad scientists and crazy engineers. Anyway, I'm a bookkeeper, so I have to do the annual report.
We have 136 bars. However most of them are slag bars(76), and coke(43). I think we should use these coke in glass industry.
We have only 15 malachite boulders. It's no need to mine more before we build a arc furnace. But we should find some better ores, copper is useless.
There are some wolves in cage? Why should we cage our animal friends? I suggest pasture them right now.
The caravan is still at the depot. I think we can buy some more goods.

4th Granite.
We disambled the weapon traps and sold all the green glass sawblades. We can make more green glass later. We bought some metal, a crate of magnetized iron bars, a crate of heavy electrical equipment, a clockwork scorpion, and some cloth.

8th Granite.
I didn't see the stray red panda starving. We don't know what she can eat. So we took her to the natural shrine and release her into the great wildness.
And We make some robes to buy a forest spider. Great! When we have a spider, we can weave more silk and make more goods for the next caravan.

16th Granite.
coral snake has reverted to a wild state!
Some other snake took him down. Sad. Everyone should take care of animals to prevent this happen again.

11th Slate.
Good news. Our furniture assembler has started to produce pipe sections. A bookkeeper is always glad to see more stuff to count.
Spoiler (click to show/hide)
And today I sow someone built a geologic seismograph. It does not produce anything, why we built it?
Spoiler (click to show/hide)

21st Slate.
It turns out that the geologic seismograph can reveal the environment deep under earth if feed by a huge amount of power. We find peat in 3 levels below!
Why am I so exited on peat? Am I infected by those mad scientists?

6th Felsite
It's crazy. The mad scientists has transmute peat into some wood-like material.
Spoiler (click to show/hide)
While all of us were attracted by the discovery of science, someone shouted "A raccoon! Drive it away!". Wait, why should we drive them away? Raccoons are harmless! But it's too late. A mechanical badger was enraged by the raccoons and teared one of them into parts.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
I must say it's interesting to see a mechanism became rage. The mad scientists.

16th Felsite
an elven caravan from Papewacacame has arrived. I'l see what I can buy from them. I hope they got some mithril.
Oh I forgot to make some more robes! And the glassmaker is making mechanical arms, which is not very valuable. What else can we trade?

Spoiler (click to show/hide)
Logged

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile
Re: ☼Battle of the 8 Armies☼ - Dwarf/Succubi Player wanted for Year3 :)
« Reply #317 on: December 27, 2014, 04:33:01 am »

Kobolds, Granite, 32
(year 2: prelude)

The new packleader glanced nervously at her clan.  She had been the one-kobold warband here at Scronabanaba for the past year. With Asmoth and his two closest alphas in meditation at the Spirit Lodge for the next year, she was the closest this village had to an officer of any kind.  In fact, however, she knew nothing of the workings of a kobold village. The only life she'd known since her eyes opened as a pup was splicing ropes on an Orcish xebec, until she had slipped away in the night during a port call in the Free Cities. 

"You lot there!  Stop all that damn fishing, unless you're some kind of eel-sign fishlubber.  That's what we've got these fisher-gremlins for."  Most of the kobolds slinked away from the riverside, except the Eels, who couldn't tell if they should be insulted or not, but were pretty sure they should keep fishing.

"Damn yer eyes, stop wasting all that wood on furniture, there's just a few logs left, and we've got enough home cubbies in the warrens to choke a kraken." The assembled kobolds - just 17, not counting the sleeping druids - pretended to understand.  Yes, it surely takes a lot of cabinets to choke a kraken.  Their tails wagged with pride: Scronabanaba was very rich, even in the eyes of their worldly new leader!  "Smakemupagus," they called her, since it was the name written on her beautiful plumed hat.  Of course, as a galley thrall she had never owned her own name, but Smakemupagus had been the Orcish Captain's name, and it seems she had gotten that too for free too when she had slipped away with the hat.

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: ☼Battle of the 8 Armies☼ - Dwarf/Succubi Player wanted for Year3 :)
« Reply #318 on: December 27, 2014, 07:12:00 am »

Okay, bedroom is set up, the entire turn should be up by tomorrow.

lcy03406

  • Bay Watcher
    • View Profile
Re: ☼Battle of the 8 Armies☼ - Dwarf/Succubi Player wanted for Year3 :)
« Reply #319 on: December 27, 2014, 07:17:36 am »

Gnomes. Summer Year 3.

3rd Hematite
We are making some robes and green glass spikes for trading.

11th Hematite
Finally we bought some mithril anvil and mithril contracts. Melted down they will yield some mithril bars for good armor.

The stonecutter was destructed and a woodcutter was built instead. Why? We are in short of stone now.
The furniture assembler was set to produce mechanism. Wooden mechanism, with lowest quality, can be used to build most factories. Only furniture assembler and thunder forge need masterwork mechanisms.

1st Limestone
Alarm! Thief spotted! A gnome was attacked by a kobold thief. The wound is not serious, just lost the standing ability.
Spoiler (click to show/hide)

16th Galena
A human caravan has come. Welcome! We've finished the road. And the depot has been moved ouside, so you humans won't got dizzy!
But I doubt what you can offer to us.
Spoiler (click to show/hide)
Logged

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: ☼Battle of the 8 Armies☼ - Dwarf/Succubi Player wanted for Year3 :)
« Reply #320 on: December 27, 2014, 08:07:19 am »

ORCS SPRING YEAR 2

1st Granite
Fuck Immortal-D. Fuck Immortal-D hard.

This is 'Gamerlord' Srithmogbagakh, the poor bastard who has to fix what that raiding shitstain started. That's the problem with the sea-dogs - they're raised to be savage killers and that's all they are. We Uruk though - we're the best. We're born to be leaders of the WAAAGH! This... imbecile had no idea what he was doing! Now I have to fix it.

((WHY IMMORTAL-D. WHY ARE NONE OF THE JOBS STANDARDISED. WHY ARE THE ORE STOCKPILES IN WITH EVERYTHING ELSE. WHY DO YOU EVEN HAVE BAR STOCKPILES. IS THERE NO END TO YOUR INCOMPETENCE. WHY ARE WHEELBARROWS BEING USED TO CART AROUND EVERYTHING.))

Immediately I started getting things in order. I got Ughorn and Burzump out of being civilians and stuck them in the primary warband under me - an Uruk always fights!

2nd Granite
Well Malatal has decided to make... something at the Carpenters. Also, the last two Xen Infectors are gone. Maybe now I can fix this cock-up in peace. I had to cancel all the jobs Immortal-D left behind. We do not need coffers. We do not need cheese. We need soap. We need thread. We need cloth. We need decent weapons and armour.

The weaker orcs have been set to their tasks. Anyone with the directive to do too many things have been placed into specialised fields that they are suited for. Immortal-D has been busted back to Engineer, the miners have had their jobs expanded to include masonry and anyone with a job to do with food production has been labelled a 'herder'. The farms can rot for now.

7th Granite
We now have six fighters total; two Uruk, one ronin and three common orcs. The home area has been repurposed as a hospital until a dedicated one can be set up. I cannot believe we have no artisan. Guess I'm going to have to make that orichalcum spear - copper isn't strong enough.

21st Granite
Now we're getting somewhere. The soap makers workshop has been set up and hopefully soon we'll be able to make some.

((At this point I used dfhack to dam the river except for a one square gap. My FPS just wasn't high enough for my tastes. Doing so boosted me from 64 to 139.))

8th Slate
Hospital is complete. It's not very big, but it will serve.

If we're going to get any sort of decent military we're going to need something better than bronze, and the only materials that fit the bill are ironbone and bloodsteel. We could try and find some more orichalcum or raid for weapons but it'd be too slow. We need gear now. First, a crematorium. Also, it seems that Malatal is not going to get the 'stacked cloth' he needs. I can't get cloth anywhere.

17th Slate
And he's lost his mind. Great. Our one frostskald is moping around the camp doing nothing.

22nd Slate
Migrants.
-Ugburb a peon cook who is now a woodcutter.
-Agrat a snaga spinner who is also a woodcutter.
-Burgolg a dreamwalker with some experience in medical matters.
-Ugburb a snaga who is now the first headhunter.
-Krat. We have an artisan people!
-Buur, a peon relegated to processing and smelting ore.
-Bagroqu, a second artisan.
-Talata, a peon who has become a fighter.
-Agradbug, a peon who because of his stupid skills (why would we need cheese?) has been made a fighter.
-Ama. Same as above.
-Glugburz who is a fighter because he has the skills of one.
-An acolyte who is standing at the top of the mountain and refusing to come down.
-Latuurz who is a fighter because he is extremely strong.
-Azguuruk who is now a woodcutter.
-Some shitty trader who is also standing at the top of the mountain and refusing to descend for some reason.
-The peon Agrat who's sole responsibility is to make weapons since he is even more skilled in this than the artisans.
-Bagroqu the snaga who is also a woodcutter.
-Tugbuur a dreamwalker who has been relegated to the healers.
-Latuul, a snaga who will be taking over the task of weaving and tailoring, mostly because someone has to do it.
-An olog without a first name, but the surname of Yagbagroqu, who has been added to the my warband with the Uruk. His strength and toughness will be a great asset. Since he is rather dim and could not think of his own name, I have named him 'Fuck You Immortal-D', since that was the first thing that came to mind.
An addition of 18 orcs brings us up to 38. The ancestors truly favour my leadership over that of the fool Immortal-D!

8th Felsite
Found a dead bird belonging to someone while the woodcutters went out. Right now trying to get some food stockpiles in order.

14th Felsite
It is raining. It is raining and the hole into the pond the dumbass dug is now filling, Also, goblins are here.

26th Felsite
Traded them some of the trap parts and random pieces of clothing for leather and cloth.

And that was spring. How the hell do I turn off workflow? It's been set to limit stone blocks and I can't process anymore ore because of that. Also, I'm not putting in that many pictures for this, I'm going to do those at the end.

zach123b

  • Bay Watcher
    • View Profile
Re: ☼Battle of the 8 Armies☼ - Dwarf/Succubi Player wanted for Year3 :)
« Reply #321 on: December 27, 2014, 09:05:03 am »

best i can tell its 'workflow disable' in dfhack to get rid of it
says it'll disable the whole addon though.  not sure though cause i don't use workflow, i feel it take some !fun! out of the game

edit: it looks like u have the bug for migrants being merchants, use 'tweak fixmigrant' in dfhack.  i had to use that on the succubus at one point
« Last Edit: December 27, 2014, 09:10:31 am by zach123b »
Logged
"IT'S WORLDGEN TIME!"
"No, Meph, No!"

qorthos

  • Bay Watcher
    • View Profile
Re: ☼Battle of the 8 Armies☼ - Dwarf/Succubi Player wanted for Year3 :)
« Reply #322 on: December 27, 2014, 09:39:36 am »

I like the story of the gnomes being told through a non-technological gnome.   :)
Logged

lcy03406

  • Bay Watcher
    • View Profile
Re: ☼Battle of the 8 Armies☼ - Dwarf/Succubi Player wanted for Year3 :)
« Reply #323 on: December 27, 2014, 11:01:33 am »

Gnomes. Autumn Year 3.

17th Limestone
Our engineers looked very upset. They said the furniture assembler stopped working.
"So Why not destroy it?" I said.
"Good idea! According to my calculation building a new assembler takes less time than repairing this one, which is, infinity." Said Kaldim Danrondunavisti, the best mechanic of us.
Spoiler (click to show/hide)

6th Sandstone
There were more than a hundred planks and blocks in the machine. They were all laid on the ground after the machine was destructed. A young engineer spend weeks moving them to clear the building site. But there were still many. So our miner grabbed a hand pick and channeled out the floor. Crazy, but it's easier to rebuild the floor than move the planks around.
Spoiler (click to show/hide)

12th Timber
The stockpile records updated. I'm going to be a good bookkeeper.
Spoiler (click to show/hide)

1st Moonstone, early winter.
I barely have time to write my dairy! We were all building the strange machines in the whole autumn. To the west there is a silk farm. Although I said the best way to produce threads is to farm pigtail, the others just want to see huge bridges.
However, I have no idea what we are building on the east. All of us, including foodgnomes, were send to haul mechanisms and pipes. Not only me, the engineers did not clearly understand what we were doing.
"CEO told me to do this." They always said.
Spoiler (click to show/hide)
The CEO, aka Chief Engineering Officer, is not a de jure noble, but we all listen to Kaldim.
Partially because he has just finished this.
Spoiler (click to show/hide)
Logged

IndigoFenix

  • Bay Watcher
  • All things die, but nothing dies forever.
    • View Profile
    • Boundworlds: A Browser-Based Multiverse Creation and Exploration Game
Re: ☼Battle of the 8 Armies☼ - Dwarf/Succubi Player wanted for Year3 :)
« Reply #324 on: December 27, 2014, 11:33:43 am »

That's some factory you're building.  I wonder what it does?

qorthos

  • Bay Watcher
    • View Profile
Re: ☼Battle of the 8 Armies☼ - Dwarf/Succubi Player wanted for Year3 :)
« Reply #325 on: December 27, 2014, 12:01:41 pm »

That's... actually a very smart system. Very non-immersive, but brilliant.

I also put a * after their name if they're in the appropriate guild.  I like the guild system, but it can be hard to keep track of. 
Logged

lcy03406

  • Bay Watcher
    • View Profile
Re: ☼Battle of the 8 Armies☼ - Dwarf/Succubi Player wanted for Year3 :)
« Reply #326 on: December 27, 2014, 12:24:18 pm »

That's some factory you're building.  I wonder what it does?
Ah, it's only a stupid smelt machine. From top to bottom, sort out slag to grinder and discard the output, sort boulders to stonecutter, sort blocks to furniture factory which produces mechanisms, sort out iron and nickle(but we don't have both ores), forge all other metals to sheets. The leftmost are 2 woodcutters, connected to the output sorter line, before and after the furniture factory.
Logged

qorthos

  • Bay Watcher
    • View Profile
Re: ☼Battle of the 8 Armies☼ - Dwarf/Succubi Player wanted for Year3 :)
« Reply #327 on: December 27, 2014, 12:27:07 pm »

One input does more or less everything?
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼Battle of the 8 Armies☼ - Dwarf/Succubi Player wanted for Year3 :)
« Reply #328 on: December 27, 2014, 02:49:30 pm »

Update the first post with links to all story posts. :)

If this would be a single fort, we would be in year 16 by now. :D
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Pencil_Art

  • Bay Watcher
    • View Profile
Re: ☼Battle of the 8 Armies☼ - Dwarf/Succubi Player wanted for Year3 :)
« Reply #329 on: December 27, 2014, 04:50:01 pm »

☼Dwarves☼ - Year 2, Summer.

A Goblin Thief came... and subsequently left. Qorthos ran for his life from it.

Spoiler (click to show/hide)

The Elf traders don't like me. I keep offering fair deals, them getting a profit, and they insist upon more. Stuck-up tree-huggers!

Spoiler (click to show/hide)

The Elves really like Rock Amulets.

Spoiler (click to show/hide)
More migrants arrived, bringing the population up to 49.
We then had a sort of langur siege, which the military squads took care of.  Nobody was killed, luckily, and the dead langurs made our meat stocks go over 200 again.
Suddenly!

Spoiler (click to show/hide)

Several Forest Spiders invaded in a moment of inattentiveness. 2 citizens and one military perished, though only 2 of those have been found.

One fishery worker is now missing a hand, but keeps faithfully cleaning the fish for the fortress. This has been a rude awakening to the fact that we must update our defenses.

Level 100/Main work area

Spoiler (click to show/hide)

Level 95/Bedrooms

Spoiler (click to show/hide)

Level 82/Caves

Spoiler (click to show/hide)

So! It seems I will need to start putting lots of cage traps around the perimeter of the fortress. We lost a Crossbowdwarf, which means we will need to train some more up. I am thinking of putting about half the population in the miltary, because most are idling right now.

I forgot to dorf myself again.
« Last Edit: December 29, 2014, 12:35:12 am by Pencil_Art »
Logged
Pages: 1 ... 20 21 [22] 23 24 ... 43