Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 15 16 [17] 18 19 ... 22

Author Topic: The 1 percent per day superpower  (Read 24035 times)

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: The 1 percent per day superpower
« Reply #240 on: February 16, 2015, 07:04:49 pm »

That's why it's a measure, not a sum.
Yet not a perfectly direct measure, so it could be possible that whatever process is followed to get the HDI is changed.

Culise probably understands how it works better than me so I'll say that's a possibility too.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

bahihs

  • Bay Watcher
    • View Profile
Re: The 1 percent per day superpower
« Reply #241 on: February 16, 2015, 07:14:52 pm »

Increase the number of people that have this power in the world by 1%. It might backfire, but it should be interesting nonetheless.
Logged

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: The 1 percent per day superpower
« Reply #242 on: February 16, 2015, 08:02:38 pm »

Decrease the strong nuclear force by 1%

#yolo
Logged
Shoes...

LordBucket

  • Bay Watcher
    • View Profile
Re: The 1 percent per day superpower
« Reply #243 on: February 17, 2015, 01:19:13 am »

six months with this power and you've solved pretty much all of humanity's biggest problems

Or exterminated the human race, and possibly all life in the entire universe too, depending on who in this thread had the superpower.

Itnetlolor

  • Bay Watcher
    • View Profile
    • Steam ID
Re: The 1 percent per day superpower
« Reply #244 on: February 17, 2015, 01:43:49 am »

Decrease molecular stability of all materials by 1%. Have fun slowly melting.

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: The 1 percent per day superpower
« Reply #245 on: February 17, 2015, 02:10:17 am »

Increase the average lifespan of human beings by 1% per day, compounded daily.
« Last Edit: February 17, 2015, 02:12:16 am by Eric Blank »
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

SirQuiamus

  • Bay Watcher
  • Keine Experimente!
    • View Profile
Re: The 1 percent per day superpower
« Reply #246 on: February 17, 2015, 05:57:00 am »

Decrease number of humans that are not me by 1%. It may be gruesome, but it would be a fairly straightforward way of solving most environmental issues.
The jerk-ass genie might interpret that as "decrease percentage of humans that are not me," and suddenly there would be a lot more of you.
Logged

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: The 1 percent per day superpower
« Reply #247 on: February 17, 2015, 07:21:23 am »

Decrease number of humans that are not me by 1%. It may be gruesome, but it would be a fairly straightforward way of solving most environmental issues.
The jerk-ass genie might interpret that as "decrease percentage of humans that are not me," and suddenly there would be a lot more of you.

It doesn't even need reinterpretation, it's a completely valid way of solving the request with the phrasing. The analogous increase request would be 'increase the number of humans that are me by 1%'.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

flabort

  • Bay Watcher
  • Still a demilich, despite the 4e and 5e nerfs
    • View Profile
Re: The 1 percent per day superpower
« Reply #248 on: February 17, 2015, 11:41:56 am »

Build a nuclear reactor that uses less than 1% of it's fuel per week, then "increase the fuel in this reactor by 1%", alternating with "increase the fuel capacity of this reactor by 1%" and "increase the safety rating of this reactor by 1%".

In less than a year you'll  have doubled it's energy output, and it won't ever use up any fuel if you keep up the first command.

"decrease the time between uses of this power by 1%" would also be useful. After a month you can make two 1% wishes a day.
Logged
The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Cryxis, Prince of Doom

  • Bay Watcher
  • Achievment *Fail freshman year uni*
    • View Profile
Re: The 1 percent per day superpower
« Reply #249 on: February 17, 2015, 11:48:14 am »

What do you do with all it's waste?
Logged
Fueled by caffeine, nicotine, and a surprisingly low will to live.
Cryxis makes the best typos.

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: The 1 percent per day superpower
« Reply #250 on: February 17, 2015, 11:52:20 am »

Change the first command to "decrease the proportion of the [MASS] of fuel in the reactor that has already reacted".
I can't see any loopholes in there anyway.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

flabort

  • Bay Watcher
  • Still a demilich, despite the 4e and 5e nerfs
    • View Profile
Re: The 1 percent per day superpower
« Reply #251 on: February 17, 2015, 11:53:07 am »

Eject it into space?

But to solve real problems,
Decrease the number of drug adicts by 1%
Decrease the availability of drugs by 1%
Decrease the number of fatalities per day by 1%
Increase the space inhabitable by humans in the next five ten years by 1% (to solve overpopulation; since space colonies are about to start, this won't erase oceans.)
Decrease the waste created in nuclear reactions by 1%
Logged
The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: The 1 percent per day superpower
« Reply #252 on: February 17, 2015, 11:54:57 am »

Decrease availability of drugs eh? :P

Also to counteract the fatalities one you may also want to decrease birth rates, otherwise you get a population that is increasing faster than we can really deal with.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: The 1 percent per day superpower
« Reply #253 on: February 17, 2015, 12:00:43 pm »

Increase production of rocket fuels by 1%
Increase energy density of rocket fuels by 1%
Increase each space programs' budgets by 1%
Increase efficiency of lightweight radiation/heat shielding materials by 1%
Increase radiation shielding offered by martian atmosphere by 1%
Convert 1% of CO2 in martian atmosphere into 02 (drop the carbon in the soil as part of a chemically inert compound. Whatevs mate)
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: The 1 percent per day superpower
« Reply #254 on: February 17, 2015, 12:07:01 pm »

Decrease the number of drug adicts by 1%

You have now caused a genocide.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.
Pages: 1 ... 15 16 [17] 18 19 ... 22