Currently Dwarf Fortress lacks any sort of gender roles that don't appear to be a gamey shorthand (babies only being raised by mothers). This system is fine, even sufficient, in that it subverts attempts to project any negative contemporary gender hangups onto dwarves. However, the inclusion of procedural gender systems could bring a new level of variation and detail to the game, helping to differentiate different civilizations and give dwarves' a more embedded identity within the cultural context of their society. In addition to this, it would make the game far more distinguishable as a setting; no Tolkien knock off that I can think of includes any appreciable amount of gender diversity.
Before I start to explain most of the idea and benefits of gender diversity in the game, I'm going to specify what I mean when I use certain terms, since gender studies aren't a required subject in most educational institutions and I'm not necessarily using strict academic definitions:
- Sex: the Male/Female spectrum. Sex is assigned at birth based on genitals in most cultures
- Gender: Gender is a system of classification based upon sex, occupation, appearance, and potentially other factors. Different genders within a society are expected to fulfill different cultural and familial roles.
- Gender (verb): When something is gendered, it is associated with a certain gender. Think of the colors pink and blue, or different articles of clothing like dresses vs. pants.
- Third Gender: I am using third gender to refer to any gender group not conforming to the Western man/woman binary, even when they are part of a system with more than three genders.
Here are some (very basic and not at all nuanced) examples of real world gender systems which I'm going to refer to throughout this post as well as examples of what alternative gender systems look like:
- The West (Europe, North America, etc): Western gender is rigidly binary: men/males and women/females. Children are assigned their sex/gender at birth and are socialized heavily to act in traditionally masculine (assertive, aggressive) or feminine (passive, demure) ways. Men and women are expected to form life-long monogamous relationships. While feminist and queer movements over the last century and a half have slowly but surely chipped away at traditional gender roles, they are still present and strong. In the last half century trans and genderqueer individuals have been carving out a new social space which openlyundermines traditional conceptions of sex and gender.
- Navajo: The Navajo have four genders: man, woman, hwame (masculine woman), and alhya (feminine man). Children are sexed but not gendered at birth, and based on their interests in gendered activities (eg. masculine hunting vs feminine crafts) when children are gendered at the beginning of adolescence. Same sex marriages are common, but same gender romantic/sexual relationships are forbidden. Hwame and alhya were considered be more industrious and skilled than their same sex counterparts and the hwame are often powerful healers. The four gender system is not practiced by most Navajo today as the result of persecution by the American government and the institution of reservations.
- India/Hindu: Like Western societies, Indian is a binary society. Children are sexed and gendered (Indian society does not generally differentiate between sex and gender) at birth and socialized in separate ways. Some male children who are viewed as impotent or non-gender conforming join a religious group called the Hijras who are ascetic priestesses of the goddess Bahuchara Mara. The Hijras dress as women and adopt feminine pronouns and mannerisms and live together in families of sisters, aunties, and grandmothers. They perform an emasculation ritual surgery (now illegal) to give them mythological powers - through their impotence they are given power of fertility and perform and dance at births and marriages. Though Indian society has a gender binary there are liminal, meaningful roles for non-conforming people (Hindu gender is significantly more diverse and complicated than this paragraph can even begin to explain).
What a Procedural Gender System Would IncorporateDuring world generation gender would be systematized at a civilization level. The framework of this would probably be similar to what Toady mentioned in the latest DFTalk about laws, divine commandments, etc. A number of genders would be generated and then hairstyles, clothing, colors, materials, weapons, body parts, occupations, family relations, supernatural abilities, etc. would be associated with the gender(s). Obviously not all objects would be gendered, and certain ones would have to have relative degrees (eg. irl pants are masculine but are still worn by women). Having dwarves of a specific gender tend to prefer certain objects could be a good way to manage happiness in your fort. If dwarven men are believed to have been carved out of diorite by the God of Fortresses then they would probably be more partial to objects made of diorite. Gender systems could range from universal genderlessness (what we have now) to a complex system based on the dozens of ingame occupations though there would need to be limits to stop systems which are too convoluted. Furthermore, integration with pre-existing and future systems (I'm thinking that deities would be crucial to the development of gender) would be key to making the whole thing not come across as a randomized mess.
While this would be a interesting way to differentiate between civilizations of the same race, it really shouldn't be used as a way for ethics and civilizations to clash. Imperialist suppression and outright destruction of gender diversity is still a very real issue and doesn't really add anything to the setting; besides it would be more satisfying for wars to become more involved with the ambitions and desires of the ruling class (though that is another topic entirely and probably already planned).
Alternative Family UnitsCurrent family lack structure. Basic kinship terms are applied and relatives like seeing each other, but beyond that babies just cling to their mother and then loaf around after becoming children and that's about it. Same-sex couples could adopt orphaned dwarves, or adopt some from families who are becoming too large to look after all their children (this was common in some Native American societies). Multiple genders allows for more complex relations, and even 'adoptive familes' a la the Hijras. Individuals who are non-traditionalist or nonconforming can join a gendered group, and through doing so gain new kinship and relationships (and possibly losing their old ones). Groups like this could have access to hidden knowledge or perform certain occupations (whether spiritual or mundane). Ascetic genders could allow for groups of dwarves with fewer relations (and are thus better for more dangerous or time consuming occupations).
In most cultures gender roles are given supernatural or inexplicable origins (eg Adam & Eve/'human nature' are the two major sources in Western society) so it would make sense that gender could be linked to magic and the divine. The Hijras function as priestess of the Hindu goddess Buchara, the Navajo considered alhya and hwame to have special ritualistic powers, and in the West women who were not feminine enough were sometimes accused of witchcraft. Third gender groups having arcane knowledge or powers would make be a sensible place to put positive non-destructive magical traditions in contrast with reclusive necromancers. Groups like this could easily be integrated into future expansions to the dwarven economy and political system.
Gendered AppearanceDwarves can express themselves and their place in society through what they wear. For instance, in a society where men only wear trousers and are expected to have large families, an unmarried dwarven man you encounter in a blouse can be inferred to have the 'does not respect traditions' trait (and tradition loving dwarves in you fort would probably hold a grudge against him). In adventure mode your appearance could be remarked on ("you look like a fool in that obviously misgendering cape" "such a pretty dress for a pretty man"), and you could disguise yourself as the opposite gender to infiltrate various gender exclusive groups. Make-up, binders, corsets, fake beards, or just large flowing robes with a hood could obscure sexual characteristics and make dwarves harder to classify. Different clothing types would go from being indistinguishable as they are now to being a key part in keeping the various groups in your fortress happy. Traditionalists want their 'proper' clothes, non-traditionalists want alternatives, and religious devotees could desire certain clothes to obscure or display their bodies.
Tradition hating civilization members could finally give bandits and sewer dwelling people a reason for being- those who found their society's rigid rules (including gender roles) confining could become criminals. While I'm sure these archetypes are already going to be fleshed out in the Thief Arc, gender deviation could be one of several motivators. This suggestion only really stands if bandits are made more fleshed out, because a bunch of queercoded cold hearted villains would just turn the game into a Disney movie.
ReservationsOne of the main issues with sproceduralizing gender is making systems which makes sense. While the association of pink/blue with feminine/masculine is completely arbitrary, the Hijras connection between emasculation, asceticism, fertility, and their third gender status is meaningful and purposeful and the result of thousands of years of cultural evolution and tweaking. Their would need to be a connect between core game mechanics which you can observe and gender roles. The issue with attempting to create interesting and meaningful social groups procedurally is that real life society is the result of millenniums of historical feedback loops and world gen takes only a few minutes. Rather than gender existing as a separate system within the game it needs to be integrated into the various mechanics we have/will have - fashion, disguise, organizations, politics, social classes, magic spheres, gods etc. But at the end of the day, procedural gender would provide a meaningful and realistic backdrop for countless game interactions, ideologies, and stories.