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Author Topic: is there a way to mod in sieges post embark?  (Read 931 times)

smeeprocket

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is there a way to mod in sieges post embark?
« on: November 24, 2014, 05:33:00 pm »

For my whale farm, I embarked in an area I figured would bring me goblin sieges and titans because just the whale farm would be boring.

I have yet to see either.

I would bust open the cavern level but there this max animal pop thing that I'm worried cavern populations will contribute to, making it harder to get my target sea life.

There's seriously nothing going on and In a few more migrants waves I might very well reach the pop cap of 200 dwarves. Periodically one or two will die of dehydration for some odd reason, but it's rare. I still haven't figured out the cause either.

Is there any way at all to force goblin sieges? I'm still trying to figure out the logistics of my tanks and I am starting to get weapon lords even though I don't use danger rooms. My soldiers need to be tested. My pop needs to drop some.
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

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Zeranamu

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Re: is there a way to mod in sieges post embark?
« Reply #1 on: November 24, 2014, 06:04:38 pm »

Isn't it based on wealth? I don't honestly remember since I keep restarting my forts, but I thought it was something along those lines. Or maybe that's just titans?
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Khym Chanur

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Re: is there a way to mod in sieges post embark?
« Reply #2 on: November 24, 2014, 07:42:52 pm »

Do you have INVADERS set to YES in data/init/d_init.txt?
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Codyo

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Re: is there a way to mod in sieges post embark?
« Reply #3 on: November 24, 2014, 09:17:20 pm »

Isn't it based on wealth? I don't honestly remember since I keep restarting my forts, but I thought it was something along those lines. Or maybe that's just titans?

Yes it's based on exported wealth and population.

smee have you had any ambushes at all? Thieves? Or are there any goblins yet on the ''c''ivilization screen?

And I don't think it's possible to mod sieges in. If there's no chance of goblins at all, you may just have to face the forces of hell for fun.
Drain your tank of whales down the adamantine spire and crush flying demons with them.

« Last Edit: November 24, 2014, 09:19:44 pm by Codyo »
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smeeprocket

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Re: is there a way to mod in sieges post embark?
« Reply #4 on: November 25, 2014, 02:18:53 am »

hmm the invaders thing might be it, I turned them off with a newbie program for another game, but I haven't been running that program so assumed that wasn't in effect.

My fort is pretty wealthy. I mean, I've been getting migrants left and right and I got elevated to a duchy.

Edit: nope invaders are on.

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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

smeeprocket

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Re: is there a way to mod in sieges post embark?
« Reply #5 on: November 25, 2014, 02:26:43 am »

oh  wait, I have two copies of dwarf fortress. Invaders were in fact off. Thanks a ton guys, excited to get my ass kicked now.
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

Magnumcannon

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Re: is there a way to mod in sieges post embark?
« Reply #6 on: November 25, 2014, 08:02:01 pm »

oh  wait, I have two copies of dwarf fortress. Invaders were in fact off. Thanks a ton guys, excited to get my ass kicked now.

Have fun!
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