Moravia Orbital Colony, Ulysses | 237d/3008AD | Von Hapsburg System
Megacity Time: 7:22Primary Elevator Control Room
High Security (-1 Stealth)
Deuce glanced at the person leaving, then looked at the man looking for his card. "Thought I saw something in the corner..."
Grab the cards when he's not looking and pocket them both. As for the console, there's just one thing I want: the Wi-Fi password. I'll work on grabbing the rest later.
[5] The manager falls for the bait and looks in the corner. Meanwhile you pocket the card.
Gained Technician Manager's Card[3] You abuse the manager permissions to look up the wireless password, opening the popup and minimizing it when the manager gets back up. You remember most of the characters and write them down on a piece of paper... but you can't remember the last one. You know it's a number.
You walk out of the room as the manager continues looking, unable to find the card you stole. You walk past a single guard who seems to be relaxing against the wall while waiting for something. The manager with
red text is right at the end of the hall.
"Hey, what's your name again?"You look down at your nametag and notice that it's upside down. Ah, the indirect approach.
As you respond, the manager informs you that it is time to introduce you to your provided computer, which features organizational aids, record browsing, and remote mapping of tasks. As a new employee, however, you will not have access to the secure network.
...
Headquarters, Floor 3
Professional Atmosphere (+1 Intellect)
Given what he'd just said, and his capabilities besides, Atlos deems it imprudent to stalk the military-looking fellows at the moment. Perhaps WARDEN can do better. Being ill-equiped to attack a security person (and not really inclined), Atlos decides to take a look around for a waterway he could get into. If caught, it would be quite plausible for him to claim he thought it was an accessway.
Water transport is an essential part of the station's life support loop. While plumbing exists on most manmade establishments, this station depends on water transport for hydroponics, algae farming, and . Algae farms typically involve small tubes placed under a gro-lamp, but here on the headquarters there is a dedicated hydroponics section with irrigation channels wide enough to swim in (though covered with a grate designed to mount plants onto)
There is also, as you discover, a "Hanging Garden" sector which features several terraces and channels of running water flowing down from the top (fifth) level and falling into a collection level at the bottom (level 0, below the normal deck). Humans can cross over the channels via bridge, though you can simply swim over if you weren't in your fishtank. The hanging garden is irrigated by the channels, and features several forms of plantlife edible to humans, including trees and vines of all sorts. This establishment, reserved for those with permission to enter the headquarters ring, is mostly used as a recreation and meeting area. It does look quite aesthetically pleasing, however.
You wonder if the channel water is recycled directly or sent to the water treatment plant directly.
Maintenance Shafts
Hidden (+1 Stealth)
A sleeping guard. Predictable.
Check to see if the security room's door is closed. If yes, then cut through the grate and observe the camera feeds.
The door is in fact closed--the guard is the only one in the room.
[3] You cut through the grate. It falls unexpectedly, and you just hardly manage to catch it and pull it back up into the maintainence space.
You are able to get a better view of the cameras now. You focus on the mysterious person doing things to the water supply, who finishes emptying the bags into the vat. The water has changed to an unsightly teal, although you are not sure if that is actual or because of the camera.
The figure then leaves through one of the exits. You track him along several camera feeds, he seems to be heading to the trams to get back to the population ring.
...
Moravia Lab
High Security (-1 Stealth)
"There's a blob. It leaped off of a person. It's behind that counter. Detain that person. Lock down the area. Potentially rampant infection." Nerin brings up the recording on the computer for the scientists to see.
Dr. Chance looks at the recording and immediately grabs a radio to speak to the armed personnel.
"We have a breach. Lock down that room, you are free to engage if attacked. Look around the supply counter, a small bit leaped off and escaped."The offending piece of blob is quickly spotted and vaporized in a flash of light by one of the guards. The room is locked down. That "Stellar Federation" individual starts complaining more.
"You're trapping us here with the infection? You're going to make it worse!"
He responds by staying away from the other persons, who all appear to be greatly confused. Their expressions are pretty genuine, except one, who appears nonchalant. The guards notice this, and two of them confront the individual.
Guard 1: Count to ten for me.
Dr. Chance explains a way of identifying an infection.
"They can talk, although not well. They sound rather like a person with a disability, though, so it's not a direct indicator of infection."The suspect counts to ten fluidly, but in a different language, some offshoot of the Germanic languages in fact, which is acceptable enough. English is a fairly easy language to pronounce in comparison. Moving on, the guards confront the others and make them count as well. Each suspicious person passes with flying colors.
"If they don't want to be detained. Then have them sit still while they get tested by people in envirosuits. Speaking of suits, are there any extras laying around we can use?"
"There are a lot in the emergency shower over there." he points to a large booth near the entrance to the area marked 'SH-1, Chemical Hazard.' Inside you locate a bunch of suits on a rack.