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Should founders be rewarded with tiles to build on?

Founders should have a fixed number of useable tiles to own!
- 5 (29.4%)
Founders should be awarded more tiles to build on by popular consensus!
- 6 (35.3%)
No hard limits, just be reasonable!
- 6 (35.3%)

Total Members Voted: 10


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Author Topic: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)  (Read 55146 times)

Broseph Stalin

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Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
« on: November 18, 2014, 06:03:19 pm »

Nevertaxed
Duty Free Baby!


In the year 198 an ambitious tax cheat struck out with a team of six settlers to create an above ground dwarven settlement in a savage subarctic shrubland with a few handfuls of ratweed a few barrels of ale and a dream of creating the new Mountainhome. This is the story of how they all died horribly.


Quote



You are expected to have read these rules, if you violate the rules on your turn your turn will be skipped over and the save reverted.

* Standard one year turns, after three days without an update or explanation your turn will be skipped and any updates will be stricken from canon.
 
* Try to base your decisions on RP significance rather than efficiency or metagaming.

* Dwarfed players are invited to post their own journals.

* Dwarves have been given access to above ground crops

* Kaypy's Display Case has been added





Overseer Succession

Turn CompletedTurn SkippedTurn In ProgressAwaiting Turn
1. Broseph Stalin
2.Wierd
3.
4.
5.
6.
7.
Dwarfing List
DwarfedDeadAwaiting Dwarfage
1. zubb2  (No Preference)
2. Baffler (Jeweler, Craftsdwarf)
3. Lord_lemonpie (Animal Trainer, Ranger)
4. neblime
5. Ambidextrous (Mason, Engraver)
6.Onod Itlud
7.Beneviento (Weaver Clothier)
8.Taupe (Cook)
9.AsanW (Armorsmith)
10.Hostergaard

Read Year One
Read Year Three
Read Year Four
« Last Edit: April 06, 2015, 07:06:25 pm by Broseph Stalin »
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pisskop

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Re: [Interest] Farming Village Bloodline
« Reply #1 on: November 18, 2014, 06:09:10 pm »

yo.  INterested.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
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Pencil_Art

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Re: [Interest] Farming Village Bloodline
« Reply #2 on: November 18, 2014, 06:14:04 pm »

Hurro. So can there be something like a quarry where ores will be mined for the metalsmithing industry? If so, how would it work?
Would random people work in it, or would the owner be the only one allowed to mine?

Sounds like an interesting idea.
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pisskop

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Re: [Interest] Farming Village Bloodline
« Reply #3 on: November 18, 2014, 06:19:42 pm »

Hurro. So can there be something like a quarry where ores will be mined for the metalsmithing industry? If so, how would it work?
Would random people work in it, or would the owner be the only one allowed to mine?

Sounds like an interesting idea.
Like a query.  An open air mine that follows the rules of the game.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Pencil_Art

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Re: [Interest] Farming Village Bloodline
« Reply #4 on: November 18, 2014, 06:32:58 pm »

A query?
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Broseph Stalin

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Re: [Interest] Farming Village Bloodline
« Reply #5 on: November 18, 2014, 06:39:45 pm »

Hurro. So can there be something like a quarry where ores will be mined for the metalsmithing industry? If so, how would it work?
Would random people work in it, or would the owner be the only one allowed to mine?

Sounds like an interesting idea.

Anybody would be able to mine. Working in an industry is the equivalent of working for the notable who runs it. I was imagining a no mining fort but I'm not really committed to it if the consensus is that it would be more fun.

Pencil_Art

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Re: [Interest] Farming Village Bloodline
« Reply #6 on: November 18, 2014, 09:47:01 pm »

Right
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wierd

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Re: [Interest] Farming Village Bloodline
« Reply #7 on: November 18, 2014, 10:07:56 pm »

Metal industry does not "explicitly" need mining.  Metals can be obtained 2 other ways.

Goblinite (More dwarfy, especially with THESE rules)

Trade (but somebody would have to own the depot, to stay in agreement with the rules-- Sadly, "Merchandising" isn't one of the listed ownership industries!)

Will the site have surface access to magma, or will all industries require wood?
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Broseph Stalin

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Re: [Interest] Farming Village Bloodline
« Reply #8 on: November 18, 2014, 11:13:44 pm »

Metal industry does not "explicitly" need mining.  Metals can be obtained 2 other ways.

Goblinite (More dwarfy, especially with THESE rules)

Trade (but somebody would have to own the depot, to stay in agreement with the rules-- Sadly, "Merchandising" isn't one of the listed ownership industries!)

Will the site have surface access to magma, or will all industries require wood?

No magma just coal. Previous forts in this style were done to simulate paralyzing metal scarcity and completely dependent on trade.

http://www.bay12forums.com/smf/index.php?topic=110996.0
http://www.bay12forums.com/smf/index.php?topic=122896.0


I'll update Warehouse to include trading post.

edit: Also added Hospital (duh) and turned clay to Stone which includes all hard rock workshops and pottery.
« Last Edit: November 18, 2014, 11:19:08 pm by Broseph Stalin »
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Timeless Bob

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Re: [Interest] Farming Village Bloodline
« Reply #9 on: November 19, 2014, 05:50:42 am »

He meant Quarry.

Be sure to add the [PERMITTED REACTION:DISPLAY_CASE] to your dwarf entity or the custom building won't work.
« Last Edit: November 19, 2014, 06:02:55 am by Timeless Bob »
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Broseph Stalin

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Re: [Interest] Farming Village Bloodline
« Reply #10 on: November 19, 2014, 09:41:13 am »

He meant Quarry.

Be sure to add the [PERMITTED REACTION:DISPLAY_CASE] to your dwarf entity or the custom building won't work.

I'm an avid user but for anyone observing it's [PERMITTED_BUILDING:DISPLAY_CASE] that allows it to be built.

zubb2

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Re: [Interest] Farming Village Bloodline
« Reply #11 on: November 19, 2014, 10:31:58 am »

Dwarf meh.
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(Anyone else have any stories that can compare to a man being beaten to death with his own trousers by a giant gopher?)
(when goblins showed up, I mumbled "Smithers! Release the hounds!" and had the lever pulled.)

Baffler

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Re: [Interest] Farming Village Bloodline
« Reply #12 on: November 19, 2014, 10:34:38 am »

Yeah me too. I'll grab any dwarf from the first or second migrant waves. preferably a jeweler, but if that isn't an option then any ol' craftsdwarf will do.
« Last Edit: November 19, 2014, 10:41:35 am by Baffler »
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

Lord_lemonpie

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Re: [Interest] Farming Village Bloodline
« Reply #13 on: November 19, 2014, 10:46:53 am »

Lovely idea! I'd like to get dwarfed as an animal trainer or ranger :3
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Broseph Stalin

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Re: [Interest] Farming Village Bloodline
« Reply #14 on: November 19, 2014, 10:56:28 am »

Vote for where we'll embark.
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