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Author Topic: Nobody ever freaking attacks me anymore in 2014  (Read 70880 times)

omega_dwarf

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #375 on: September 06, 2015, 11:50:11 am »

Embarked on a sinister goblin-only mini-continent (island.) I'll let you all know what happens. So far a lot of interesting news from the mountainhome (new queen, one site loss and several site reclaims), but we're only a couple seasons in, so no gobbos yet.

I've heard it mentioned that tougher terrain discourages sieges. Are goblins affected by the evil lands they usually live in? That would seem silly if Toady let that slip through - if goblin siege numbers were being reduced because they had to walk through their own evil homeland to get anywhere.

darkflagrance

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #376 on: September 08, 2015, 09:39:29 am »

It looks like PROGRESS_TRIGGER:1 (lowest possible) causes the earliest sieges to arrive about 3 or 6 years in, give or take a few. In comparison, goblins are PROGRESS_TRIGGER:3 for most things. I'm not sure whether their later progress trigger makes them arrive much, much later, but it would explain a lot.
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omega_dwarf

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #377 on: September 08, 2015, 10:03:55 am »

It looks like PROGRESS_TRIGGER:1 (lowest possible) causes the earliest sieges to arrive about 3 or 6 years in, give or take a few. In comparison, goblins are PROGRESS_TRIGGER:3 for most things. I'm not sure whether their later progress trigger makes them arrive much, much later, but it would explain a lot.

How'd you find that? I thought those just corresponded to population and wealth levels. You can define what each of the progress triggers actually corresponds to in the raws, I think. I tried it once, to no avail.

Putnam

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #378 on: September 08, 2015, 05:32:28 pm »

you cannot define what each of the progress triggers corresponds to

omega_dwarf

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #379 on: September 09, 2015, 09:41:43 am »

Oh, okay. I must have just been changing which trigger, then. It was a while ago.

darkflagrance

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #380 on: September 09, 2015, 10:28:46 am »

It looks like PROGRESS_TRIGGER:1 (lowest possible) causes the earliest sieges to arrive about 3 or 6 years in, give or take a few. In comparison, goblins are PROGRESS_TRIGGER:3 for most things. I'm not sure whether their later progress trigger makes them arrive much, much later, but it would explain a lot.

How'd you find that? I thought those just corresponded to population and wealth levels. You can define what each of the progress triggers actually corresponds to in the raws, I think. I tried it once, to no avail.

Based on anecdotal evidence from my and others' forts, modded PROGRESS_TRIGGER:POPULATION:1 (or however it's spelled in the raws) enemies take 3-5 years to arrive. It's also possible the wealth or trade triggers are causing them to come, but as I said, it's very hard to figure out why and what causes this or can be done about it.
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Chief10

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #381 on: September 12, 2015, 05:44:51 pm »

It looks like PROGRESS_TRIGGER:1 (lowest possible) causes the earliest sieges to arrive about 3 or 6 years in, give or take a few. In comparison, goblins are PROGRESS_TRIGGER:3 for most things. I'm not sure whether their later progress trigger makes them arrive much, much later, but it would explain a lot.

How'd you find that? I thought those just corresponded to population and wealth levels. You can define what each of the progress triggers actually corresponds to in the raws, I think. I tried it once, to no avail.

Based on anecdotal evidence from my and others' forts, modded PROGRESS_TRIGGER:POPULATION:1 (or however it's spelled in the raws) enemies take 3-5 years to arrive. It's also possible the wealth or trade triggers are causing them to come, but as I said, it's very hard to figure out why and what causes this or can be done about it.

I believe PROGRESS_TRIGGER:POPULATION:1 means sieges show up at 30 population.
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iceball3

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #382 on: September 29, 2015, 11:54:31 am »

Sorry if I'm bumping a dead topic, but has anyone checked if jacking up your exports through lopsided deals and offerings to your king may increase the chance of a siege?
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MantisMan

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #383 on: November 05, 2015, 11:22:33 pm »

Not me, and I don't really have the time to check that.

Hey, omega_dwarf, what are the results of your experiment?
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omega_dwarf

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #384 on: November 06, 2015, 12:41:55 am »

Erm, well...we're still fighting off smoke-induced thralls (see the minecart machine gun thread.) I only have 20 dwarves (although plenty of wealth), so I don't think I'm to the point where I'd be an interesting target yet to the goblins. The growth of the fort has been stunted by successive massacres of migrant waves. And college is doing a good job of making sure I don't have extra time on my hands.

So no results yet, and there probably won't be for another five or more dwarf years.

pisskop

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #385 on: November 09, 2015, 11:45:33 am »

Ive never had a problem in 40.24 in getting small sieges.  They arent as numerous, they don't ambush, and there are no childsnatchers, but Ive consistently gotten yearly or semi-yearly sieges.  They killed an invading roc.  Perhaps the locations I choose, which are usually strategically placed, make the difference.  They are even more effective early game due to the moral adjustments.

My issue with them is that the cheese or stuff that was semi-cheesy is now completely effective, since there are no more 1000 goblin sieges.  Minecarts, bridges, walls; all effective.  Spiral traps, bridge drops, all too effective.

Especially the walls.  People are complaining about how invaders can climb them; and indeed they do.  But, they do so insmall groups and a squad stationed topside can trash the 1 or 2 that do at any one time.
« Last Edit: November 09, 2015, 11:47:19 am by pisskop »
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Button

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #386 on: November 09, 2015, 02:31:51 pm »

Especially the walls.  People are complaining about how invaders can climb them; and indeed they do.  But, they do so insmall groups and a squad stationed topside can trash the 1 or 2 that do at any one time.

I've literally never had an invader climb a wall to get at my dwarves. I've had my dwarves climb down to try to get at the invaders, but never the other way around.
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TheFlame52

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #387 on: November 09, 2015, 04:18:08 pm »

Especially the walls.  People are complaining about how invaders can climb them; and indeed they do.  But, they do so insmall groups and a squad stationed topside can trash the 1 or 2 that do at any one time.
I've literally never had an invader climb a wall to get at my dwarves. I've had my dwarves climb down to try to get at the invaders, but never the other way around.
I have, though, had invading zombies (only zombies) climb dirt walls into my fort. Man, that was a short succession fort. My turn lasted one month, we had a zombie invasion, we had no military, zombies climbed down into the courtyard, the only survivor was a child.

jonsnow

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #388 on: November 09, 2015, 05:40:56 pm »

it's a common problem with the current version of dwarf fortress that makes it nearly unplayable.

For example, you'll have one invasion early and a bunch of wild life showing up your first year.  Then pretty soon no wild life or invasions ever occur for as long as you play.  I think it has something to do with the max unit amount this game tends to get completely bogged down when you have lots of pets/people.  I usually try not to embark with animals because I believe there's some sort of internal count for how many units can be on the map.
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Mike_B20

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #389 on: November 09, 2015, 07:31:57 pm »

it's a common problem with the current version of dwarf fortress that makes it nearly unplayable.

For example, you'll have one invasion early and a bunch of wild life showing up your first year.  Then pretty soon no wild life or invasions ever occur for as long as you play.  I think it has something to do with the max unit amount this game tends to get completely bogged down when you have lots of pets/people.  I usually try not to embark with animals because I believe there's some sort of internal count for how many units can be on the map.

From what I've read elsewhere, the invaders also rely on natural population growth and recruitment in the current DF version, rather than armies just suddenly materializing out of nowhere; so, after a bad defeat it can take a LONG time for their army numbers to grow again.
This might also explain the size of subsequent sieges I've experienced; in my current game, the first siege was quite large(30), then there were a few very minor sieges(2 & 5 besiegers), followed by another sizeable siege several years later.
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