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Author Topic: ROLL TO ROLL  (Read 8039 times)

masked_krusader

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Re: ROLL TO ROLL
« Reply #30 on: November 19, 2014, 12:38:57 am »

Escape from jail, crash round one.
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Scintillant

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Re: ROLL TO ROLL
« Reply #31 on: November 19, 2014, 12:42:32 am »

Escape from jail, crash round one.
I doubt that will work, seeing as the GM said that you have to be in a position where it isn't difficult to reach the RoR. I think jail is classified as a "difficult position" ;)
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Elephant Parade

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Re: ROLL TO ROLL
« Reply #32 on: November 19, 2014, 12:52:00 am »

Escape from jail, crash round one.
I doubt that will work, seeing as the GM said that you have to be in a position where it isn't difficult to reach the RoR. I think jail is classified as a "difficult position" ;)
"ESCAPE FROM JAIL, CRASH ROUND ONE" IS ONE ACTION. "ESCAPE FROM JAIL" IS CLOSE ENOUGH TO MOVEMENT THAT I'M GOING TO ALLOW IT, AT LEAST. OR MAYBE NOT, ACTUALLY.

ALSO, THE RULE WASN'T INTENDED TO PREVENT DISTANT PEOPLE FROM GETTING TO THE ROOM OF ROLLING. IT WAS INTENDED TO PREVENT THEM FROM DOING SO WHILE ALSO DOING SOMETHING UNRELATED, SO THAT THERE'S ACTUALLY AN INCENTIVE TO BE NEAR THE ROOM OF ROLLING BEFORE A ROUND STARTS.
« Last Edit: November 19, 2014, 12:53:50 am by Elephant Parade »
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Sarrak

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Re: ROLL TO ROLL
« Reply #33 on: November 19, 2014, 01:12:49 am »

Stop blood (if any is left). Wander into room of rolling. Use my own detached arm to roll dice!
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taat

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Re: ROLL TO ROLL
« Reply #34 on: November 19, 2014, 01:48:22 am »

Rush faster than anyone else to room of rolling
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SaberToothTiger

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Re: ROLL TO ROLL
« Reply #35 on: November 19, 2014, 09:54:14 am »

Use superman powers to fly to the room of Dice, otherwise just run there.
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It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Elephant Parade

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Re: ROLL TO ROLL
« Reply #36 on: November 19, 2014, 08:14:41 pm »

See if I can obtain gladiator dice, dice that fight other dice!

Also move into room of rolling.
(3)YOU OBTAIN FIGHTER DICE.
[DICE STATUS: FIGHTER]

Grab the first non-regular dice I see and sprint to the ROOM OF ROLLING. If there are no special dice nearby, grab regular dice instead and sprint to the ROOM OF ROLLING.
(4)YOU SNATCH UP SOME FIRST DICE.
[DICE STATUS: FIRST]

Head to the ROOM OF ROLLING. If anyone tries to take my dice vomit ClF3 on them.
(3)YOU MAKE IT TO THE ROOM OF ROLLING, BUT YOU'RE PRETTY SURE YOU HAVE NO CLF3 IN YOUR SYSTEM.

Go to: ROOM OF ROLLING.

ALSO WORK ON MY CARDIO AS I HEAD THERE

(2)IT'S HARD TO DO EXERCISE WHILE RUNNING. UNLESS YOU COUNT THE RUNNING.

ROOM OF ROLLING GO.
WE SHALL BEGIN.

(6)YOU DECIDE THAT YOU SHOULD BEGIN BEFORE ANYONE ELSE ARRIVES, AND ROLL YOUR DICE. AN OFFICIAL STEPS ON THEM AND SLIPS. YOU APOLOGIZE AND PICK UP YOUR DICE AS THE OFFICIAL GLARES AT YOU.

Revenge-Suplex TamerVirus, then go to the Room of Rolling.
(6)YOU SUPLEX TAMERVIRUS THROUGH THE DOORS INTO THE ROOM BEFORE WALKING THROUGH. THE OFFICIALS LOOK PRETTY UPSET.

Ignore the stupidity of people around me and go to the Room of Rolling.  Hope that my opponent was one of the ones who was taken out.
(5)YOUR OPPONENT WAS ONE OF THE ONES TAKEN OUT! BETTER YET, THEY'VE DECIDED TO GIVE YOU A FREE PASS THIS ROUND, EVEN THOUGH THAT'S NOT ACTUALLY HOW THE BRACKET WORKS. WEIRD.

Toss d4-caltrops behind me to slow others down as I go to the Room of Rolling. Take care not to throw away my primary set of dice.
(5)YOUR D4-CALTROPS SLOW DOWN SEVERAL COMPETITORS. THEY MAY NOT MAKE IT TO THE ROOM ON TIME.

Escape from jail, crash round one.
(4)YOU USE YOUR DICE TO FILE THROUGH THE IRON BARS. YOU THEN CLIMB OVER THE WALL AND RUN TO THE ROOM OF ROLLING.

AN OFFICIAL LOOKS IN HIS BOOK AND REALIZES THAT TECHNICALLY, THERE'S NOT ACTUALLY A RULE PREVENTING ESCAPED CRIMINALS FROM PARTICIPATING. LOOKS LIKE YOU'RE STILL IN THE BRACKET!

YOUR DICE DON'T LOOK TOO GOOD, THOUGH.
[DICE STATUS: WORN]

Stop blood (if any is left). Wander into room of rolling. Use my own detached arm to roll dice!
(3)YOU STOP YOUR BLEEDING BY COVERING THE WOUND WITH DICE. EW. ALSO, YOU REALLY DON'T THINK THE DETACHED ARM PLAN IS GOING TO WORK.
[DICE STATUS: GORY]

Rush faster than anyone else to room of rolling
(6)YOU RUN SO FAST THAT YOU RUN BACKWARD IN TIME TO BEFORE YOU WERE SUPPOSED TO ENTER THE ROOM. AN OFFICIAL GLARES AT YOU AS YOU WAIT FOR THE ROUND TO ACTUALLY BEGIN.

...

FIVE MINUTES PASS, AND THE ROOM OPENS.

Use superman powers to fly to the room of Dice, otherwise just run there.
(1)YOU TRY TO GET A GOOD START TO YOUR FLIGHT BY JUMPING OFF THE ROOF. UNFORTUNATELY, YOU CAN'T FLY, SO YOU FALL AND BREAK A LEG. YOU MANAGE TO LIMP YOUR WAY TO THE ROOM, THOUGH.


ROUND 1 HAS STARTED! NO TWO PLAYERS ARE ROLLING AGAINST EACH OTHER. THE OFFICIAL IS ABOUT TO BLOW HIS WHISTLE, SO GET READY TO ROLL SOME DICE!

ALSO, IT LOOKS LIKE TWO CONTESTANTS ARE TOO BUSY TRYING TO REMOVE DICE FROM THEIR FEET TO PARTICIPATE.

Spoiler: PLAYERS (click to show/hide)

Spoiler: TOURNAMENT (click to show/hide)

Spoiler: GM NOTE (click to show/hide)
« Last Edit: November 19, 2014, 09:19:40 pm by Elephant Parade »
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SaberToothTiger

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Re: ROLL TO ROLL
« Reply #37 on: November 19, 2014, 08:24:49 pm »

Scare the shit out of the Judge into giving me more points.
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

masked_krusader

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Re: ROLL TO ROLL
« Reply #38 on: November 19, 2014, 08:38:31 pm »

Roll the dice magnificently.
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People just be cray cray, yo.
I don't really expect to die from appendicitis after surviving the apocalypse.
I’m not Shakerag!
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Wolfkit

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Re: ROLL TO ROLL
« Reply #39 on: November 19, 2014, 08:42:12 pm »

Roll while brewing ClF3 with my feet and pouring it on my opponent's feet.
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Tawa

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Re: ROLL TO ROLL
« Reply #40 on: November 19, 2014, 08:44:29 pm »

CRASH TOURNAMENT AND CAST SUMMON DICE XI

THEN ROLL SUMMONED DICE
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Person

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Re: ROLL TO ROLL
« Reply #41 on: November 19, 2014, 08:46:30 pm »

Head to to room of rolling quickly!

Damn, missed an update.
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4maskwolf

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Re: ROLL TO ROLL
« Reply #42 on: November 19, 2014, 08:51:22 pm »

chat with a nearby official whilst watching games. Ask how many years this tournament has been going on.

Beirus

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Re: ROLL TO ROLL
« Reply #43 on: November 19, 2014, 08:54:48 pm »

((Wait, so who did I suplex, EP?))

Wait for the whistle, then roll the dice.
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KingofstarrySkies

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Re: ROLL TO ROLL
« Reply #44 on: November 19, 2014, 08:55:16 pm »

C4 dice. What could possibly go wrong?
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