Hello
I have a fairly stable fort going. I've pop-capped it at 100 (I only have a laptop at the moment, it's running around 20 fps, I am not sure it could handle 200 dwarves!). And well... for a while things got a bit boring. The goblin civilization has collapsed, so I've never been sieged. I have iron, chalk, gold, tons of food and drink etc. The main challenge was keeping my dwarves clothed and I think that's under control now.
I realized that a bit of trouble can provide some entertainment. A group of giant capybara showed up. I sent a small squad of crossbowmen after them but it only made it mad and they tore a woodworker limb to limb - I then unleashed the full force of my military and tore *them* apart. So that was fun...
... and then a while a legendary beast - a flier *with webs* showed up, and killed about 5 of my military before they themselves were able to put it down. Now at least a dozen dwarves are unhappy, and a militia member almost threw a tantrum... I'm not 100% sure the fort will stabilize or not (playing 40.13). Part of the reason the forgotten beast showed up and was able to do damage is because I didn't wall the edges of the cavern, in part because doing so would have made things too safe and too boring.
(oh, and the report of the fight with the beast vanished, so I'm not even sure how it went down!
)
So there seems to be a "tension" in dwarf fortress - if you play too safe, nothing bad ever happens and it can get dull. If you don't, when things go bad it's potentially fort ending.
Am I the only one who noticed this?