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Author Topic: Cultists: A Suggestion Game  (Read 17115 times)

~Neri

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Re: Cultists: A Suggestion Game
« Reply #135 on: January 26, 2015, 05:40:01 pm »

Could have the subordinate go shopping.
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hops

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Re: Cultists: A Suggestion Game
« Reply #136 on: February 10, 2015, 10:49:15 pm »

Send the thug to go shopping, writing him a list and giving him more money to buy what he thinks will be useful. Putting an unreliable element in our plan is always fun.
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

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Re: Cultists: A Suggestion Game
« Reply #137 on: February 11, 2015, 10:46:02 am »

Send the thug to go shopping, writing him a list and giving him more money to buy what he thinks will be useful. Putting an unreliable element in our plan is always fun.
A bump powered +1
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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LuckyKobold

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Re: Cultists: A Suggestion Game
« Reply #138 on: February 11, 2015, 12:20:28 pm »

Send the thug to go shopping, writing him a list and giving him more money to buy what he thinks will be useful. Putting an unreliable element in our plan is always fun.

Make Sure to purchase Plenty of Bananas as well. We'll need them.

hops

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Re: Cultists: A Suggestion Game
« Reply #139 on: March 16, 2015, 02:32:35 am »

Poke adwarf in the ribs. With a spear.
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

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Parsely

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Re: Cultists: A Suggestion Game
« Reply #140 on: March 16, 2015, 02:35:23 am »

Poke adwarf in the ribs. With a spear.
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Mlamlah

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Re: Cultists: A Suggestion Game
« Reply #141 on: March 16, 2015, 09:17:19 am »

PTW
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adwarf

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Cultists: A Suggestion Game
« Reply #142 on: March 27, 2015, 09:46:20 pm »

Send the thug to go shopping, writing him a list and giving him more money to buy what he thinks will be useful. Putting an unreliable element in our plan is always fun.

You hand the thug a bag of two hundred and seven throne gelt, and tell him to go purchase anything he thinks might be of use to your continued operations before turning back to the work before you. Gathering the necessary parts you immediately set to work repairing the servo skull to working condition by first replacing the damage processor components, and using some spare wires and scrap metal to allow for the power to flow from its power source back through the now restored processor. Sadly as your work continues you find that the pict recorder is in fact irreparable so you re-purpose what little is left of it to repair minor damage to its optics before patching the gunshot hole over with shaped bits of metal welded into place.

By the time your servant returns you've long since repaired the servo-skull, and it sits hovering in a corner of the room as he walks in with a sizable bag slung over his shoulder and a somewhat well-used autopistol on his hip. With a slight smirk on his face he places the bags contents on the table in front of you; a toolbox, stub revolver with requisite ammo, and a somewhat ancient bolt action hunting rifle with a total of four bullets.

"What ya gave me wasn't much to go off of, but luckily I managed to convince a few guys I know that it'd probably be best to get a favor or two built up with ya rollin' into town. I didn't tell 'em anythin' about ya of course aside from the fact that ya managed to kill about four guys by ya'self with barely a scratch. I hope ya can find a use for these."


Spoiler: Magnus Kegback (click to show/hide)

Spoiler: Subordinates (click to show/hide)
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Parsely

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Re: Cultists: A Suggestion Game
« Reply #143 on: March 28, 2015, 05:29:39 pm »

We still have the corpses right? Can we try making some servitors from them?
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Cheesecake

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Re: Cultists: A Suggestion Game
« Reply #144 on: March 28, 2015, 05:44:40 pm »

We still have the corpses right? Can we try making some servitors from them?

IIRC I think you need to be alive to be turned into a servitor.
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Mlamlah

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Re: Cultists: A Suggestion Game
« Reply #145 on: March 28, 2015, 05:49:31 pm »

I think we need to find information about our current environment. We should check for news releases, including the current round of imperial propaganda, to get the lay of this little world.
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~Neri

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Re: Cultists: A Suggestion Game
« Reply #146 on: March 28, 2015, 05:58:51 pm »

We still have the corpses right? Can we try making some servitors from them?

IIRC I think you need to be alive to be turned into a servitor.
You need a functional brain. Technically you don't need to be alive for it. You just need to have died within an hour or so from when your brain is put in. Otherwise cellular necrosis would ruin the brain.
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Parsely

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Re: Cultists: A Suggestion Game
« Reply #147 on: March 28, 2015, 07:42:45 pm »

Yeah servitors are like a specific thing. Adwarf says we could make mechanical zombies though!

Quote
[17:39]   GUNINANRUNIN   adwarf can we make servitors from the dead guys in Cultists?
[17:39]   adwarf   You cannot
[17:39]   GUNINANRUNIN   dammit
[17:40]   adwarf   Servitors are quite literally lobotomized humans with implants
[17:40]   GUNINANRUNIN   can we make like robo zombies or somethin?
[17:40]   adwarf   You could
[17:40]   GUNINANRUNIN   oh cool!
[17:40]   adwarf   But you'd either need primarily augemetics and mechanical parts to the zombie
[17:41]   adwarf   Or a combination of machine, and Warp shit
[17:41]   adwarf   The first would require more materials than you have
[17:41]   adwarf   The second has a high chance of killing you

But we need more stuff.
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~Neri

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Re: Cultists: A Suggestion Game
« Reply #148 on: March 28, 2015, 07:46:54 pm »

Lets look for a scrapyard to loot?
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Cheesecake

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Re: Cultists: A Suggestion Game
« Reply #149 on: March 28, 2015, 08:07:19 pm »

Lets look for a scrapyard to loot?

This. Also ask the thug if this was all of his gang, or if there were more of them. We need some more mooks.
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.
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