Small update on the Fate Star Control/ Ur-Quan Masters game.
I decided we were going to use the Atomic Robo RPG rules. I started explaining the differences between the rulesets, I was still planning to play a not-so-camp space opera with all starting characters as terran humans, but the players really liked all the crazy stuff in the AR game/comics. So, long story short, they came up with these characters:
- A mad scientist (specializing in robotics, nanotech and something else).
- A robot (built by the scientist) who is also a secret agent.
- A cyborg martial artist / delivery guy / action chef (with science specializing in gastronomy) - he also has a cyber cat that releases an EMP burst if you rub it really hard
- A dragonborn(TM) with occult(?) powers who looks like a human for now. His origin story is basically Hellboy.
Ok, so this definitely took a turn for the weird, but I'm rolling with it.
Also since everyone is 12 years old, I only let them fill the lowest 2 modes (kinda like archetypes, you get 3 total). Also the robot is also a kid so he's this guy:
The other kids's concepts is essentially their grown up versions, so for now they probably just run around in grade schoolyard shouting "I'm a ninja spy!" or whatever.