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Author Topic: Tabletop Games Thread  (Read 197712 times)

Tack

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Re: Tabletop Games Thread
« Reply #1170 on: July 07, 2015, 09:08:24 am »

I tend to do them whilst watching something fairly simple on netflix. Keeps me busy, stops me getting bored.

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« Last Edit: July 08, 2015, 10:35:26 am by Tack »
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tonnot98

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Re: Tabletop Games Thread
« Reply #1171 on: July 09, 2015, 12:35:39 am »

In DnD, the DM just made the majority of the world boring by making a knock-off deck of many things, called the deck of mini things. Basically the same thing, but with less drastic results.

One of the cards was "Destroy a kingdom", this wiped out the entirety of the kingdom's existence, even history. We wiped out hell itself, which was attacking earth.

Another was "Claim a kingdom", the guy that got this took over the pirate kingdom, which was the second faction that our group was fighting against. After that, we couldn't find anything to do.

We ended up pulling more cards, getting rich, going blind, going mute, getting raped and knocked up (even though almost all of us were male), and pooping our pants. Hurray for the deck of mini things, savior of the planet.
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Aeax

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Re: Tabletop Games Thread
« Reply #1172 on: July 09, 2015, 01:43:48 am »

Hey does anyone know any board games where you can design your own spaceship and battle with them?
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Bohandas

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Re: Tabletop Games Thread
« Reply #1173 on: July 09, 2015, 01:52:23 am »


Quote
If you are talking about 3.5, "The Tenants of the Blackguard" is not something that actually exists. Blackguards don't have any sort of code equivalent to the paladin one. The closest to that they have is the simple requirement to be evil to take class levels

If a blackguard does an action that is good... They fall.

They better hope they don't have friends, allies, loved ones, or anything of the sort.

Not doing evil is TOUGH but do-able. Not doing good is basically nonsense.

Isn't that just Randian Objectivism?

In DnD, the DM just made the majority of the world boring by making a knock-off deck of many things, called the deck of mini things. Basically the same thing, but with less drastic results.

One of the cards was "Destroy a kingdom", this wiped out the entirety of the kingdom's existence, even history. We wiped out hell itself, which was attacking earth.

Another was "Claim a kingdom", the guy that got this took over the pirate kingdom, which was the second faction that our group was fighting against. After that, we couldn't find anything to do.

We ended up pulling more cards, getting rich, going blind, going mute, getting raped and knocked up (even though almost all of us were male), and pooping our pants. Hurray for the deck of mini things, savior of the planet.

That sounds cool.

Could you post the effect table?

EDIT:
Also, your DM might be interested in looking up online copies of the (formerly) (semi-)famous homebrew items "Zagyg's Deck of Not So Many Things" and the "Ultimate Bag of Beans"
« Last Edit: July 09, 2015, 01:57:34 am by Bohandas »
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Sergarr

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Re: Tabletop Games Thread
« Reply #1174 on: July 09, 2015, 01:56:19 am »

That sounds cool
getting raped and knocked up (even though almost all of us were male), and pooping our pants
This doesn't sound very cool to me.
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Spehss _

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Re: Tabletop Games Thread
« Reply #1175 on: July 09, 2015, 02:00:44 am »

In DnD, the DM just made the majority of the world boring by making a knock-off deck of many things, called the deck of mini things. Basically the same thing, but with less drastic results.

One of the cards was "Destroy a kingdom", this wiped out the entirety of the kingdom's existence, even history. We wiped out hell itself, which was attacking earth.

Another was "Claim a kingdom", the guy that got this took over the pirate kingdom, which was the second faction that our group was fighting against. After that, we couldn't find anything to do.

We ended up pulling more cards, getting rich, going blind, going mute, getting raped and knocked up (even though almost all of us were male), and pooping our pants. Hurray for the deck of mini things, savior of the planet.

So, if a deck of mini things was enough to make your world boring, is the deck of many things just insanely overpowered or what?
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NullForceOmega

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Re: Tabletop Games Thread
« Reply #1176 on: July 09, 2015, 02:06:45 am »

Yes, but it is also almost never seen, and most players don't want to try their luck against the world-ending nightmares it can conjure forth.
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Kadzar

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Re: Tabletop Games Thread
« Reply #1177 on: July 09, 2015, 02:47:03 am »

Hey does anyone know any board games where you can design your own spaceship and battle with them?
I don't know of any proper examples, so, please, if someone else does, speak up, but Brik Wars might qualify. It's more technically considered a wargame, and not specifically about spaceship combat, though you can stat up anything with the system. You might have to adjust the scale, though, if you don't want to have to use mini-figure scale spaceships (smaller-scale models would probably be a good thing to have even if you do use minifig-scale ships just for the sake of proper combat distances).

The game might not have the sort of granularity you want, though, and it's very unserious in every way. Also, I don't know what sort of board game you're even looking for, if you're possibly looking for something like X-Wing (the pictures make it look like it's played on some sort of grid. I don't know; I've only ever heard of it or seen people play it occasionally in my general vicinity). So hopefully this post has been helpful, or something very nearly approximate to the sort.
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Mlamlah

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Re: Tabletop Games Thread
« Reply #1178 on: July 09, 2015, 02:49:19 am »

Yes, but it is also almost never seen, and most players don't want to try their luck against the world-ending nightmares it can conjure forth.

Personally i find playing with the nature of the cosmos delightful.
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Delta Foxtrot

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Re: Tabletop Games Thread
« Reply #1179 on: July 09, 2015, 03:10:18 am »

Hey does anyone know any board games where you can design your own spaceship and battle with them?

Eclipse is heavily inspired by Master of Orion and has similar ship building/customization available.

And then there's Galaxy Trucker, but you don't really design a ship so much as you just slam it haphazardly together. It's also not really a PVP thing, you all just ride your ships and see who weathers the dangers of the galaxy best.
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timferius

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Re: Tabletop Games Thread
« Reply #1180 on: July 09, 2015, 08:35:23 am »

Hey does anyone know any board games where you can design your own spaceship and battle with them?

Eclipse is heavily inspired by Master of Orion and has similar ship building/customization available.

And then there's Galaxy Trucker, but you don't really design a ship so much as you just slam it haphazardly together. It's also not really a PVP thing, you all just ride your ships and see who weathers the dangers of the galaxy best.
God I love galaxy trucker. The mad dash to building something resembling a space-worthy vessel, then having all your crew eaten on the first challenge thing due to poor quarters placement. Good times.
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Rolan7

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Re: Tabletop Games Thread
« Reply #1181 on: July 09, 2015, 09:02:58 am »


Quote
If you are talking about 3.5, "The Tenants of the Blackguard" is not something that actually exists. Blackguards don't have any sort of code equivalent to the paladin one. The closest to that they have is the simple requirement to be evil to take class levels

If a blackguard does an action that is good... They fall.

They better hope they don't have friends, allies, loved ones, or anything of the sort.

Not doing evil is TOUGH but do-able. Not doing good is basically nonsense.

Isn't that just Randian Objectivism?

Wow necro.  Anyway this was already refuted for 3.5.  Blackguards aren't paladins of tyranny or slaughter (who do have ridiculous evil codes).  They just have to be evil - when they take the levels (they also don't have to be fallen paladins, it just rewards that).  They can even become good without losing their powers, technically.  Like how bards keep their powers if they stop being chaotic, they just can't advance.  Whereas barbarians lose the ability to rage if they become lawful.

In DnD, the DM just made the majority of the world boring by making a knock-off deck of many things, called the deck of mini things. Basically the same thing, but with less drastic results.

One of the cards was "Destroy a kingdom", this wiped out the entirety of the kingdom's existence, even history. We wiped out hell itself, which was attacking earth.

Another was "Claim a kingdom", the guy that got this took over the pirate kingdom, which was the second faction that our group was fighting against. After that, we couldn't find anything to do.

We ended up pulling more cards, getting rich, going blind, going mute, getting raped and knocked up (even though almost all of us were male), and pooping our pants. Hurray for the deck of mini things, savior of the planet.

That sounds cool.

Could you post the effect table?

EDIT:
Also, your DM might be interested in looking up online copies of the (formerly) (semi-)famous homebrew items "Zagyg's Deck of Not So Many Things" and the "Ultimate Bag of Beans"
Our group had much hijinks with the "Take A Chance" dice.  They eventually gave the world a moon (secretly growing the power of devil worshipers, as it turned out).  Mainly they just spawned terrible creatures though, which lead to the destruction of many taverns.  One of my best characters had a waterskin which rolled a random liquid each time it was drunk from, often forcing reflex saves.  Whenever we got bored we'd take a drink/roll the dice.
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Sergius

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Re: Tabletop Games Thread
« Reply #1182 on: July 09, 2015, 09:15:40 am »

So, if a deck of mini things was enough to make your world boring, is the deck of many things just insanely overpowered or what?

Yes, but it is also almost never seen, and most players don't want to try their luck against the world-ending nightmares it can conjure forth.

Reading here: https://en.wikipedia.org/wiki/Deck_of_many_things there doesn't seem to be any kind of world-altering events of that magnitude. Every card seems to do something to the person drawing it, probably outside the rules or equivalent in power to a Wish, but the largest scale thing I've seen there is "gains a small castle".
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kilakan

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Re: Tabletop Games Thread
« Reply #1183 on: July 09, 2015, 09:20:16 am »

Hey does anyone know any board games where you can design your own spaceship and battle with them?
Traveler is a sci-fi DnD style game with the most recent iteration of it by Mongoose Publishing having pretty indepth and intense ship design/combat
http://www.mongoosepublishing.com/rpgs/traveller/core-rulebooks-accessories/traveller-core-rulebook-722.html

Warhammer 40k rpg Rogue Trader also has some ship design/space combat in it.

So, if a deck of mini things was enough to make your world boring, is the deck of many things just insanely overpowered or what?

Yes, but it is also almost never seen, and most players don't want to try their luck against the world-ending nightmares it can conjure forth.

Reading here: https://en.wikipedia.org/wiki/Deck_of_many_things there doesn't seem to be any kind of world-altering events of that magnitude. Every card seems to do something to the person drawing it, probably outside the rules or equivalent in power to a Wish, but the largest scale thing I've seen there is "gains a small castle".

Yeah the Deck of Many Things doesn't really do anything nearly as intense as what your GM did, and even when it does such as 'Void card-your characters soul is teleported to a remote plane leaving his body catatonic" it's still more to create adventure...
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GiglameshDespair

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Re: Tabletop Games Thread
« Reply #1184 on: July 09, 2015, 09:21:29 am »

In DnD, the DM just made the majority of the world boring by making a knock-off deck of many things, called the deck of mini things. Basically the same thing, but with less drastic results.

One of the cards was "Destroy a kingdom", this wiped out the entirety of the kingdom's existence, even history. We wiped out hell itself, which was attacking earth.

Another was "Claim a kingdom", the guy that got this took over the pirate kingdom, which was the second faction that our group was fighting against. After that, we couldn't find anything to do.

We ended up pulling more cards, getting rich, going blind, going mute, getting raped and knocked up (even though almost all of us were male), and pooping our pants. Hurray for the deck of mini things, savior of the planet.

Less drastic? Much of that sounds far, far more drastic than anything from the Deck of Many Things, which only really affects the drawer of the card. It's a good way to destory your character, but it doesn't just eliminate a kingdom or give you one.

Oh, ninja'd by Sergius and kilakan.
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