Has anybody played any of the "D&D Adventure System" boardgames?
Basically they're games set in D&D campaign settings like Ravenloft, but with the rules simplified into something more closely resembling HeroQuest than normal D&D.
But the cleverest thing is that the dungeons are created by placement of randomly shuffled facedown tiles so that they're different every time, sort of like some kind of tabletop roguelike
Sounds neat!
Unfortunately, nobody will play HeroQuest with me, let alone something with "Dungeons and Dragons" slapped onto the front of it.
Quick question for you D&D multiclassing experts: I was overcome to-day to create a character where the main idea of the thing is that I use
this feat to ENTER THE DRAGON. Catch is, while "19 WIS" can be gotten past with some menial levels of minmaxing, "15 ranks in Knowledge (Nature)" automatically bars me until 12th level. I figured I'd just use the Wildshape Ranger variant (since most people around here throw Druids out the window on account of tiers) to get the wild shape class ability and tough out my not-dragon existence until then.
Thing is, it'd get pretty lame if my like 11 levels were just typical ranger stuff and one day I start making a point out of turning into a dragon to kill people, so I thought it might be better to use Dragonfire Adept levels to fill the gap, but I'm unsure how well this would work out. Would it be worth it to multiclass for five levels (and miss out on the last five levels of Dragonfire Adept class features) to get wildshape and the feat? I figured it'd be best to make levels 7-12 the Ranger ones so I can take the feat then and there and be done with it, if it matters.