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Author Topic: Few questions for an above ground fortress in DF 2014  (Read 1968 times)

Axetibe

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Few questions for an above ground fortress in DF 2014
« on: November 04, 2014, 02:37:45 pm »

Hi guys, how're you doin?  :D

I only have small questions about how to build fortresses more like Middle Ages castles or Roman Camps.
I'd say that it would look like, you know, a fortified town with some fields around it, living quarters and so on inside, some districts divided by the type of ressources their workers are using...
But as you know, doing an outside fortress before was a difficult thing, but very possible as you can have some defenses since goblins and others invaders couldn't climb your walls.

1- I was wondering if with the new system of climbing, how high should my walls be to keep me out a massive goblins assault?

2- In DF 2012, when I was trying to do a roof, I basically just put some floor on the +1 Z-lvl to cover it. But after that, it was impossible to put any furniture on this roof, and I found it very sad. Is it still working or can i safely place some stuff on the rooftop without any difficulties?

3- As the new version make us capable to gather fruits on trees, is it possible to have seeds by brewing them and then plant trees to obtain a field with only fruit trees? If yes, do you guys have any ideas of an architectue that would fit this plan?

Thanks guys!  :)

PS: I'm not a native english speaking, so if you don't understand a thing, just ask  ;)
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Nikow

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Re: Few questions for an above ground fortress in DF 2014
« Reply #1 on: November 04, 2014, 04:27:33 pm »

1. 3-5 levels, if you are using blocks. You can make floor who will prevent climbers. Just remember, you walls should be one level higher than highess trees in your region.
But for start, 2-3 are good.

2. On level z you must place upstairs, then on z+1 level you must construct downstairs. :) Cover them using hatch. If dwarves have access to roof (using stairs or ramp) they will be able to put there a furnitures.

3.  As far as i know, you can not plant trees.

PS: I am not native too. The same rule.
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In my fortress dwarves are dying from old age.
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Axetibe

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Re: Few questions for an above ground fortress in DF 2014
« Reply #2 on: November 04, 2014, 05:10:04 pm »

Quote
1. 3-5 levels, if you are using blocks. You can make floor who will prevent climbers. Just remember, you walls should be one level higher than highess trees in your region.
But for start, 2-3 are good.

2. On level z you must place upstairs, then on z+1 level you must construct downstairs. :) Cover them using hatch. If dwarves have access to roof (using stairs or ramp) they will be able to put there a furnitures.

3.  As far as i know, you can not plant trees.

PS: I am not native too. The same rule.

1- Ok thank you, good news.

2- I knew that already, but I meant, by saying roof, a second stair, like if it were a tower you know. And as far as I remember, you couldn't place any furniture (and I mean bed/table) and constructions (walls...) if there was any artificial floor at that place.

3- That sucks.
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Nikow

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Re: Few questions for an above ground fortress in DF 2014
« Reply #3 on: November 04, 2014, 05:16:37 pm »

Quote
1. 3-5 levels, if you are using blocks. You can make floor who will prevent climbers. Just remember, you walls should be one level higher than highess trees in your region.
But for start, 2-3 are good.

2. On level z you must place upstairs, then on z+1 level you must construct downstairs. :) Cover them using hatch. If dwarves have access to roof (using stairs or ramp) they will be able to put there a furnitures.

3.  As far as i know, you can not plant trees.

PS: I am not native too. The same rule.

1- Ok thank you, good news.

2- I knew that already, but I meant, by saying roof, a second stair, like if it were a tower you know. And as far as I remember, you couldn't place any furniture (and I mean bed/table) and constructions (walls...) if there was any artificial floor at that place.

3- That sucks.

2. You can place funiture on artifical floor now. You can build whole 15 levels high towers, if you want. Furnitured, my nobles live in builded like this towers. :)

3. Now you have plenty of wood. Usualy.
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In my fortress dwarves are dying from old age.
Dwarven wine is a little bit like good chicken soup:  solid at room temperature.

Axetibe

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Re: Few questions for an above ground fortress in DF 2014
« Reply #4 on: November 04, 2014, 05:32:21 pm »

Quote
Quote from: Axetibe on Today at 05:10:04 pm
Quote
1. 3-5 levels, if you are using blocks. You can make floor who will prevent climbers. Just remember, you walls should be one level higher than highess trees in your region.
But for start, 2-3 are good.

2. On level z you must place upstairs, then on z+1 level you must construct downstairs. :) Cover them using hatch. If dwarves have access to roof (using stairs or ramp) they will be able to put there a furnitures.

3.  As far as i know, you can not plant trees.

PS: I am not native too. The same rule.

1- Ok thank you, good news.

2- I knew that already, but I meant, by saying roof, a second stair, like if it were a tower you know. And as far as I remember, you couldn't place any furniture (and I mean bed/table) and constructions (walls...) if there was any artificial floor at that place.

3- That sucks.

2. You can place funiture on artifical floor now. You can build whole 15 levels high towers, if you want. Furnitured, my nobles live in builded like this towers. :)

3. Now you have plenty of wood. Usualy.

2- Ok thank you, that's a good thing to hear.

3- The wood doesn't matter, it's more the fruits that I wanted to have by planting seeds...

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Nikow

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Re: Few questions for an above ground fortress in DF 2014
« Reply #5 on: November 05, 2014, 02:27:41 pm »

Quote
Quote from: Axetibe on Today at 05:10:04 pm
Quote
1. 3-5 levels, if you are using blocks. You can make floor who will prevent climbers. Just remember, you walls should be one level higher than highess trees in your region.
But for start, 2-3 are good.

2. On level z you must place upstairs, then on z+1 level you must construct downstairs. :) Cover them using hatch. If dwarves have access to roof (using stairs or ramp) they will be able to put there a furnitures.

3.  As far as i know, you can not plant trees.

PS: I am not native too. The same rule.

1- Ok thank you, good news.

2- I knew that already, but I meant, by saying roof, a second stair, like if it were a tower you know. And as far as I remember, you couldn't place any furniture (and I mean bed/table) and constructions (walls...) if there was any artificial floor at that place.

3- That sucks.

2. You can place funiture on artifical floor now. You can build whole 15 levels high towers, if you want. Furnitured, my nobles live in builded like this towers. :)

3. Now you have plenty of wood. Usualy.

2- Ok thank you, that's a good thing to hear.

3- The wood doesn't matter, it's more the fruits that I wanted to have by planting seeds...

3. Still you have plenty new vegetables and stuff to plant. ;) Lavish roast for vegetarians are possible now
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In my fortress dwarves are dying from old age.
Dwarven wine is a little bit like good chicken soup:  solid at room temperature.

Loci

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Re: Few questions for an above ground fortress in DF 2014
« Reply #6 on: November 05, 2014, 04:06:45 pm »

And as far as I remember, you couldn't place any furniture (and I mean bed/table) and constructions (walls...) if there was any artificial floor at that place.

Other constructions (like walls, fortifications, stairs, etc.) cannot be built on a tile with an existing construction (floor). Furniture isn't blocked, but some furniture (beds, tables, etc.) cannot be built "outside" (defined as any tile without a roof of some sort). If you build another roof over your current roof you should be able to place all types of furniture on the old roof.
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PatrikLundell

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Re: Few questions for an above ground fortress in DF 2014
« Reply #7 on: November 06, 2014, 06:58:10 am »

A wall 3 z-levels high is not enough in 0.40.13. My first goblin invasion had one goblin scale my 3 z-level wall as if it was level ground, and a second one did the same when I placed my militia on the top. However, I think having the second level wall (or fortification) one tile further out would stop climbers, but I would probably try to have that protection on the third level, since I wouldn't bet on their inability to jump. Remember that you'll need a temporary floor to be able to construct the corners, though. Also remember that constructed fortifications are floorless on top, while carved ones retain the floor.

You CAN build "on top" of floors by removing the floor tiles first, at least if one end is anchored to a wall (and I don't think that is needed). I've created a dog watchbox on top of my courtyard entrance (with a floor grate), where one side is the wall, and the other watchbox walls were created by removing the floor tiles and replacing them with walls (one at a time, since dwarves both love destruction, so they swarm to deconstruction sites, and giggle gleefully as they manage to deconstruct the floor under the neighbouring dwarf. Must be a dwarfish form of practical joke).
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§k

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Re: Few questions for an above ground fortress in DF 2014
« Reply #8 on: November 07, 2014, 07:29:33 am »

How far can goblin jump horizontally? Maybe a real moat (with water) has its usage now.
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Nikow

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Re: Few questions for an above ground fortress in DF 2014
« Reply #9 on: November 07, 2014, 09:00:11 am »

How far can goblin jump horizontally? Maybe a real moat (with water) has its usage now.
Two to four tiles (gooblin master), but They are using jump only when They are charging on target (They are close to target).
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In my fortress dwarves are dying from old age.
Dwarven wine is a little bit like good chicken soup:  solid at room temperature.

PatrikLundell

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Re: Few questions for an above ground fortress in DF 2014
« Reply #10 on: November 07, 2014, 09:22:32 am »

I suspect a moat directly adjacent to the wall will keep goblin climbers at bay, but I think trolls are natural swimmers...
A moat covered by retracting bridges can probably be used to dump all manners of critters into the water and keep them there, but cleaning up the resulting mess is going to take some work (and the trolls will get out, unless you have cold winters, in which case you can just wait until the ice gets them).
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StagnantSoul

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Re: Few questions for an above ground fortress in DF 2014
« Reply #11 on: November 07, 2014, 09:25:04 am »

Trolls are brilliant climbers. Just saying.
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§k

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Re: Few questions for an above ground fortress in DF 2014
« Reply #12 on: November 07, 2014, 08:51:42 pm »

Land animals dont seem to path across water, even if they can swim. My moat in 34 stopped kobolds. Non-breathing creature will walk across water though.
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Bumber

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Re: Few questions for an above ground fortress in DF 2014
« Reply #13 on: November 08, 2014, 12:05:50 am »

They might jump across the moat and latch onto the wall. I don't recall whether Toady said they were smart enough to jump without a floor tile to land on yet. I do believe he said they're not smart enough to take sprinting jumps into account, so two-wide moats should suffice. Three tiles if you want to be extra sure on the climbing thing. Then put down a perimeter of paved road so trees won't bridge your moat.
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PatrikLundell

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Re: Few questions for an above ground fortress in DF 2014
« Reply #14 on: November 08, 2014, 11:48:51 am »

You have to be careful with the bunker busting trees, though (unless that has been fixed), but you can of course repair the road (and cut down the attacking tree) whenever a road segment is destroyed.
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