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Author Topic: Trivial findings  (Read 462941 times)

neutrino431

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Re: Trivial findings
« Reply #1485 on: April 08, 2019, 10:36:54 am »

If a squad successfully demands the surrender of a site and then occupies it, the former leader will be beheaded, sliced into bits, or other various forms of execution.
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pikachu17

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Re: Trivial findings
« Reply #1486 on: April 08, 2019, 12:30:05 pm »

If a squad successfully demands the surrender of a site and then occupies it, the former leader will be beheaded, sliced into bits, or other various forms of execution.
Usually, but occasionally not. Not sure what causes that, don't remember the circumstances.
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NordicNooob

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Re: Trivial findings
« Reply #1487 on: April 08, 2019, 12:47:38 pm »

Blood is stored on a tile even if that tile is currently open space.

As an example, I had one of my miners injured in a mining accident, and a smear of her blood was on a platform. I removed the platform, which removed the blood, because the platform was now an open space tile. Just now, I built a bridge over the same place, and lo and behold, that smear of blood re-appeared.

If it means anything, the bridge has been designated but not built, yet the blood is still right there.
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vp

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Re: Trivial findings
« Reply #1488 on: April 08, 2019, 01:12:11 pm »

As an example, I had one of my miners injured in a mining accident, and a smear of her blood was on a platform. I removed the platform, which removed the blood, because the platform was now an open space tile. Just now, I built a bridge over the same place, and lo and behold, that smear of blood re-appeared.

The blood in open space was not removed, it existed all the time, the game just didn't show it. Stone Sense shows hanging pools of blood and vomit pretty good, here is an example, see near upper left corner:

Spoiler (click to show/hide)
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JAK

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Re: Trivial findings
« Reply #1489 on: April 09, 2019, 10:01:17 pm »

3 dudes with all-steel gear is enough to make ~75 pop elf site surrender.
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TD1

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Re: Trivial findings
« Reply #1490 on: April 10, 2019, 05:06:43 am »

Dude they fight with wood.
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NordicNooob

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Re: Trivial findings
« Reply #1491 on: April 10, 2019, 06:54:50 pm »

While very niche, I found something mildly not trivial!

After a little !!SCIENCE!!, I have discovered a cool bug with artifacts. If you forbid the main ingredient of the artifact while your moody dwarf is working on it, the artifact will be made from iron.

If you forbid all ingredients, then the moody dwarf will "work" for the entirety of their mood timer and then go insane.

There are practical applications for this, like if your moody weaponsmith who likes warhammers goes off and grabs some candy, you can forbid the candy to not only save the wafer but also to produce a not useless artifact. It can also be used on moody children to create useless iron artifacts rather than useless bone or wood artifacts, which can help your wealth or at least make the artifact feel a little less useless. Note that they will still train the original skill and not metalcrafting, unfortunately.

This needs more !!SCIENCE!! of course, since I have a sample size of one, which was a moody child destined to make a wooden cup. I'm still curious about several things, like how a clothesmaker's mood might be influenced by this. If anybody gets a moody clothesmaker, I'd be very interested to hear what happens if you forbid all the cloth they gather.
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Superdorf

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Re: Trivial findings
« Reply #1492 on: April 10, 2019, 07:06:09 pm »

Delightful. I'm gonna have to !!science!! that.
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Pvt. Pirate

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Re: Trivial findings
« Reply #1493 on: April 11, 2019, 09:57:28 am »

While very niche, I found something mildly not trivial!

After a little !!SCIENCE!!, I have discovered a cool bug with artifacts. If you forbid the main ingredient of the artifact while your moody dwarf is working on it, the artifact will be made from iron.

If you forbid all ingredients, then the moody dwarf will "work" for the entirety of their mood timer and then go insane.

There are practical applications for this, like if your moody weaponsmith who likes warhammers goes off and grabs some candy, you can forbid the candy to not only save the wafer but also to produce a not useless artifact. It can also be used on moody children to create useless iron artifacts rather than useless bone or wood artifacts, which can help your wealth or at least make the artifact feel a little less useless. Note that they will still train the original skill and not metalcrafting, unfortunately.

This needs more !!SCIENCE!! of course, since I have a sample size of one, which was a moody child destined to make a wooden cup. I'm still curious about several things, like how a clothesmaker's mood might be influenced by this. If anybody gets a moody clothesmaker, I'd be very interested to hear what happens if you forbid all the cloth they gather.
i can confirm that they go insane if you don't own any cloth.
poor little Urist McChild who wanted to become a legendary tailor and had to starve in her workshop instead :(
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JAK

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Re: Trivial findings
« Reply #1494 on: April 11, 2019, 03:30:06 pm »

Squads on missions that are across a body of water (though not totally cut off by it such as with an isthmus) will sometimes route THROUGH THE WATER.

How they do this I do not know. In one specific case my world has a thumb-shaped ocean jutting into the map from the northeast. My fort is on this ocean's west coast. A raze mission going across the ocean pathed right through it on the way over then skirted the coast to get home.
« Last Edit: April 11, 2019, 09:35:24 pm by JAK »
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Magistrum

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Re: Trivial findings
« Reply #1495 on: April 11, 2019, 03:47:36 pm »

Sweet, can ya get a save for us to send Toady? Does it happen every time?
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TheFlame52

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Re: Trivial findings
« Reply #1496 on: April 11, 2019, 05:06:29 pm »

While very niche, I found something mildly not trivial!

After a little !!SCIENCE!!, I have discovered a cool bug with artifacts. If you forbid the main ingredient of the artifact while your moody dwarf is working on it, the artifact will be made from iron.

If you forbid all ingredients, then the moody dwarf will "work" for the entirety of their mood timer and then go insane.

There are practical applications for this, like if your moody weaponsmith who likes warhammers goes off and grabs some candy, you can forbid the candy to not only save the wafer but also to produce a not useless artifact. It can also be used on moody children to create useless iron artifacts rather than useless bone or wood artifacts, which can help your wealth or at least make the artifact feel a little less useless. Note that they will still train the original skill and not metalcrafting, unfortunately.

This needs more !!SCIENCE!! of course, since I have a sample size of one, which was a moody child destined to make a wooden cup. I'm still curious about several things, like how a clothesmaker's mood might be influenced by this. If anybody gets a moody clothesmaker, I'd be very interested to hear what happens if you forbid all the cloth they gather.
This is because iron is the first material defined in the raws. If you go into inorganic_metal and swap the positions of iron and adamantine, this trick will yield adamantine artifacts instead. I have no idea what will happen if you do the swap in an established fort.

JAK

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Re: Trivial findings
« Reply #1497 on: April 11, 2019, 06:52:56 pm »

Sweet, can ya get a save for us to send Toady? Does it happen every time?

No, but below I've attached an image of the mission report.
Spoiler (click to show/hide)
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Magistrum

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Re: Trivial findings
« Reply #1498 on: April 11, 2019, 09:08:00 pm »

Nice, they finally get around to those swimming lessons!
I'll see if I can reproduce that.
Check if you can make that happen reliably, that would be pretty helpful.
« Last Edit: April 11, 2019, 09:10:05 pm by Magistrum »
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anewaname

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Re: Trivial findings
« Reply #1499 on: April 14, 2019, 02:06:37 pm »

Had an odd situation where a legendary armorsmith mooded and walked between two of the three magma forges but didn't claim either. He would walk to one, stay there a moment, then walk to the other, etc. He did that for several dwarf days. I 'd' 'b' 'f' both forges, then he walked to the third forge and claimed it. Not sure what to think of this since searching the forums about this issue is difficult.
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