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Author Topic: Trivial findings  (Read 462968 times)

trib

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Re: Trivial findings
« Reply #1260 on: March 26, 2018, 09:49:02 pm »

Dwarf babies can read as soon as they're born. Mom was in the library; gave birth. Baby began to read. I do not know if reading increases any skills, but the thought of little dwarf babies reading at their mother's teat breaks the stereotype of dwarves not caring for intellectual pursuits.

If I knew how to include a screenshot, I would.

A scholar from birth! He will bring great knowledge to the dwarven kind.

To include a photo upload it to an image hosting site like imgur.com and then left click on image and select show image and copy the image adress then just use [.IMG]<url here>[./IMG] without the periods. It also has to be a direct adress to the image, url should end in .jpg or other image file format.
« Last Edit: March 26, 2018, 09:50:45 pm by trib »
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Dunamisdeos

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Re: Trivial findings
« Reply #1261 on: March 27, 2018, 02:14:38 pm »

Post it note art is most educated art

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Pvt. Pirate

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Re: Trivial findings
« Reply #1262 on: March 28, 2018, 03:04:47 am »

@trib, this could be influenced by their discipline skill.
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Insert_Gnome_Here

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Re: Trivial findings
« Reply #1263 on: March 28, 2018, 09:19:06 am »

I wonder whether the threat of starvation could... gently persuade... dwarves to learn to swim
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TD1

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Re: Trivial findings
« Reply #1264 on: March 28, 2018, 09:29:19 am »

Huh, not a bad idea. Still, it's probably easier on happiness levels just to make a pit filled with water in the main hallways, with some tiles being 4/7 and the rest 3/7.

Granted, I've never tried it, but I assume that would work.
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trib

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Re: Trivial findings
« Reply #1265 on: March 28, 2018, 09:45:54 am »

@trib, this could be influenced by their discipline skill.

That and many other factors I think. Somebody on the subreddit had a theory that it's happiness based, but that doesn't explain why some of them stayed a long while after partially flooding their rooms, but it does explain why the mayor, with his pimped out bedroom, was one the last to try.

Further goes to show just how complex creatures our dwarves truly are.
« Last Edit: March 28, 2018, 09:50:23 am by trib »
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Sanctume

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Re: Trivial findings
« Reply #1266 on: March 28, 2018, 11:50:02 am »

I wonder whether the threat of starvation could... gently persuade... dwarves to learn to swim

I did a science on this.  Babies do not gain swimming skill until they turn into a child. 

Setup, works great with aquifers. 
7x7 room.
1 with screw pump to flood it. 
1 door, lockable on demand, with grated-channel into aquifer outside for extra drain. 
1 lever-linked flood gate into a grated-channel for draining. 

Simply get dwarfs in there (military moms) or just burrow alert. 

Just need a dwarf to be outside to do the pump water into.  6/7 works great with 1 7/7 moving about. 

The swimming skill gains around 3 levels from 0 within a season, approximately 3,000 swim exp.

Edit: yeah, mother with baby results in baby with no swim skill.  Child or adult gain swim skill. 

Child also starts gaining some endurance, (maybe str and agi) stats.

Edit 2: Found my notes.
Swim Chamber.
Start.
(Child) Ioni Swim Level 0: 80/500. 6th Sandsone, 237, Mid-autumn.
Stats: 555/1811 Str. 989/1992 Agi. 958/2205 Tou. 1963/3908 End. 545/1545 Rec. 1034/2068 Dis.

End.
(Child) Ioni Swim Level 3: 1.9k/2.6k. 19th Sandsone, 237, Mid-autumn.
Stats: 559/1811 Str. 993/1992 Agi. 958/2205 Tou. 1967/3908 End. 545/1545 Rec. 1034/2068 Dis.

Result. 11 days of swimming in 6/7 water. 
Strength+4 gain towards max Str stat.
Agility+4 gain towards max Agi stat.
Toughness+4 gain towards max Tou stat.
Endurance+4 gain towrads max End stat.
Recuperation+0, no gain.
Disease Resistance +0, no gain.

« Last Edit: March 28, 2018, 11:58:27 am by Sanctume »
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Bumber

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Re: Trivial findings
« Reply #1267 on: March 28, 2018, 07:05:21 pm »

Another method is to have them ride a minecart through water.
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FantasticDorf

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Re: Trivial findings
« Reply #1268 on: March 29, 2018, 04:13:50 am »

Doesnt the water pressure push them through the grates? Im not quite brave enough to attempt this without putting some fail-safes around.

A picture of it in action would be mighty instructive since it sounds very good for weeding out inadequate haulers with poor stats.
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Sanctume

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Re: Trivial findings
« Reply #1269 on: March 29, 2018, 11:13:57 am »

water pressure does not seem to push dwarfs down below a floor grate. 

Kinda funny though that they treat the grated aquifer drain as water source because they are thirsty being locked in the 6/7 flooded room.  But after unlocking the the door, they beeline to the booze pile.

gentgeen

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Re: Trivial findings
« Reply #1270 on: March 30, 2018, 07:03:53 pm »

This matches my experience in a real-life pool party. Get out of the pool, go get an adult beverage.
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Pesi

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Re: Trivial findings
« Reply #1271 on: April 03, 2018, 11:51:03 pm »

According to my seed-stockpile, any number of seeds can fit in a single bag, and any number of bags can fit in a single barrel.
I mention this because years ago this was not so, and the wiki still says there's a limit on the most recent seed page.
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snow dwarf

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Re: Trivial findings
« Reply #1272 on: April 04, 2018, 07:52:29 am »

According to my seed-stockpile, any number of seeds can fit in a single bag, and any number of bags can fit in a single barrel.
I mention this because years ago this was not so, and the wiki still says there's a limit on the most recent seed page.
Huh this requires !!science!!
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Pvt. Pirate

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Re: Trivial findings
« Reply #1273 on: April 04, 2018, 08:16:34 am »

Huh this requires !!science!!
this always make me shudder and i think of suffering dorfs...
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Lenny Zicree

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Re: Trivial findings
« Reply #1274 on: April 07, 2018, 06:42:41 pm »

built a floor to the edge of the map, one above ground level -- and that wound up splitting invaders from wildlife. animals would only appear 'upstairs'.   didn't run that fort too long, but hey.
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