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Author Topic: Trivial findings  (Read 461293 times)

Fleeting Frames

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Re: Trivial findings
« Reply #735 on: June 15, 2016, 06:07:32 am »

If you put a guy in bronze armor up against opposing ramp-bouncing featherwood minecart, he'll very quickly (much faster than wooden spears) gain dodger, armor user (initially bit more than half as fast, but as dodger improves drops off), brown wounds, then yellow wounds (featherwood minecart is heavy enough to bruise through bronze armor), then starts to have the wounds heal..... (I picked someone who was very flimsy, quite suspectible to disease and very slow to heal).

Clothed dwarves will quickly get yellow and red wounds, of course. Still, almost 1 armor user and 5 dodger in under an in-game week. (Maybe 2 opposing minimum-speed rollers would be less deadly enough? The cart does go up to 35k on the ramp, iirc)

Also, apparently, dwarves can maintain "sleep" job while dodging a minecart, though they don't actually get the Z status that indicates sleep.

Still, an interesting 10 minutes, though the setup to avoid braining children,babies and miners while braining everyone armored else may be somewhat micromanagey. And for shield training, spears are still necessary I guess (Dude did have shield in inventory when I stationed him, but no exp.)

Edit: Apparently the world gen was long enough that the armored test subject is also legendary in 9 different kinds of music, poetry and dance.
« Last Edit: June 15, 2016, 11:21:41 am by Fleeting Frames »
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leafbarrett

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Re: Trivial findings
« Reply #736 on: June 15, 2016, 01:21:02 pm »

In adventure mode, if your adventurer's species (and that of all your companions) has [CANNOT_UNDEAD], zombies will not aggro towards you. I learned that by complete mistake.
Adding this token after they are hostile does not make them stop being hostile. That one was a little less accidental.
Slightly related: Having an intelligent creature with innate reading skill makes them very prone to taking up necromancy, it seems like.
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King Henry the IV or something had a lot of wives, most of whom he executed. Because he could.
A ton of them mass-murdered Jews and Muslims. CAUSE THEY COULD.
A roman emperor made his horse a noble, cause he could.
And I modded them all out of existence, because I could.
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Prop42

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Re: Trivial findings
« Reply #737 on: June 16, 2016, 04:35:00 pm »

If a minecart is immersed in magma, and contains magma, you can dump water on it to form obsidian, dig out the minecart, and have the magma in the cart perfectly intact.
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Sanctume

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Re: Trivial findings
« Reply #738 on: June 16, 2016, 04:39:34 pm »

If a minecart is immersed in magma, and contains magma, you can dump water on it to form obsidian, dig out the minecart, and have the magma in the cart perfectly intact.

But does the minecart have [833] magma, [833] water, or obsidian inside?

Prop42

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Re: Trivial findings
« Reply #739 on: June 16, 2016, 06:02:27 pm »

(knowledge)

But does the minecart have [833] magma, [833] water, or obsidian inside?

[833] magma. The liquids in the carts are apparently unaffected if the cart is full.

I wonder if putting a magma-filled cart in a pool of water would make it generate steam from the heat, if it exists.
« Last Edit: June 16, 2016, 06:04:12 pm by Prop42 »
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@: You: "Can you tell me where I can find me?"
1: The Dwarf Philosopher: "I don't know myself, and I don't even know anyone who could tell you."

NCommander

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Re: Trivial findings
« Reply #740 on: June 16, 2016, 08:25:32 pm »

If a minecart is immersed in magma, and contains magma, you can dump water on it to form obsidian, dig out the minecart, and have the magma in the cart perfectly intact.

But does the minecart have [833] magma, [833] water, or obsidian inside?

I once did this, and ended up with obsidian [833].
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Fleeting Frames

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Re: Trivial findings
« Reply #741 on: June 16, 2016, 09:43:23 pm »

(knowledge)

But does the minecart have [833] magma, [833] water, or obsidian inside?

[833] magma. The liquids in the carts are apparently unaffected if the cart is full.

I wonder if putting a magma-filled cart in a pool of water would make it generate steam from the heat, if it exists.
I once had the idea of trying to melt a river by magmacart stationing.

It didn't melt the ice next to it, not even the water-to-ice-wall I dumped on it by bucket. Needs either something burning, or more simply 2-high pumpstack on the map edge if lava river is undesirable.

Though theoretically, it should heat up the other items on tile to 21°C according to dfhack.

Prop42

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Re: Trivial findings
« Reply #742 on: June 17, 2016, 09:05:34 am »

A dwarf who is praying when they have a strange mood will stay in a temple and not move at all until they go insane. I'm assuming this is a bug.

Also, if a migrant wave consists of only a single migrant, the text will say "A migrant has arrived" instead of "Some migrants have arrived".
« Last Edit: June 17, 2016, 09:07:51 am by Prop42 »
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@: You: "Can you tell me where I can find me?"
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NJW2000

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Re: Trivial findings
« Reply #743 on: June 17, 2016, 09:09:49 am »

Some civilisations have a habit of constructing temples, letting a night creature take them over and rule from them, then razing the temple after the night creature leaves the next year.

Sometimes it's not even night creatures: they do it after humans rule from a temple as well, though don't wait for the human to leave.

Weird.

EDIT: a few years later, a few decades into worldgen, and they don't even wait to have their temples occupied or occasionally profaned by evil creatures before razing them to the ground. Seriously, wtf? Is the AI evolving? :P

Spoiler (click to show/hide)
« Last Edit: June 17, 2016, 10:12:42 am by NJW2000 »
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Prop42

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Re: Trivial findings
« Reply #744 on: June 17, 2016, 09:54:55 am »

If you assign a corpse to be dumped before it is actually found by a dwarf, dwarves can still dump it.
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@: You: "Can you tell me where I can find me?"
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TheFlame52

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Re: Trivial findings
« Reply #745 on: June 17, 2016, 07:16:23 pm »

E2: And why are humans exhibiting wilderness creature behaviour by going round and devouring their pets and livestock?
Those are werebeasts. Look closely.

Gwolfski

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Re: Trivial findings
« Reply #746 on: June 18, 2016, 03:13:09 am »

SMR floats
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YetAnotherLurker

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Re: Trivial findings
« Reply #747 on: June 18, 2016, 09:31:36 am »

You can assign Honey Bees [12345] to a constructed cage/terrarium. Unfortunately, it doesn't seem to actually let the bees be moved from their hive to the cage. I guess I'll have to find something else to do with these elves...
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Prop42

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Re: Trivial findings
« Reply #748 on: June 18, 2016, 11:15:37 am »

SMR floats
The fact that this is trivial is genuinely hilarious to me.
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@: You: "Can you tell me where I can find me?"
1: The Dwarf Philosopher: "I don't know myself, and I don't even know anyone who could tell you."

Fleeting Frames

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Re: Trivial findings
« Reply #749 on: June 18, 2016, 12:44:02 pm »

Elvises...I mean, elves and maybe humans(unsure, they may have just killed themselves) don't like to expand to cold temperatures (4°C), even into their respective biomes(taiga/plains), but unlike humans and dwarves can and will spawn in untamed wilds.
Spoiler: World painter fun (click to show/hide)

Edit: After raising the temperatures, it seems humans find savage areas good for tombs only, I guess?

Despite the ocean, the humans and elves do meet at times, though.

Spoiler: "Ocean" test embark (click to show/hide)
« Last Edit: June 18, 2016, 04:11:39 pm by Fleeting Frames »
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