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Author Topic: Trivial findings  (Read 462729 times)

Dozebôm Lolumzalěs

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Re: Trivial findings
« Reply #630 on: September 30, 2015, 04:40:18 pm »

Does that show as an accessible depot?  Do they also path when the spikes are... spiking?
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miauw62

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Re: Trivial findings
« Reply #631 on: September 30, 2015, 05:38:06 pm »

If you add [INDIV_CONTROLLABLE] to [ENTITY:SUBTERRANEAN_ANIMAL_PEOPLES] you can play as several different animal people in adventure mode.

If you choose a serpent man you will lisp when you talk to people.
Quote
You: Come, join me on my adventuressss!
Human Bowyer: I would ...rather not.

Pretty neat. I wonder what tags determine this....
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TheFlame52

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Re: Trivial findings
« Reply #632 on: September 30, 2015, 05:43:55 pm »

Literally just [LISP]. Not complicated.

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Atarlost

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Re: Trivial findings
« Reply #633 on: October 01, 2015, 01:26:41 am »

Does that show as an accessible depot?  Do they also path when the spikes are... spiking?

Yes, and I assume so but I haven't murdered any caravans with wagons.  The resting state is up and they path over that.
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Bumber

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Re: Trivial findings
« Reply #634 on: October 01, 2015, 01:27:57 am »

Literally just [LISP]. Not complicated.
<Insert reference to LISP programming language here>
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pisskop

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Re: Trivial findings
« Reply #635 on: October 01, 2015, 07:49:11 am »

lisp literally just prolongs 's' sounds like a cartoon snake.

waiting for other fun sounds, like dislexic, stutter, engrish, or lazytounge
« Last Edit: October 01, 2015, 07:51:01 am by pisskop »
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NJW2000

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Re: Trivial findings
« Reply #636 on: October 01, 2015, 02:18:20 pm »

The best music for high-FPS chases in DF is yackety sax. This is non-negotiable.
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Urist McVoyager

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Re: Trivial findings
« Reply #637 on: October 01, 2015, 08:49:51 pm »

That's not a Trivial Finding, just a law of freakin' nature.
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§k

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Re: Trivial findings
« Reply #638 on: October 02, 2015, 08:52:36 am »

A plant gatherer just picked up a plump helmet from "Dead Plump helmets".
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Urlance Woolsbane

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Re: Trivial findings
« Reply #639 on: October 06, 2015, 02:14:54 pm »

Creating a caste with POP_RATIO:0 prevents any deities from having the appearance of that caste.
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pisskop

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Re: Trivial findings
« Reply #640 on: October 06, 2015, 03:08:18 pm »

Can you make the caste fanciful?


[CREATURE:HUMAN]
    [CASTE:MALE]
        [NADS]
    [CASTE:FEMALE]
        [OTHER_NADS]
    [CASTE:SUPERMAN]
        [NADS][FANCIFUL]

my bad.  [DOES_NOT_EXIST] is what I mean.
« Last Edit: October 06, 2015, 03:13:35 pm by pisskop »
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

taptap

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Re: Trivial findings
« Reply #641 on: October 06, 2015, 03:34:35 pm »

fire clay in the embark is not necessarily shown by the CLAY indicator in the embark screen. don't understand why.

Urlance Woolsbane

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Re: Trivial findings
« Reply #642 on: October 06, 2015, 05:23:21 pm »

Can you make the caste fanciful?


[CREATURE:HUMAN]
    [CASTE:MALE]
        [NADS]
    [CASTE:FEMALE]
        [OTHER_NADS]
    [CASTE:SUPERMAN]
        [NADS][FANCIFUL]

my bad.  [DOES_NOT_EXIST] is what I mean.
Not by adding the DOES_NOT_EXIST tag. Whether or not creatures with POP_RATIO:0 can be depicted generically in art, I do not know.
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cochramd

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Re: Trivial findings
« Reply #643 on: October 07, 2015, 01:01:42 pm »

The wiki wasn't kidding: given sufficient booze and food as well as insufficient stress, dwarven heterosexual married couples will actually produce offspring every 9 or so months. It seems that dwarves do not have any postpartum infertility. Also, I've had pregnancies occur long before I've even built any beds.
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Skullsploder

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Re: Trivial findings
« Reply #644 on: October 08, 2015, 03:27:53 am »

The wiki wasn't kidding: given sufficient booze and food as well as insufficient stress, dwarven heterosexual married couples will actually produce offspring every 9 or so months. It seems that dwarves do not have any postpartum infertility. Also, I've had pregnancies occur long before I've even built any beds.

Where those pregnancies among migrants or among the starting seven?
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