Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 41 42 [43] 44 45 ... 148

Author Topic: Trivial findings  (Read 462663 times)

Dozebôm Lolumzalěs

  • Bay Watcher
  • what even is truth
    • View Profile
    • test
Re: Trivial findings
« Reply #630 on: September 30, 2015, 04:40:18 pm »

Does that show as an accessible depot?  Do they also path when the spikes are... spiking?
Logged
Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
Sigtext!

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Trivial findings
« Reply #631 on: September 30, 2015, 05:38:06 pm »

If you add [INDIV_CONTROLLABLE] to [ENTITY:SUBTERRANEAN_ANIMAL_PEOPLES] you can play as several different animal people in adventure mode.

If you choose a serpent man you will lisp when you talk to people.
Quote
You: Come, join me on my adventuressss!
Human Bowyer: I would ...rather not.

Pretty neat. I wonder what tags determine this....
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: Trivial findings
« Reply #632 on: September 30, 2015, 05:43:55 pm »

Literally just [LISP]. Not complicated.

No shroom trees will grow in hell, even if the ground is muddied.

Atarlost

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #633 on: October 01, 2015, 01:26:41 am »

Does that show as an accessible depot?  Do they also path when the spikes are... spiking?

Yes, and I assume so but I haven't murdered any caravans with wagons.  The resting state is up and they path over that.
Logged

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: Trivial findings
« Reply #634 on: October 01, 2015, 01:27:57 am »

Literally just [LISP]. Not complicated.
<Insert reference to LISP programming language here>
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Trivial findings
« Reply #635 on: October 01, 2015, 07:49:11 am »

lisp literally just prolongs 's' sounds like a cartoon snake.

waiting for other fun sounds, like dislexic, stutter, engrish, or lazytounge
« Last Edit: October 01, 2015, 07:51:01 am by pisskop »
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: Trivial findings
« Reply #636 on: October 01, 2015, 02:18:20 pm »

The best music for high-FPS chases in DF is yackety sax. This is non-negotiable.
Logged
One wheel short of a wagon

Urist McVoyager

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #637 on: October 01, 2015, 08:49:51 pm »

That's not a Trivial Finding, just a law of freakin' nature.
Logged

§k

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #638 on: October 02, 2015, 08:52:36 am »

A plant gatherer just picked up a plump helmet from "Dead Plump helmets".
Logged
All of them are wearing copper and Iron masks saying "in a time before time somebody attacked somebody"

Show undead posts since last visit.

Urlance Woolsbane

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #639 on: October 06, 2015, 02:14:54 pm »

Creating a caste with POP_RATIO:0 prevents any deities from having the appearance of that caste.
Logged
"Hey papa, your dandruff is melting my skin. Is that normal?"
"SKREEEONK!!!"
"Yes, daddy."

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Trivial findings
« Reply #640 on: October 06, 2015, 03:08:18 pm »

Can you make the caste fanciful?


[CREATURE:HUMAN]
    [CASTE:MALE]
        [NADS]
    [CASTE:FEMALE]
        [OTHER_NADS]
    [CASTE:SUPERMAN]
        [NADS][FANCIFUL]

my bad.  [DOES_NOT_EXIST] is what I mean.
« Last Edit: October 06, 2015, 03:13:35 pm by pisskop »
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

taptap

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #641 on: October 06, 2015, 03:34:35 pm »

fire clay in the embark is not necessarily shown by the CLAY indicator in the embark screen. don't understand why.

Urlance Woolsbane

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #642 on: October 06, 2015, 05:23:21 pm »

Can you make the caste fanciful?


[CREATURE:HUMAN]
    [CASTE:MALE]
        [NADS]
    [CASTE:FEMALE]
        [OTHER_NADS]
    [CASTE:SUPERMAN]
        [NADS][FANCIFUL]

my bad.  [DOES_NOT_EXIST] is what I mean.
Not by adding the DOES_NOT_EXIST tag. Whether or not creatures with POP_RATIO:0 can be depicted generically in art, I do not know.
Logged
"Hey papa, your dandruff is melting my skin. Is that normal?"
"SKREEEONK!!!"
"Yes, daddy."

cochramd

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #643 on: October 07, 2015, 01:01:42 pm »

The wiki wasn't kidding: given sufficient booze and food as well as insufficient stress, dwarven heterosexual married couples will actually produce offspring every 9 or so months. It seems that dwarves do not have any postpartum infertility. Also, I've had pregnancies occur long before I've even built any beds.
Logged
Insert_Gnome_Here has claimed a computer terminal!

(Don't hold your breath though. I'm sitting here with a {x Windows Boot Manager x} hoping I do not go bezerk.)

Skullsploder

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #644 on: October 08, 2015, 03:27:53 am »

The wiki wasn't kidding: given sufficient booze and food as well as insufficient stress, dwarven heterosexual married couples will actually produce offspring every 9 or so months. It seems that dwarves do not have any postpartum infertility. Also, I've had pregnancies occur long before I've even built any beds.

Where those pregnancies among migrants or among the starting seven?
Logged
"is it harmful for my dwarves ? I bet it is"
Always a safe default assumption in this game 
Pages: 1 ... 41 42 [43] 44 45 ... 148