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Author Topic: Dwarf Fortress 0.40.14 Released  (Read 37146 times)

Toady One

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Dwarf Fortress 0.40.14 Released
« on: October 25, 2014, 04:40:19 pm »

Here is the next release.  The focus was not bugs this time, but rather completing the work started on emotions as well as basic fruit harvesting.  A note -- adding stepladders to old saves was not possible, so you'll have to wait for a new world for those.  Fallen fruit can still be gathered in old saves using the new plant gathering zones.  Dwarves in old saves have also had their current thoughts wiped clean to make way for the new emotion/circumstance pairs.

New stuff
   (*) Dwarf thoughts have been replaced with personality-dependent emotion/circumstance pairs
   (*) Dwarf happiness has been replaced by a longer-term stress level, and a few new effects have been added
   (*) Plant gathering zones can be used to set up fruit harvesting from trees using the new stepladder
   (*) Plant gathering zones can also handle the old shrub jobs, and fallen fruit can also be gathered from zones
   (*) Shrubs now have their berries/etc. gathered properly (bean-type plants that only have edible seeds are still an issue)
   (*) As a stopgap, farm plot plants yield viable growths out of season upon harvest
   (*) In adventure mode, it is possible to ask about people about yourself, other people, and how they are feeling

Other bug fixes/tweaks
   (*) Stopped IMMOBILE creatures from trying to flee terrain
   (*) Fixed problem with fear vs. stating proper opinion
   (*) Stopped harvest/plant jobs from being added to farms slated for destruction
   (*) Deconstructed farm plot loses items
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StagnantSoul

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Re: Dwarf Fortress 0.40.14 Released
« Reply #1 on: October 25, 2014, 04:44:20 pm »

YEEEEAH TOADY!!! Thought rewrite will be great! And fruit gathering! Finally, I don't need filthy knife ears except for exotic animals.
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jaxy15

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Re: Dwarf Fortress 0.40.14 Released
« Reply #2 on: October 25, 2014, 04:47:35 pm »

Thank you, Based Toad!
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thvaz

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Re: Dwarf Fortress 0.40.14 Released
« Reply #3 on: October 25, 2014, 05:03:27 pm »

A feature release! how nice!
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Rydel

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Re: Dwarf Fortress 0.40.14 Released
« Reply #4 on: October 25, 2014, 05:03:42 pm »

Yes!  The fruit update I've been waiting for!

Robsoie

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Re: Dwarf Fortress 0.40.14 Released
« Reply #5 on: October 25, 2014, 05:04:46 pm »

Thank you , i'm really curious to see how the new emotion will impact the AI :)
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MaximumZero

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Re: Dwarf Fortress 0.40.14 Released
« Reply #6 on: October 25, 2014, 05:08:17 pm »

Huzzah! Fruit for everyone!
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smjjames

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Re: Dwarf Fortress 0.40.14 Released
« Reply #7 on: October 25, 2014, 05:09:18 pm »

I'm waiting for maybe fricy to update the graphics compilation. I'm planning on making a new world, but maybe I'll check out the AI changes in the current save or something.

Fort mode will have to wait for DT.
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StagnantSoul

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Re: Dwarf Fortress 0.40.14 Released
« Reply #8 on: October 25, 2014, 05:12:20 pm »

I'm wondering if [NOFEAR] will be effected.
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I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
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Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

NomeQueEuLembro

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Re: Dwarf Fortress 0.40.14 Released
« Reply #9 on: October 25, 2014, 06:04:19 pm »

I kept saying "OMG! OMG! OMG!" because... OMG! OMG! OMG!

Thanks, Toady!
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Chimerat

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Re: Dwarf Fortress 0.40.14 Released
« Reply #10 on: October 25, 2014, 06:07:00 pm »

Thanks Toady One!

Fort mode will have to wait for DT.
Yup. Same here. ;)
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TomiTapio

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Re: Dwarf Fortress 0.40.14 Released
« Reply #11 on: October 25, 2014, 06:21:48 pm »

Hail Toady One, king and emperor of fruit mountain hill!
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Bronzed Potato

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Re: Dwarf Fortress 0.40.14 Released
« Reply #12 on: October 25, 2014, 06:43:19 pm »

Hurray
Now no one will go hungry unless I feel like it

Thanks Toady!
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Col_Jessep

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Re: Dwarf Fortress 0.40.14 Released
« Reply #13 on: October 25, 2014, 07:05:24 pm »

Thanks bunches, Toady!
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i00n

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Re: Dwarf Fortress 0.40.14 Released
« Reply #14 on: October 25, 2014, 07:55:27 pm »

Finally I will be able to produce many kinds of different alcohol! Feels great, thanks Toady!
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