Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6

Author Topic: Tale of a Junkbot  (Read 4606 times)

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Tale of a Junkbot
« Reply #45 on: October 25, 2014, 08:38:14 pm »

To the engie land core!
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

March

  • Bay Watcher
  • undead
    • View Profile
Re: Tale of a Junkbot
« Reply #46 on: October 25, 2014, 09:21:35 pm »

Junkbot navigates toward the engineering AI core, through the wreckage of the ship. Entering the engine section past countless splayed out bundles of integration cable heading out in numerous directions, plasma conduit repiping, and coolant ductwork; it is apparent work has been done to reconnect engineering to the rest of the ship and lots of it. Entering the main engineering space and the location of the AI core, there is so much repaired engine components, assembled machines, and assorted parts, scrap, and broken things that the floor, walls and ceiling are completely obstructed. Amidst this is the unpowered AI core, signifying emptiness, and a lone AI shell in a hopelessly corroded state and clutching a ruined AI interface component in process of fruitless repair-work. The soft themed thump of the engines being the only thing alive here.
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Tale of a Junkbot
« Reply #47 on: October 25, 2014, 09:30:15 pm »

See if there isint some way to transfer the AI in the shell to one thats less broke.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Tale of a Junkbot
« Reply #48 on: October 25, 2014, 09:31:37 pm »

Check on the status of the infantry pods. Is the atmosphere breathable for the infantry units? Run a triage program, determining what is most salvageable, and what possible functions our scrapped ship and beings might use (i.e. modest colony base, possible planetary escape pods, military construction zone, telecomms system.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Tale of a Junkbot
« Reply #49 on: October 25, 2014, 09:32:16 pm »

Infantry are robots...
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Tale of a Junkbot
« Reply #50 on: October 25, 2014, 10:09:09 pm »

must have missed that.

March

  • Bay Watcher
  • undead
    • View Profile
Re: Tale of a Junkbot
« Reply #51 on: October 25, 2014, 10:16:14 pm »

The AI interface component is individualized for each AI shell, replacing it with any other often causes massive AI degradation, fragmentation, and error; the destruction of an AI interface component is as close to a death sentence to AI as it comes. Transferring this AI in good condition is impossible. The ships engines are in good enough state to maintain operation and if it was connected to the whole of or simply enough of the ship perhaps it could reach orbit.
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Tale of a Junkbot
« Reply #52 on: October 25, 2014, 10:41:38 pm »

Right, Time to look for the bridge area. Its towards the back, right? I mean, noone decided to shove valuable, sensitive things at the front of a ship, where most interplanetary drives would need things, or atleast a ramscoop, right?
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

March

  • Bay Watcher
  • undead
    • View Profile
Re: Tale of a Junkbot
« Reply #53 on: October 25, 2014, 11:06:26 pm »

The bridge is simply another inactive AI storage section, active astrogation AI are migratory in the whole of the ship, it is more likely that the active AI is stuck in part of the ship then returned to the bridge AI core. The bridge core is in close proximity to the front section of the ship, and embedded in the ground.
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Tale of a Junkbot
« Reply #54 on: October 25, 2014, 11:30:54 pm »

Try to get into the sodding thing.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

March

  • Bay Watcher
  • undead
    • View Profile
Re: Tale of a Junkbot
« Reply #55 on: October 26, 2014, 12:13:52 am »

Junkbot spends some time cutting, moving debris, and traversing wreckage. A path to the main bridge area is open, the room is in bad shape and nearly folded in half downwards. The floor juts upward and the ceiling is stretched apart and the walls are crumpled. The entire bridge AI core is shattered and scattered all over.
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Tale of a Junkbot
« Reply #56 on: October 26, 2014, 11:15:31 am »

Well, time to check other areas for AIs...
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

March

  • Bay Watcher
  • undead
    • View Profile
Re: Tale of a Junkbot
« Reply #57 on: October 26, 2014, 02:27:20 pm »

Finding a AI in a system like a ship isn't really possible; it could literally be trapped in a single length of integration cable, or transitory of any connected section. Even if Junkbot were to search every inch of the crash site it could still mean the astrogation AI is not to be found like this.
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Tale of a Junkbot
« Reply #58 on: October 26, 2014, 03:25:17 pm »

Well, there goes our ability to get off this rock on our lonesome...

Check internal database for data on building communications
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

March

  • Bay Watcher
  • undead
    • View Profile
Re: Tale of a Junkbot
« Reply #59 on: October 26, 2014, 06:06:20 pm »

The ship doesn't have communications systems, its simply a delivery vessel.
Logged
Pages: 1 2 3 [4] 5 6