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Author Topic: What's the deal with skeletons?  (Read 15739 times)

Teehee

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What's the deal with skeletons?
« on: October 23, 2014, 10:56:57 pm »

I have a stockpile set up for corpses near my butcher, which is slowly filling up with partial skeletons and mangled skeletons, that don't get butchered. There are some sentients (like goblins, perhaps trolls(?)), but I don't think buzzards are sentients, right? Why don't those get butchered into bones?

Are partial / mangled skeletons good enough to butcher?

The butcher is outside, and the corpse pile is too, if that affects anything. There are no burrow restrictions in play (and no full skeletons in the stockpile, just mangled / partial ones).

This is one of the parts of the game that still baffles me after years of playing...
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StagnantSoul

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Re: What's the deal with skeletons?
« Reply #1 on: October 23, 2014, 10:59:08 pm »

Skeleton= bones, no flesh.
Corpse= flesh and bones.
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Teehee

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Re: What's the deal with skeletons?
« Reply #2 on: October 23, 2014, 11:02:47 pm »

Skeleton= bones, no flesh.
Corpse= flesh and bones.

Um, yes, I know that. But the partial and mangled skeletons I was asking about don't get butchered into bone.

I wouldn't be asking if they were.
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Quartz_Mace

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Re: What's the deal with skeletons?
« Reply #3 on: October 23, 2014, 11:06:10 pm »

What's the deal with corpses? The moment anything dies it is instantly stripped naked as it falls dead. What's up with that?
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StagnantSoul

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Re: What's the deal with skeletons?
« Reply #4 on: October 23, 2014, 11:15:14 pm »

They don't get butchered.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Teehee

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Re: What's the deal with skeletons?
« Reply #5 on: October 23, 2014, 11:20:26 pm »

They don't get butchered.

"They" meaning any mangled or partial skeleton - at all?
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StagnantSoul

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Re: What's the deal with skeletons?
« Reply #6 on: October 23, 2014, 11:24:08 pm »

Nope. Butchers don't deal with skeletons. Nothing does, other than drawbridges and magma.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Max™

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Re: What's the deal with skeletons?
« Reply #7 on: October 23, 2014, 11:32:50 pm »

Don't forget necromancers!
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Teehee

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Re: What's the deal with skeletons?
« Reply #8 on: October 23, 2014, 11:34:36 pm »

Nope. Butchers don't deal with skeletons. Nothing does, other than drawbridges and magma.

Oh? The WIki claims that butchers can butcher skeletons for bones, and I have no full skeletons laying around, just mangled and partial ones. It could be by luck, that no corpses have so far left full skeletons behind, but that would seem unlikely.

http://dwarffortresswiki.org/index.php/DF2014:Corpse

Here it says '"Butchering" a skeleton produces only a skull, bones, cartilage and other non-decaying tissues.'

It also claims that body parts can be butchered. The only criteria that page offers for not getting butchered is a small size, being sapient, or being tamed.

Like I said, this baffles me. I'd just like to know *all* the criteria that exists for a butcher, and how to setup a stockpile that *only* takes in stuff that the butcher will actually use.
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StagnantSoul

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Re: What's the deal with skeletons?
« Reply #9 on: October 23, 2014, 11:35:42 pm »

Shh... Let him find that out.

Odd, I've never seen a skeleton butchered, and I micro-manage everything, even where each Urist goes for their break.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Cptn Kaladin Anrizlokum

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Re: What's the deal with skeletons?
« Reply #10 on: October 23, 2014, 11:36:43 pm »

Nope. Butchers don't deal with skeletons. Nothing does, other than drawbridges and magma.
No, it works in my current fortress (0.40.12). Link the refuse pile to the butcher's shop. Of course, that does make it harder to butcher hunting kills, they must be queued up manually.

And is take refuse from outside on or off?
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Teehee

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Re: What's the deal with skeletons?
« Reply #11 on: October 23, 2014, 11:41:01 pm »

Nope. Butchers don't deal with skeletons. Nothing does, other than drawbridges and magma.
No, it works in my current fortress (0.40.12).

Butchering skeletons, you mean? Mangled and partial too, or just full ones?

Quote
Link the refuse pile to the butcher's shop. Of course, that does make it harder to butcher hunting kills, they must be queued up manually.

Does it need to be set to giving to the butcher? Seems redundant, since it's right next to the bloody place and no one else uses them anyway. But I'll try.

Quote
And is take refuse from outside on or off?

On.
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Cptn Kaladin Anrizlokum

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Re: What's the deal with skeletons?
« Reply #12 on: October 23, 2014, 11:44:23 pm »

They buchered all the skeletons I had, and I think some were partial...

But I'm not sure about the rest. That's what I had though, the links and stuff.
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utunnels

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Re: What's the deal with skeletons?
« Reply #13 on: October 23, 2014, 11:49:47 pm »

As far as I know, corpse left by starved animals don't get butchered.
I have those skeletons on the refuse stockpile for years.
I have tried assigning the job manual in the butchery or giving the stockpile to the butchery, none worked.
« Last Edit: October 23, 2014, 11:51:25 pm by utunnels »
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Teehee

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Re: What's the deal with skeletons?
« Reply #14 on: October 23, 2014, 11:52:02 pm »

As far as I know, corpse left by starved animals don't get butchered.
I have those skeletons on the refuse stockpile for years.
I have tried to assign the job manual in the butchery or give the stockpile to the butchery, none worked.

Ah, that's interesting. Also sounds like a bug. Or maybe the bones are useless due to lack of nutrition ;P

But it also basically means there are no valid ways of making butcher stockpiles that only take in things the butcher will actually use.

Has anyone any idea about butchering body parts?

I'm glad I'm not the only one confused by these things, it seems people have pretty differing ideas on how this works.
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