Note: A colon beside the star system name on the graph means a scan hasn't been conducted there yet.
Note 2: I'm fairly sick today, so there may be more errors than normal (haha as if that could be possible).
Year 5, Q1~2At the halfway point to the decade performance evaluation, where an underperforming faction may be relieved of duty stands the four elected factions...
Pelsk of CruaraeaA Scout M2b is constructed for 20 credits. Two Hercules are also constructed for a sum of 100 credits.
The Impasser reaches Pelsk Foxtrot. The system has one habitable planet. The system is dotted with many alien exhaust trails. In fact, there are a lot of them in orbit, much, much larger than the scouts and shuttles Pelsk has seen thusfar. Also, they happen to be in combat against another set of aliens.
There is what looks to be an alien carrier ship of sorts, launching and retrieving Alien Interceptors and Clawships. Surrounding it is a screen of four or five corvette-analogs and a larger version of the Clawship. The carrier is a work of art, with complex arcs and curves wrought of shiny metal, with nary a straight line in sight. It is shaped oblongly and for some reason lighted along its entire hull. Hanging in the back of the fight is a curious ship with a large crystal taking up most of its bulk.
The enemy the Kaa are fighting against have more relatable ships, to humans. They are made from a dark, matte metal and generally shaped like flying anvils. Two destroyer-analogs are screened by ten frigates and perhaps fifty corvettes, though most of them are more flying wrecks than ships. Many tinier ships are flitting around between them and the Kaa. As the Impasser watches, a tiny ship flies straight at a Kaa corvette and slams against its shields, causing bright blue fire to erupt.
It seems that while the Kaa prefer beam weapons, this yet-unnamed alien race uses kinetics along with suicide bombers.
The little Impasser hasn't been noticed yet in the heat of battle...
Squad Alpha is returned to Earth orbit and equipped with better armor. Ship #5 is repaired for 2 credits.
22 credits are used for Ion Drive research via Zhakarov.
Freyr and Freyja's income is split with Amelia.
With 130 income, Pelsk's net loss this turn is
12 credits.
The clawship's engine fragment is applied to Improved Ion Drive research, having the effect of 2 turns of research.
Zhakarov of the Euroslavic FederationZhakarov gains 7 credits for both techs that have been requested by other factions. +2 to patent income.
Improved Point Defense is now available. The Scout M2b, Rukh 2, and Pinion Orbital Defense Platform benefit from it, granting extra point defense. The Superlaser invented earlier has been split up into four lasers of smaller output along with a better sensor suite to prematurely detonate missiles before they arrive within killing range.
The scout at Olympus is sent towards Crowbar.
The existing Colonizer is upgraded to a Beta version for 50 credits and blasted towards Vanguard. With its incredible speed, it passes Crowbar and is nearly there to vanguard, arriving early next turn.
With 106 income, Zhakarov has a net gain of
54 credits this turn.
Statement: Scanning Vanguard and exploring that hyperspace route would do wonders to right the perceived income unbalance. With no risk comes little gain so they say.
Amelia of KasselynThe two Colonizers actually arrived last turn! Retroactively adding 30 credits to balance.
This turn, however, the colony on Beta suddenly stops working. There is no signal coming, either, so no way to figure out what happened to it.
ShortLastHigher is renamed Cognitari. Twenty credits are spent in scanning the system, revealing two possible systems to go to--TaughtFamilyEquator and CostAttentionPlay, at a distance of 0.13 and 1.04 units each.
The Impasser is armed and sent to Cognitari.
A Hercules is produced for 50 credits and sent to Cognitari.
(via IRC) Two more Erinyes are produced for 80 credits and moved to Cognitari.
With 154 income, Amelia's net gain this turn is
4 credits.
Fletcher of Titanian Republic pays 22 credits for Improved Point Defense and 30 credits to finish Ion Drives II.
With better ion drives, the Emer and Turul are now available for construction! The aliens' Blueshift Engines are now in human hands to use.
The Turul can equip a Kinetic Missile once it is researched.
A Scout M1a arrives at Earth and is upgraded with the Superlaser.
The other Scout M1a is in transit to Sol and will arrive in 2 turns.
The Colonizer Alpha arrives at Olympus and colonizes Beta.
The Erinyes arrives at Olympus.
With 90 income and 52 expenditure, Fletcher has a net gain of
38 credits this turn.
New shipsA slow, large ship that can swat fighters out of the sky and take some punishment itself.
HP: 40/40
Engines: x6 Blueshift Engines
Speed: 0.75
Armor: +2 Composite Armor
Shields: 0
Point Defense: +4.0 Quad Superlaser Point Defense
Armament 1: x4 Tricap Railguns
Armament 2: x2 Pinion Weapons Superlaser
Cost: 300c
The Turul is a Fast Attack Ship, emphasizing speed and damage over staying alive in a fight.
HP: 10/10
Engines: x4 Blueshift Engines
Speed: 2.0
Armor: +2 Composite Armor
Shields: 0
Point Defense: +4.0 Quad Superlaser Point Defense
Armament 1: x4 Tricap Railguns
Armament 2: x2 Pinion Weapons Superlaser
Cost: 150c
Province name: Cruaraea
Leader name: Commander Pelsk
Motivation: Money? Power? Secondary motivations, naturally. No, to be the forefront in the world is my natural motivation. Everyone remembers discoverers. Sure, there's money to be made in space as well as at home, but no one will forget my legacy as the Star Explorer!
Faction trait: Expeditious Fleet - I MUST be first!
Secondary trait: Friends In Low Places
Credits - 43
Income 130/turn
Sol/Earth -- +60
Friends In Low Places -- +30
Pelsk Bravo/Vili -- +7
Pelsk Charlie/Ve -- +7
Sol/Jupiter -- +5
Pelsk Alpha/Freyr -- +7
Pelsk Alpha/Freyja -- +7
Cognitari/Memoria -- +7
Control - 7/8
Production per turn: 3
Current fleet:
#3 - &Impasser - HP 3/3 (Pelsk Foxtrot)<no SuperLaser>
[A] -- earth orbit
#5 - Erinyes - HP 8/8 [A]
#7 - Erinyes - HP 8/8 [A]
#8 - Erinyes - HP 8/8 [A]
#10 - Scout M2b - HP 6/6 (Earth orbit)
#11 - Hercules - HP 10/10 (Earth orbit)
#12 - Hercules - HP 10/10 (Earth orbit)
Province name: Euro-Slavic Federation
Leader name: Provost Zakharov
Motivation: To explore space to solve the question of the universe.
Faction trait: One Minute Into The Future
Secondary trait: Patents -- 5% of money spent on research rounded up is permanently gained as income.
Credits - 93
Income 92/turn
Sol/Earth -- +60
Sol/asteroids -- +5
Patents -- +21
Control - 4/5
Production per turn: 2 ships
Current fleet:
#0 - &Scout M1a - HP 4/4 (Crowbar orbit)<no superlaser>
#1 - &Scout M1a - HP 4/4 (Olympus solar orbit)<no superlaser>
#2 - Ruhk 1 - HP 4/4 (Earth docks)
#3 - Colonizer Beta - HP 8/8 (Crowbar to Vanguard, 1 turn remain)
Province name: Kasselyn
Leader name: Amelia Tenrin
Motivation: Philosophical Unity and pursuit of truth.
Faction trait:
Totalitarian +10% passive income from colonies and Earth
Secondary trait:
Friends In Low Places
Credits - 58
Income 154/turn
Sol/Earth -- +60
Friends In Low Places -- +30
Pelsk Bravo/Vili -- +7
Pelsk Charlie/Ve -- +7
Cognitari/Memoria -- +7
Pelsk Alpha/Freyr -- +7
Pelsk Alpha/Freyja -- +7
Pelsk Echo/Alpha -- +15
Pelsk Echo/Beta -- +0
Totalitarian -- +14
Control - 6/8
Production per turn: 3
Current fleet:
#3 - Impasser - HP 3/3 (Cognitari)
#9 - Erinyes - HP 8/8 (Cognitari)
#10 - Erinyes - HP 8/8 (Cognitari)
#11 - Hercules - HP 10/10 (Cognitari)
#12 - Erinyes - HP 8/8 (Cognitari)
#13 - Erinyes - HP 8/8 (Cognitari)
Province name: Titanian Republic
Leader name: Peter Fletcher
Motivation: To claim the riches of space for the good of humanity (but prioritising the people of the Republic)
Faction trait: First Rate Industry
Credits - 56
Income 90/turn
Sol/Earth -- +60
Olympus/Nox -- +15
Olympus/Beta -- +15
Control - 4/5
Production per turn: 2 ships
Current fleet:
#0 - Scout M1a - HP 4/4 (Sol)
#1 - &Scout M1a - HP 4/4 (ChooseSoldierNobody to Crowbar to Sol, 1 and 2 turns respectively)<no superlaser>
#3 - &Erinyes - HP 12/12 (Olympus orbit)<old railguns, no composites>
#5 - Erinyes - HP 8/8 (Olympus)
(red is alien presence, blue alien traces)
Explored
Star System Sol
Earth -- 60 resources per turn -- all factions
Asteroids -- 5 resources per turn -- Zhakarov
Jupiter -- 5 resources per turn -- Pelsk
(one disabled Alien Ship)
(4 Alien Interceptors, 1 Alien Shuttle)
Star System ShortLastHigher (discovered by multiple factions): One sun
Prime -- 15 resources per turn -- Amelia
(one Amelia M1a wreckage, two Amelia Erinyes wrecks)
Star System Crowbar (Discovered by Zakharov of ESFed): Two suns
(no planets)
Star System Pelsk Alpha (discovered by Pelsk of Cruarea): One sun
Freyr -- (unmanned) 15 resources per turn -- Pelsk
Freyja -- (unmanned) 15 resources per turn -- Pelsk
(Pelsk M1a wreck, Amelia Erinyes wreck, an Alien Scout wreck)
(two Alien Scouts)
Star System Pelsk Bravo (discovered by Pelsk of Cruarea): Two suns
Vili -- (unmanned) 15 resources per turn -- Pelsk
Star System Pelsk Charlie (discovered by Pelsk of Cruarea): Two suns
Ve -- (unmanned) 15 resources per turn -- Amelia
(one Alien Probe)
Star System Pelsk Delta (discovered by Pelsk of Cruarea): No sun
asteroids
(one Pelsk M1a wreckage)
Star System Olympus (first colonized by Fletcher): 1 sun
Nox -- (unmanned) 15 resources per turn -- Fletcher
Beta -- (unmanned) 15 resources per turn -- Fletcher
Star System Pelsk Echo (discovered by Pelsk):
Alpha -- (unmanned) 15 resources per turn -- Amelia
Beta -- something strange? -- (unmanned) 15 resources per turn -- Amelia
Star System ChooseSoldierNobody (discovered by Zhakarov)
Prime
Star System Pelsk Foxtrot (discovered by Pelsk)
Prime
Potential systems
Star System TaughtFamilyEquator
Star System CostAttentionPlay
Researching technologies (
also in second post)
Kinetic Missiles | 2 turns |
Improved Ion Drives II | 1 turn |