Ow. How do we get production?
You build more facilities, just like control. I do think I haven't mentioned how to expand production. That was an overlook of me.
I'm going to assume that everyone wants one research and one ship construction for this turn.
I sadly have to put Aseaheru on the top of the waitlist.
Starmap drawn!
Year 1, Q1~2Pelsk of Cruaraea(webadict) has the fastest ships of Earth, and they reach their destinations ahead of any other province's.
The star system
WoreMotorWing has been discovered by Cruaraea! Pelsk may choose to name the system. The system has
one sun. It has
2 colonizable planets,
WoreMotorWing Alpha and
WoreMotorWing Beta. Scans of the system reveal that there are
many unknown starship trails. The trails seem to be
ion drives.
Suddenly, an
alien scout approaches Pelsk's Scout M1a. It fires on it!
Twin Photon Drivers -- Beam -- 2 * 2 damageBoth photon driver particles strike the Scout, destroying it instantly! Pelsk no longer has vision on
WoreMotorWing.
The star system
TapeBeltThis has been discovered by Cruaraea! Pelsk may choose to name the system. The system has
2 suns. It has
1 habitable planet,
TapeBeltThis Prime. Scans of the system reveal that there are
no alien starship trails.
Meanwhile, Pelsk sets his facilities to construct one
Colonizer for 50 credits.
He gains 40 credits from Earth.
He starts researching railguns, spending 15 credits. This technology will be completed in 1 turn, with 15 more credits to spend.
Pelsk's province has a net loss of
25 credits this turn. He has lost a Scout M1a.
Province name: Cruaraea
Leader name: Commander Pelsk
Motivation: Money? Power? Secondary motivations, naturally. No, to be the forefront in the world is my natural motivation. Everyone remembers discoverers. Sure, there's money to be made in space as well as at home, but no one will forget my legacy as the Star Explorer!
Faction trait: Expeditious Fleet - I MUST be first!
Credits - 75
Income:
Sol/Earth -- +40
Control - 2/5
Production per turn: 2 ships
Current fleet:
#1 - Scout M1a - HP 4/4 (in TapeBeltThis sun orbit)
#2 - Colonizer Alpha - HP 6/6 (Earth docks)
Amelia of Kasselyn(Tiruin) sends a Scout to WoreMotorWing! It encounters the wreckage of
Pelsk's Scout. It encounters the
Alien Scout that destroyed Pelsk's ship!
Twin Photon Drivers -- Beam -- 2 * 2 damageBoth photon driver particles strike the scout, destroying it instantly! Amelia no longer has vision on WoreMotorWing.
(The scout sent to ShortLastHigher will be processed simultaneously with the other ships)
Amelia instructs her province's orbital docks to construct a
Colonizer Alpha for 50 credits.
She gains 44 credits from Earth, boosted by Totalitarian.
She starts research on Improved Ion Drives, spending 30 credits. This technology will be completed in 1 more turn, with another 30 credits to spend. The province of Kasselyn has a net loss of
36 credits.
Zakharov of the Euro-Slavic Federation(ebbor) sends a scout to
TapeBeltThis.
The star system
MatterCertainlyBar has been discovered by Zakharov! It has
2 suns and
0 planets. There are
no alien starship trails. This is probably because there is nothing of value here.
(The scout sent to ShortLastHigher will be processed simultaneously with the other ships)
Zakharov builds a Colonizer Alpha for 50 credits. He starts research in Extra Trait, spending 25 credits (due to trait). This research requires the investment of 3 more turns, be it from Zakharov or other provinces. Zakharov gains 40 credits from Earth.
His province has a net loss of
35 credits.
Fletcher of the Titanian Republic(ebbor) sends two scouts to
ShortLastHigher. They arrive just as one scout each from Amelia and Zakharov appear in the system.
The star system
ShortLastHigher has been discovered by all three provinces at once, and thus cannot be named yet. This system has
1 star. It has
1 habitable planet. There are
many alien ship trails in the area. The trails seem to be
ion drives. An
alien scout of the same kind that was in WoreMotorWing engages the scouts! It chooses to shoot at Amelia's scout!
Twin Photon Drivers -- Beam -- 2 * 2 damageAmelia's scout is instantly destroyed by the devastating photon projectiles from the alien scout.
The three remaining Scout M1as shoot at the alien ship!
Twin Pinion Weapons 770 nm Lasers -- Beam -- (0.5 - 1) * 2 damageTwin Pinion Weapons 770 nm Lasers -- Beam -- (0.5 - 1) * 2 damageTwin Pinion Weapons 770 nm Lasers -- Beam -- (0.5 - 1) * 2 damageAll six weapons do absolutely nothing to the
alien scout, splattering across its shields, which halo around the points of impact and effortlessly absorb the energy. What to do?
Fletcher orders a Colonizer Alpha bult. It has 50% more HP than a normal C.A, but costs 100 credits. He gains 40 credits from Earth. He spends 15 credits on researching Shields. One turn remains.
The province of Titanian has a net loss of
75 credits this turn.
Province name: Titanian Republic
Leader name: Peter Fletcher
Motivation: To claim the riches of space for the good of humanity (but prioritising the people of the Republic)
Faction trait: First Rate Industry
Credits - 25
Income:
Sol/Earth -- +40
Control - 3/5
Production per turn: 2 ships
Current fleet:
#0 - Scout M1a - HP 4/4 (ShortLastHigher orbit)
#1 - Scout M1a - HP 4/4 (ShortLastHigher orbit)
#2 - Colonizer Alpha - HP 9/9 (Earth docks)
Province name: Euro-Slavic Federation
Leader name: Provost Zakharov
Motivation: To explore space to solve the question of the universe.
Faction trait: One Minute Into The Future
Credits - 65
Income:
Sol/Earth -- +40
Control - 2/5
Production per turn: 2 ships
Current fleet:
#0 - Scout M1a - HP 4/4 (TapeBeltThis sun orbit)
#1 - Scout M1a - HP 4/4 (ShortLastHigher orbit)
Province name: Kasselyn
Leader name: Amelia Tenrin
Motivation: Philosophical Unity and pursuit of truth.
Faction trait:
- Totalitarian +10% passive income from colonies and Earth
Credits - 64
Income:
Sol/Earth -- +40
Totalitarian -- +4
Control - 1/5
Production per turn: 2 ships
Current fleet:
#2 - Colonizer Alpha - HP 6/6 (Earth dock)
Researching technologies (
also in second post)
Railguns | 1 turn remaining |
Improved Ion Drives | 1 turn remaining |
Extra Trait | 3 turns remaining |
Shields | 1 turn remaining |
Encountered:An alien ship of gold and silver metal. It seems to be a scout. Unlike the terrestrial M1, it is both well armed and well defended.
HP: ?
Engines: ?
Armor: ?
Speed: ?
Shields: ?
Point Defense: 0
Armament 1: x2 Photon Drivers, 2 damage each
Armament 2: ?
Current starmap(red is alien presence)ExploredStar System Sol Earth -- 40 resources per turn -- all factions
Star System ShortLastHigher (discovered by multiple factions): One sun
Prime
(one Amelia M1a wreckage)
Star System MatterCertainlyBar (Discovered by Zakharov of ESFed): Two suns
(no planets)
Star System WoreMotorWing (discovered by Pelsk of Cruarea): One sun
Alpha
Beta
(one Pelsk M1a wreckage)
Star System TapeBeltThis (discovered by Pelsk of Cruarea): Two suns
Prime
Potential systemsThere's nothing here.
Suggestions:
If you research larger ships, you may be able to recover wreckage for credits.
You can scan the sky for 10 credits!
You can expand production for 50 credits.
You can expand control for 50 credits.
Also, after your current research is completed, you might want to propose a research that's not on the list. I'm totally fine with that.