Salmeuk Cancels: Take care of Turn List, Gone Stark Raving Mad?
Speaking of turn list, I'd obviously like to be added to this for another go down the line. Half of the people will likely cancel by then, and I am way too busy to take another go at this in say, a month. As such, I'll probably let a few people go before I jump back into Doomforests. I've been dedicating all my free time to community forts for the last seven weeks and I'm getting seriously drained. I need a DF vacation. :/
People have been complaining about the fps issue. I'm not too sure where I stand on this, since I've been cruising this baby at 26-30 fps for most of my 20 months of play. I tried to get rid of a few things, clear some stockpiles, and tidy the place up a bit, but things are moving slowly thanks to the horrible, horrible design.
Thanks, whoemever began carving new forts wait that was me Let's all agree that any new fort past Astville was definitely a bad idea. Running the clean command in DFhack will definitely help, albeit not by much. (ran it once, then people barfed everywhere. The
soap magic storyline gives us a free pass to keep using that command as we please I guess...) The point I'm slowly and clumsily making here is that, Doomforests is now obviously quite taxing on lower-end machines. If your FPS is 4, then no amount of optimization is going to double that at this point. Heat disabling, weather turned off, perfect traffic designations... none of this will give you more than 20/30% more fps combined. The pathfinding, quantity of items, and sheer size of the fortress is the main issue. Thus I would suggest two points to keep this thread ''alive''.
1-If your computer is shit, you probably shouldn't queue up. This isn't personal. We love you, we really want to benefit from your participation, but you won't be able to offer any if you are running the game on a 6 years old laptop. You'll get 5 fps, play for two months, and give up. This has happened before.
It will happen to youuuu!2-Overseers should keep the betterment of the fortress in mind, at least partially. Look at the stocks. We have many things. We probably don't need to mine and smelt 100 more tetrahedryte ores. In fact, we probably don't need many new
lots of things. It's better in the long run to figure out where the things we have are, and put them to use, than to produce another set of them. It's okay to block a few of the thousand dead ends when you find them. For example, we could reuse the old tombs on the main floor instead of digging a whole new set somewhere near Indonesia. There's a fuckton of shit that's still forbidden, waiting for a stockpile or a purpose. Reclaiming a few of these at a time when the idler count starts sky-rocketing could be a good idea. I'm not saying ''don't do dumb shit and terrible plans'', because this is obviously the essence of the thread at this point. But whatever you have in mind, there probably is a way to accomplish it that will benefit the fps rather than sink it deeper.
With that in mind, here is something I promised a day or two ago...
* * * * * * * * * *
The year had come and gone. Soon, he would have to let go of the
Rutile Hat, at least for a few years. Before the official end of his term, Prime Minister Smunstu gathered most officials from the fortress, to browse over the progress made during the last seasons, and the state of the fortress.
The closing days of summer saw a rebooted and booming steel industry. An overhaul of job permissions and staff management allowed the gold items to finally be made. The best armorsmiths then began to craft a few items on repeat, to own their profession. they were now qualified enough to produce steel gear for the Order of the Ale. What items were still missing had been queued by the manager, and should come out of the forge by the end of spring. The Order of the Ale was still green, but they trained long and hard in the guard tower.
Five ghosts were troubling the fortress, so they were memorialised. The commemorative slabs were placed at the entrance of the tower, so the Order be reminded of the importance of their training. The outpost liason was so impressed by the whole idea, that by the end of the year many branches of the organisation had sprouted across the Town of Stroking.
The fact that those ghosts bent on troubling past had chosen to bother and haunt Prime Minister Smunstu of all people, said a lot about the death rate of most dwarves in the fortress, and the need for such an Order.
The farms were now operational, and set to produce various crops across the year. Sure, some of the seeds would run out, but for the time being the farmers would be spicing up the variety of aliments found in Doomforests. some migrants were added to the agriculture staff, as well as old members of the fort. Krong, dedicated lever puller, had become a planter after admitting he had no idea what any of the levers even
did. The new farming structure contained a fishing pond, but workers complained that they were mostly fishing out socks and boots. They became terrified when a troll chunk was found. Come winter, when the river froze, the troll bits were channelled out.
Two new forgotten beasts appeared in the caverns. The first one wandered around a bit, had a fisticuff with an old beast, and ended up at the front door of Astville. There it had a mental breakdown. all it's life, it was told it was the only one of it's kind. Yet, near this strange microcline door, laid the rotting corpse of another, sharing its name. Ayanu was terrified. Whatever laid beyond that strange, forbidden entrance, was obviously enough to have brought down another just like him. Ayanu contemplated the door, with awe, respect and terror. For months, it has been sitting there, mystified, puzzled. It may remain there forever.
The other beast proved more problematic. It was once again spotted in new Doomforests, but nobody knew
where it came from. It was the third beast attack in a year, and all of them occured in the center of the fortress, or the little stockpile underneath. Senshuken VI had long studied the design of the lower fortress, but she was dead, and so was her expertise. The army mobilized. LordBrassroast, the fortress' prim hammer user, was the first on the scene, and organised the assault. This was a very tricky situation, as the Prime Minister himself was currently vacating his old office, located right next to all those forgotten beast conflicts.
''Not a moment too soon, sir'' said the mayor.
''It's almost as if those beasts are willingly trying to destroy the leadership of this fortress.''The initial onslaught was a disaster. the beast claimed many lives, thankfully none of them too important. The invader quickly moved to a new level, seeking new preys, but private Sakzul was hot on its tail, and confronted the beast in the bedroom's corridor. The beast was slain heroically, and Sakzul bestowed a name upon his steel spear to celebrate his victory.
Shortly after, a ''siege'' was announced, although no real invader showed up. It was simply the Prime Minister's mom, who came to bring some spaghetti sauce and check on him.
''Smunstu dear, I heard about those nasty beast attacks and I was *so* worried! I came to see if you were alright! I'm so proud of you and your new job. I just wish you'd call more often...''Smunstu's office was finally done, and he moved there as fast as possible. It took 18 months to complete the damn thing, but damn was this place gorgeous. He may very well be the wealthiest goblin on the continent. His term was not nearing it's end. With the final meeting wrapped up, it was now time to retire. The timing was perfect; Smunstu could finally relax and lay low for a while, after 7 stressful seasons as overseer. His bare head was lighter without the
rutile hat. He retreated to his new quarters, and gave his visiting mom a tour of the place:
''North is my archery range. I wanted the target to stick out, but still be thematic, so I went with rose gold. The room next to it is my armory and statue room. I really like this one. The statues were made by our chief engineer himself. Twas supposed to be a meeting room with a long table, but the measurements were one urist too short, and I didn't feel like delaying everything for another season, so we adjusted.
-This is beautiful, dear. I can't wait to tell your father about this.
-Okay. Well, this is my main office. The coffer is an artefact, and it cannot be picked. Everything is made of gold here, and this epic mural was created by our chief inquisitor, who is also a talented artist. Also a stone retailer, but I disgress.
-Impressive!
-Yup, and to the south, that's my bedchamber. I wanted more coffers and cabinets, but I didn't want to delay armor production any longer, so I figured those would be enough. the office has plenty of cabinets already.''