Hello all -
So I finally got the chance to jump into 6.1, after making a few changes to the raws. It is bloody fantastic. I love all the variety in dwarf mode - you really can build up a beautifully self-sustaining, self-regulating, self-defending machine =D
I've been asked to describe the major pre-embark changes I make, so I'm including them here along with some suggestions. I use a worldgen file of my own design, that I created using PerfectWorld, and I always embark in the same location in that world, using a consistent embark_profile - so I can recreate my environment under controlled conditions across MWDF versions as much as possible. Here are the tweaks I make (some shamelessly cribbed from
http://www.bay12forums.com/smf/index.php?topic=139760.0):
- Disable Animalmen in the launcher
- Increase material quality for Succubi, Automatons, etc
- Replace "[BIOME:ANY_LAND][BIOME:" with just "[BIOME:" in all the creature_*.txt files, so biomes matter again
- Move the really ridiculous magical creatures from other raw files into creature_magical_ff.txt, and disable it
- Remove the nonsensical ITEMS_WEAPON tags etc from inorganic_stone_mineral.txt (rose gold armor? pff)
- Remove the REACTION_CLASS:STEEL_COATING from spring steel so it doesn't get used for art
- Tweak leather/wood weights and values in material_template_masterwork.txt
- Add mithril/wolfram vein stones in igneous intrusive, so there's something deep to go looking for besides adamantine
- Add the AUTOMATIC tag to upgrading leather and chitin
- Greatly reduce Guild dwarf population ratio numbers, so they don't show up as immigrants often
During this most recent playthrough I kept some notes on possible ideas and suggestions etc, and I'd love to hear your thoughts - and Meph, yours too, if you're around!
- Should Smooth Wood be worth slightly more than regular wood?
- In the library system, can training reactions be set to accept any type of paper rather than just rock journals?
- Can we do away with rock journals entirely? They seem kind of silly, and they use a lot of rock =P
- Why doesn't training animals in the animal trainer (with bones) train grasp/strike? Many animal attacks use it!
- Is there any point to having copper and silver coins makable from the coin press now?
- The pewter weapon rune should probably become a platinum rune, and have a 25% chance of making enemies dizzy. Right now it seems kinda pretty pointless =P
- The orichalcum armor rune should have a 25% speed increase. Orichalcum is rare and just 10% isn't worth it!
- Can we have reactions to make suits of clothes from the different types of leather, rather than just cloth? We can make leather clothes in the leatherworker, but we can't make suits of clothes that I can see!
- Can generic wood have a [NAME:rough] tag etc so it's actually called rough wood, rather than being blank in the sorting lists? Or would this mess up wood sapling names? We don't want "rough wood saplings"...
- Because many weapons, like "repeating crossbows" and "legendary longswords", are named with an adjective in front of their name rather than just changing the name, they show up in stockpiles as just "crossbows"... This makes it hard to stockpile the different types. Is that necessary?
- Why not give the third-level mages the really powerful/dangerous AoE spells, and keep the first/second level ones useful? Right now the elemental mages are such double-edged swords that there isn't much point in deploying them... If they started out with simpler targeted attacks and then became more powerful and dangerous as you upgraded them, there might be more reason to use them!
- The alchemy wheel should go: Bismuth, Lead, Zinc, Tin, Copper, Iron, Cobalt, Aluminum, Silver, Gold, Platinum, Chromium, Titanium, Wolfram, Mithril... Bismuth... Etc. This is in general order of utility, based on number and type of reactions they are good for. As it stands, bismuth is basically useless, while tin is actually really useful, so this would make the alchemy wheel a lot more important. As it stands, there isn't much point upgrading some of these metals!
- Speaking of metals, some metals (bismuth, lead, zinc in particular) seem almost useless... Am I missing something here? =D
That's all I've got for now - more later though! In general, I'm having a ball with this, and I look forward to exploring the rest of it.