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This game is dead!

Hahahahahaha!
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Nooooooooooo!
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Total Members Voted: 17


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Author Topic: Ye Gods 1 OOC [21/∞] Talk here  (Read 445312 times)

Kilojoule Proton

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1425 on: November 20, 2014, 06:31:26 am »

Probably? I know someone is going to try (pro)creating an overpowered demigod sooner or later based on what's happened so far (unless I let them know that I know that they know).
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Andres

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1426 on: November 20, 2014, 07:04:18 am »

-snip-
« Last Edit: November 20, 2014, 06:04:14 pm by Andres »
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

IcyTea31

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1427 on: November 20, 2014, 07:09:21 am »

Andres. Just...why? Why?
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Kilojoule Proton

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1428 on: November 20, 2014, 07:16:27 am »

No. Just no.
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DreamerGhost

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1429 on: November 20, 2014, 10:27:56 am »

Andres, if you bring this kind of crap again I'll have you rolling for anal circumference until the end of days. This is a respectable forum, not badlands chat room.
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IcyTea31

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1430 on: November 20, 2014, 03:46:30 pm »

Could I and my sideplot go to safe stasis for just 10 or so hours? I've had a very, very stressful day and wouldn't want to stay up to deal with the sudden attack right now.
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Andres

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1431 on: November 20, 2014, 03:59:16 pm »

Unexpected reaction. I won't bring it up again.
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Stirk

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1432 on: November 20, 2014, 05:05:46 pm »

Quote
Unexpected reaction. I won't bring it up again.

....What exactly did you expect?
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Kilojoule Proton

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1433 on: November 20, 2014, 05:18:31 pm »

Cim: Stasis set
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Andres

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1434 on: November 20, 2014, 06:04:48 pm »

Quote
Unexpected reaction. I won't bring it up again.

....What exactly did you expect?
Something about Essence cost.
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gman8181

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1435 on: November 20, 2014, 07:34:32 pm »

-snip-
To think this would come after you acting all appalled about Gruen reproduction. :P
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Stirk

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1436 on: November 20, 2014, 07:37:05 pm »

Quote
To think this would come after you acting all appalled about Gruen reproduction. :P

Pfff. He is obviously after the Tentacles of the Armu, attempting to make their godlike powers even more godlike!

Or he is trying to seduce all the council, making an army of demi-gods under him!
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Andres

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1437 on: November 20, 2014, 07:46:23 pm »

Actually it would go against my own personal fiat. I was just curious.
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Stirk

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1438 on: November 20, 2014, 07:59:24 pm »

Actually it would go against my own personal fiat. I was just curious.

....Do you know what "fiat" means?
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Rolepgeek

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1439 on: November 20, 2014, 09:08:23 pm »

How did you all manage to have a relatively long argument that ended up cooling down in just four hours?
I had to go offline.

Also I got tired of Stirk shouting about nonexistent expys. Speakin' o' which:

Price check on Faultless (as in, no weak points; not the eye slit, not the joints, nothing) Armor? This would mostly be magical in the required secondary powers, since (most) of the armor's construction could be done by skilled smiths. No eye slits, but you still need to see. No weak joints, but you still need to move(though again, skilled enough smiths could mitigate a good portion of that). No exposed/breakable buckles, but you still need to get it on and off, etc. Most of the way this would work comes from the fact that in medieval times, armor was already good enough that to kill someone in armor you needed two things, or, often enough, both of them. Either you needed to attack at the weakpoints(which is why a lot of fights ended up as wrestling matches with stillettos, and the only reason longbows were as effective as they were(they couldn't get through breastplate, but they could certainly pierce chainmail, and horses didn't wear that much plate armor...)), or you need to hit hard enough to hurt them through the armor(aka really big hammers/maces, crossbows, etc.). The second one was the harder of the two, especially in melee, against a skilled opponent. Although crossbows ended up being banned for a reason...

Which brings me to the next price check. Faultless Armor, with some additional generic-ish enhancements. Resistance to blunt force trauma(aka cushions the wearer), extra durability/strength, maybe a little lighter to wear, projectiles coming towards them are veered away as not to hit(this may be better on a shield, or in reverse on an invincible shield), protection from heat(which also means less stupendous amounts of sweat and heat generated just by being inside it), protection from rust/decay(stays quality longer), etc, all at fairly low levels.

And then that, but at high levels and also improved reaction time, strength, stamina/endurance, speed, agility, and perception for the wearer, protection from magic(esp. EVIL), repairs itself, reduced knockback from impacts, you get the idea.

And then I'll just ask about Holy Weapons. (blah blah generic better weaponing blah righteous fire blah blah SMITING blah)

Also this:

Oh right, the thing I originally wanted to come onto the OOC thread to ask about.

What's the 'accidental' stabbing rate of the Seraphim as compared to the other races?

STOP TRYING TO BE JESUS, ANDRES


THAT'S MY JOB DAMNIT
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Optimize anyway.
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