Tick 28.5: See Transports
Following Khaziraad's advice, a random dwarf has begun to join an auxiliary building crew. They are currently creating a small housing complex. Another has requested knowledge of the runes of building but has been turned away for inexperience. A builder has constructed a square room (insofar as the angles are all right) of thirty-six sides, which is, coincidentally, the sacred number of Pa'orrsnoghysnlnn. No Void influence has been detected from this project so far, but the commissioner has decided to use the space as a mausoleum instead. A party of Dwarves have joined a Golem construction team to build a hoard vault for a particularly rich dragon.
The Archlawyer has gone to sue some gem dragons for taking payment for mercenary work and doing exactly as much as they would be expected to do. The first one visited is a topaz dragon who listens, nods every few minutes, and proceeds to pull out a stack of thick tomes on draconian lawmancy and begin reading various obscure precedents and increasingly strict codes for a few days without rest. She concludes that she herself was not commissioned for any kind of work or related to anyone who was to within three generations or matings and may therefore sue the Archlawyer instead for wasting her time. She notes that she is fairly inexperienced in lawmancy compared to other dragons but can easily tell when a potential suitor of a tiny race is trying to take her hard-earned hoard.
Yaos attempts to read the dreams of all magical Yaos-followers, which is suspiciously easy (suggesting that humans are not terribly magic-inclined, given their state of being created unaligned). The minds Yaos manages to read contain dreams of large humanoids slaughtering innocents of many races and shadowy figures in towns, disturbing random citizens. Some include a particularly unsettling scream emanating from nowhere in particular and causing intense pain to all visible people and even gods.
The Ikan are irritated by an outsider intruding on their settlement yet again. It seems that they closely associate the less elfin humanoid shapes with the Void. They state that their recent findings are not open to outsiders, but they do state that the most telekinetically able humans in general seem to be somewhat tied to the Void even before knowing about it.
Kujin has awakened and created a temple known as the Buaki in order to combat various beasts (and possibly the eldritch, should anything considered to be eldritch choose to manifest directly). Kujin has additionally created the Ikakus, a bellicose race with the ability to use the energy known variously as Energy and (q|ch|k)i.
Artisanii's commission has been met with many works of various media, but few would argue that any of them are even close to perfect. This does have the effect of increasing absolute art output, which is somewhat comforting. There are still a few mortals in the Library, and most of them are concentrated around the sections related to various techniques and existing works.
This is a visible, friendly reminder to all that the GodManager has the assistance of Google (Godgle?) for enforcing the No-Ersatzes rule (non-?)retroactively for suspicious creations, and that it works even for summarized descriptions without sufficiently unique names (for much the same reason plagiarizing an essay by summarization rarely works). While you can still break the rule, it will result in a (silent) price increase.
This update's dominant constellations are the Dagger and Sword. The aurora over Keshan no longer glow bright red, but their intensity is worrying to many.
(Kujin: -7E)
(I can only hope none of you decide to try to start families with overabundances of rebellious children)
Spirit dimension:
Plane of Water and Bubbles Serac
Plane of Night and Stars Anath
Plane of Greed and Shinies Azem
Plane of Humans and Ambition Yaos
Plane of Order and Law Cim
Plane of Randomness and Irony Varee
Garden of Hunger Grauel
Unknown/Indeterminate:
Gigantic sky crab The Light
Tykki, Angel of Arms Fusil
Multiprism of Divine Light The Light
Prophet of the Light The Light
Magma well Khaziraad
Ecumenical temple of Order The Light/Luminee
School of Light The Light/Luminee
Gremlins Khaziraad
5 basic angels Valkiss
5 basic angels Azem
5 basic angels Fusil
5 basic angels Cim
5 basic angels The Light
5 basic angels Khaziraad
5 basic angels Anath
Golden Dragon of Honor (5/5) Fusil/Dar-MA-Gome
3 basic angels Yaos
Kifo, Angel of DEATH
World 1:
Powered constellations Anath
Intense aurora Serac
Night/Star elves Anath
Law of Cim copies Cim
Mountwyrms Azem
Tree of Balance Kli
Luminees The Light
Minio-ons Varee
Gruen Grauel
Golems Khaziraad
Hummingbirds Kli
Star/Night dragons Anath
Gem dragons Azem
Real Piece of Eight Azem
Flea-on Varee
Cave Noxen Anath
Burrowers Beneath Anath
Golden silk orb-weavers Azem
Sorae Serac
World Turtles Serac
Wood elves Joha
Template Humans Azem
Dragons of Crystalline Light The Light
1 Pantheon/race Council
Termitians Anath
Humanos Grandes Yaos
Barrier Wood Joha/Wood Elves
Breaker Knights ? ? ?
Arrow of Light The Light
Irrlichts The Light
Burning Mirrors The Light/Fusil/followers
Star squid Anath
Arch-Lawyer Yaos
Very Special Angel Yaos
Lycae Joha
World 2:
Powered constellations Anath
Ice ring Serac
Star/Night Elves Anath
Beings of Serac Serac
Law of Cim copies Cim
Mountwyrms Azem
Tree of Balance Kli
Divine Library Artisanii
Luminees The Light
Minio-ons Varee
Being Pantheons Serac
Gruen Grauel
Golems Khaziraad
Hummingbirds Kli
Night/Star dragons Anath
Gem dragons Azem
Second Piece of Eight Azem
Flea-on Varee
Cave Noxen Anath
Burrowers Beneath Anath
Golden silk orb-weavers Azem
Artisanii's shrine/statue Artisanii
Muses Artisanii
Glowing armor of Light Light
Guidance tablets Light
School of Balance Kli
Wood elves Joha
Mantra Artisanii
1 Pantheon/race Council
Termitians Anath
Irrlichts The Light
Star squid Anath
Both worlds:
Powered constellations Anath
Night/Star elves Anath
Law of Cim copies Cim
Mountwyrms Azem
Tree of Balance Kli
Luminees The Light
Minio-ons Varee
Gruen Grauel
Golems Khaziraad
Hummingbirds Kli
Star/Night dragons Anath
Gem dragons Azem
Pieces of Eight Azem
The Devourer, Angel of Hunger Grauel
Flea-on Varee
Cave Noxen Anath
Burrowers Beneath Anath
Golden silk orb-weavers Azem
Wood elves Joha
1 Pantheon/race Council
Termitians Anath
Irrlichts The Light
Star squid Anath
Cim the Lawgiver (Order, Law): 26/26, 6-7
Varee (Randomness): 21/21, 2-3
Fusil (Weapons): 13/21, 7-8
Azem (Greed, Trade): 27/27, 6-7
Anath (Night, Stars): 14/22, 6-7
Khaziraad (Architecture): 23/25, 4-5
Kli (Balance, Sacrifice): 20/20, 4-5
Grauel (Hunger): 23/23, 9-10
Serac (Oceans, Bubbles): 23/23, 4-5
The Light (Light): 22/22, 5-6
Artisanii (Arts, Inspiration): 20/21, 2-3
Yaos (Humans, Ambition): 13/20, 6-7
Joha (Life): 15/20, 3-4
Taol (Freedom): 16/20, 1-2
Neron (Ice): 17/20, 2-3
Kujin (Marital arts, Self-defense): 13/20, 1-2
Dar-MA-Gome (Honor, Pride): 1(+4)/20, 0-1 (Sealed away)
Chyribylta (Fear, Ignorance): 20/20, 0-1 (Safe stasis)
These are all subject to addition, removal, and change by you. They can effect changes in the game's core rules (mechanics), administrative laws (voting requirements, seniority privilegs, &c.) or the natural rules (light does not exist, gravity is repulsive, giant animals can fly like birds, &c.).
Administrative:
An active player is defined as a player who has posted within the thread within the last two (2) UTC days.
A bill must be supported by at least 50% of active players to pass if unopposed.
A bill must achieve 60% support in order to pass if opposed.
Players may flame the host if he has been inactive for at least two (2) UTC days.
Council resolutions will not be counted until at least a major tick has passed.
03.01: Only deities supporting a proposal enter the Essence pool
04.03: Remove proposals stagnant for 3 ticks or double opposed to supported for 1 tick <0>
Natural:
02.00.b: Created race(s) is not/are not all immortal <?>
02.01.a: Sapients and not sentients are the dominant mortals to be created <?>
02.02: Support reincarnation in general <0-1>
02.02.1: Support looped reincarnation (i.e. between two worlds)
02.04: Create a spirit and a corporeal realm <48/77, (6-7/11-13)>
02.04.1: Bifurcate corporeal realm <6-7 (0-1)>
03.06: Make constellations without needing council permission
02.01.a.2: Support free will for mortals <0>
03.04.1: 03.04 for first two planets <0>
03.00: Build 3 million sapient humanoids evenly split between Material World 1 and Material World
02.03: Create up to ~30 total immortal, godinalized servants <13-14 (3-4)>
02.04.3: Support further amendment to
Valkiss' proposal <?>
03.06.1: Make magical constellations that influence magic on the worlds
03.09: Name the two partitions Keshan and Slytha
04.01: Create grand ecumenical temples for every race <High 3-4>
12.01: Anath's five-part starter code of conduct
18.01: Create monstrous flora and fauna <?>
21.00: Make a gas giant for each system <9-10 (1-2)>
24.00: Create the Plane of Death and Battle (or the Fighter Plane) (4-1/15) <1-2 (0-1)> [EXTENDED]
+4 from Yaos, Cim, Neron, Azem, Kujin
0 from Taol
-1 from Artisanii
28.00: Void awareness campaign (*Void Resistance and Organized Opposition Mission)
+1 from Fusil
Passed
18.01.3 (formerly misindexed as 18.02): Use DF to generate random monsters (5-0/4) UNANIMOUS (VOTING CLOSED)
18.01.1: Create seven colossal titans (from 24) (1-2/4) <?>
+2 from Yaos, Taol
-2 from Cim, Artisanii
18.01.2a: 2-5 gigantic carnivorous plants, 1-3 metal colossi (1-1/4) <7-8 (7-8)>
+1 from Varee
-1 from Yaos
18.01.2b: Giant unicorn, griffin, serpent, sponge (1-1/4)
+1 from Varee
-1 from Yaos
18.01.3 (formerly misindexed as 18.02): Use DF to generate random monsters (5-0/4) UNANIMOUS (VOTING CLOSED)
+5 from Yaos, Varee, Taol, Serac, Kujin
The gas giants remain uncreated and
completely unplanned.
New players are no longer being added for the war minigame, although new players in general are welcome. Secret/special stuff is mostly deployed, but basic purchases are all available now.