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Author Topic: Noble Blood (TSG)  (Read 6784 times)

~Neri

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Re: Noble Blood (TSG)
« Reply #45 on: October 05, 2014, 05:24:49 pm »

Who said anything about trying to control it?
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Andres

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Re: Noble Blood (TSG)
« Reply #46 on: October 05, 2014, 05:55:29 pm »

Oh come on! That's just- ah screw it. *leaves thread*

I edited my last post btw.
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

3man75

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Re: Noble Blood (TSG)
« Reply #47 on: October 05, 2014, 07:53:33 pm »

Oh come on! That's just- ah screw it. *leaves thread*

I edited my last post btw.

NO DON't  LEAVE. This is a good game and i don't like traps..
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Prophet

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Re: Noble Blood (TSG)
« Reply #48 on: October 05, 2014, 08:03:01 pm »

((Maybe we should drop the bark/hiss and Cthulhu subjects and talk about something else?))
« Last Edit: October 05, 2014, 08:05:21 pm by Prophet »
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

3man75

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Re: Noble Blood (TSG)
« Reply #49 on: October 05, 2014, 08:05:19 pm »

We should also see about turning ourself into a huge super bat the size of a fully grown elephant. Nobody dares not be frightened of elephants in DF so it should be true here.
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Prophet

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Re: Noble Blood (TSG)
« Reply #50 on: October 05, 2014, 08:08:00 pm »

((Yes! Then we shall spawn a army of giant bats that we shall use to rule the world! MWHAHAHAAHAHAHAHAHAHAHA!!!!!))
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

3man75

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Re: Noble Blood (TSG)
« Reply #51 on: October 05, 2014, 08:09:22 pm »

((Yes! Then we shall spawn a army of giant bats that we shall use to rule the world! MWHAHAHAAHAHAHAHAHAHAHA!!!!!))

((why the parenthesis? Also we ARE the giant bat. But if we could pull some shit like that then heck yeah let's do it. Especilally at dark just pick off guards off a wall or scout for us. That'd be pimp.))
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Prophet

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Re: Noble Blood (TSG)
« Reply #52 on: October 05, 2014, 08:14:55 pm »

((Should I not use parenthesis?))
« Last Edit: October 05, 2014, 08:29:20 pm by Prophet »
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

3man75

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Re: Noble Blood (TSG)
« Reply #53 on: October 05, 2014, 08:18:21 pm »

I'm asking WHY you use parenthesis? I mean if your going to B.S then maybe parenthesis could be used to help others visualize your B.S statements.

For example: "Traps are stupid and should die" could be seen as a personnel attack against kev, but if you use parenthesis then he could see that your B.Sing around. This is not a rule though, this is after all THE WORLD WIDE WEB!!
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~Neri

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Re: Noble Blood (TSG)
« Reply #54 on: October 05, 2014, 08:26:09 pm »

((Parenthesis are meant to dictate Out Of Character statements, they are so the GM can just skim for actions and ignore the convo between players.))
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Prophet

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Re: Noble Blood (TSG)
« Reply #55 on: October 05, 2014, 08:30:26 pm »

((So Kev-senpai what do you think of the giant bat idea?))
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

3man75

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Re: Noble Blood (TSG)
« Reply #56 on: October 05, 2014, 08:32:26 pm »

((It needs more traps qualities, that's what he'll say  :P))
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~Neri

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Re: Noble Blood (TSG)
« Reply #57 on: October 05, 2014, 08:34:50 pm »

((Hey, a good two thirds of my characters aren't traps~ There's just an obligatory trap in every game I run that has humanoid sapients as the player character(s)~))

((The bat could be useful but possibly impractical to create. We need to find more data on that kind of thing.))
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3man75

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Re: Noble Blood (TSG)
« Reply #58 on: October 05, 2014, 08:39:13 pm »

((Kev. Are you trying to tell me being a trap isn't part of your life on the web?))
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Execute/Dumbo.exe

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Re: Noble Blood (TSG)
« Reply #59 on: October 05, 2014, 09:01:22 pm »

STAHP
Alright, let's all just... Calm down on the cuthulu and the barking and the bats because vampires are not part kitten.
At most 1/20 Kitten but never mind that.
Now, let's dissect the situation at hand here:

First up, we shouldn't tempt fate again and leave Wilhelm at the *Snort* Helm of this operation and as weak as the vampires might see us if we accept help from the villagers, it is a very tempting proposal as we could start to be seen as the 'Lesser Evil', for a while, anyway.

However, the idea of having the vampire enforcers in the town is equally tempting, I guess the main problem is that both are of 'short term reward, long term problems' while the other one is just 'Try me, just try me.'
I personally would go for accepting help from the monastery as while the vampires would see us as weak it is something that could be easily fixed, while any growing unrest would only be fixed in any reasonable timeframe without back out and seeming even more weak with more oppression, and any food source that would jump at the chance to join the other side would both be dangerous and irresponsible.

Madam Judge, I rest my case.

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He knows how to fix River's tiredness.
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."
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