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Author Topic: (YAD&D3.5) - For the Good of the Village OOC  (Read 8717 times)

Gentlefish

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Re: (YAD&D3.5) - For the Good of the Village
« Reply #15 on: September 27, 2014, 05:38:36 pm »

Yeah, uh, that was fixed. Doing this all during a super slow day of work, so I'm getting the kinks worked out of everything.

Tawa

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Re: (YAD&D3.5) - For the Good of the Village
« Reply #16 on: September 27, 2014, 05:39:31 pm »

There's also the part where it can result in the difference between playability and crap, or have one guy be a friggin' demigod while another is a socially crippled spastic wimpy retard with no common sense who couldn't survive a bout of the common cold.

There's also the potential where, because it's the internet, people can game the system until they have 14+ across the board.

I think that's why they came up with point buy.
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tryrar

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Re: (YAD&D3.5) - For the Good of the Village
« Reply #17 on: September 27, 2014, 06:11:38 pm »

I will honestly say to that point I only had to roll twice(my first roll was a legit reroll, as my bonuses came out to I believe -1 due to rolling a 6 and 8, and only having one 14 as my highest bonus)

But yeah, Point buy is probably better in a PBP scenario, where you can't really police the rolls

Edit:Preliminary Sheet here.
« Last Edit: September 27, 2014, 06:33:20 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Gentlefish

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Re: (YAD&D3.5) - For the Good of the Village
« Reply #18 on: September 27, 2014, 06:57:03 pm »

Hnng. Okay. Point buy is 32 points

8 - base
9-14 - 1/pt
15-16 - 2/pt
17 - 18 - 3/pt

So sorry guys!!
« Last Edit: September 27, 2014, 07:06:55 pm by Pufferfish »
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Tawa

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Re: (YAD&D3.5) - For the Good of the Village
« Reply #19 on: September 27, 2014, 06:58:54 pm »

In.

How do you feel about tier-to-race exchange, where Tier 2 classes get LA +1 templates and races free, Tier 3 classes get +2 LA for free, etc. etc.

If not, how could I bargain with you to let me play a drow?
« Last Edit: September 27, 2014, 07:07:35 pm by Tawarochir »
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tryrar

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Re: (YAD&D3.5) - For the Good of the Village
« Reply #20 on: September 27, 2014, 07:06:50 pm »

Stat's adjusted. The change did allow me to get an 18, though I now have negative bonus in cha. Oh well, she'll be the shy quiet type....
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Tawa

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Re: (YAD&D3.5) - For the Good of the Village
« Reply #21 on: September 27, 2014, 07:18:32 pm »

In any case, skillmonkey at your service, barring level increase, which will bd taken care of shortly.

I'm cool with parting with the spell-likes and spell resistance, I mostly just wanted the ability score increases and character flavor.
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Gentlefish

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Re: (YAD&D3.5) - For the Good of the Village
« Reply #22 on: September 27, 2014, 07:26:29 pm »

Uh. Sure. I'm going to use the Gianttitp tiers for my tier listings.

Tawa

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Re: (YAD&D3.5) - For the Good of the Village
« Reply #23 on: September 27, 2014, 07:32:18 pm »

And so it fits. (Technically, that's just an explanation to the Gameologists thing.)

Almost done with level conversion.
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Gentlefish

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Re: (YAD&D3.5) - For the Good of the Village
« Reply #24 on: September 27, 2014, 07:33:14 pm »

It's what I could find :P Plus I like that forum. Gameologists has some sweet handbooks though.

Tawa

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Re: (YAD&D3.5) - For the Good of the Village
« Reply #25 on: September 27, 2014, 07:38:59 pm »

Definitely. Used it a fair bit myself when I made a druid.

EDIT: Item Questions:
How much travel should I expect?

Are a pair of Gloves of the Starry Sky cool?
« Last Edit: September 27, 2014, 08:19:13 pm by Tawarochir »
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tryrar

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Re: (YAD&D3.5) - For the Good of the Village [2/4]
« Reply #26 on: September 27, 2014, 08:24:13 pm »

Oooh, I gotta get me one of those, especially since Evocation is on my banned list!
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Gentlefish

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Re: (YAD&D3.5) - For the Good of the Village [2/4]
« Reply #27 on: September 27, 2014, 08:27:26 pm »

Well, you're starting on an expy of the isle of chult, 4e faerun edition. For the first few adventures not much, but you will be on a continent, and other neat places, in the future.

And yes, they're in my books, and the price is within range. Also, you can use it :P

E: Tawa, Funny thing, I've got your entire spell list with descriptions in a word document. It was a pain in the ass to gather up. D'you want a copy for yourself?
« Last Edit: September 27, 2014, 08:30:36 pm by Pufferfish »
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Tawa

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Re: (YAD&D3.5) - For the Good of the Village [2/4]
« Reply #28 on: September 27, 2014, 08:29:48 pm »

:D
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tryrar

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Re: (YAD&D3.5) - For the Good of the Village [2/4]
« Reply #29 on: September 27, 2014, 08:32:46 pm »

Wait, before I blow cash on them, could I still use the magic missile aspect if that spell is on my banned list? ???
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.
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