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Author Topic: UNMD - First Contact: Casualty  (Read 46922 times)

smurfingtonthethird

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Re: UNMD - First Contact: Casualty
« Reply #1365 on: November 14, 2014, 07:29:19 am »

Suddenly, a voice appears on the comms server:
 "Tell me, enemy. Why do you seek to destroy us, instead of working with humanity to deafeat the Kaiju?" Charlotte says, her voice low as the ADAMANT flies into close range.

((...I'm not even going to dignify this with a response.))
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Again_Dejavu

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Re: UNMD - First Contact: Casualty
« Reply #1366 on: November 14, 2014, 08:06:54 am »

Eren fires upon the Railgun Mech, having never gotten an action.
"Man down!"
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tryrar

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Re: UNMD - First Contact: Casualty
« Reply #1367 on: November 14, 2014, 10:33:05 am »

umm, dude, I have the Gungnirs loaded, my long range lasers, not the short range Mjolnirs. So that should be a higher roll
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

smurfingtonthethird

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Re: UNMD - First Contact: Casualty
« Reply #1368 on: November 14, 2014, 03:50:48 pm »

umm, dude, I have the Gungnirs loaded, my long range lasers, not the short range Mjolnirs. So that should be a higher roll

((asdfghjkl

k dot will fix))
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Again_Dejavu

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Re: UNMD - First Contact: Casualty
« Reply #1369 on: November 14, 2014, 05:57:56 pm »

((You never did my action))
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Kansa

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Re: UNMD - First Contact: Casualty
« Reply #1370 on: November 14, 2014, 06:02:17 pm »

Lethe swore as she saw Kyle go down, for a moment against all reason she began to charge in. Luckily though she caught herself, she was already near death herself. There would be no point adding her own body to the count. Gritting her teeth, she moved further out and kept on moving to try and avoid more fire
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USEC_OFFICER

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Re: UNMD - First Contact: Casualty
« Reply #1371 on: November 18, 2014, 10:03:34 am »

"Nooooooo! Kyle!" Luzia screams dramatically as she sees his mech get blown up.

Unload the missile gatling gun onto the remaining melee mech. While running out of close range. Tactics: Barrier.

((Also, are we missing anybody else besides me?))
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IamanElfCollaborator

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Re: UNMD - First Contact: Casualty
« Reply #1372 on: November 18, 2014, 10:21:16 am »

((Will post an action as soon as I get home.))

IamanElfCollaborator

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Re: UNMD - First Contact: Casualty
« Reply #1373 on: November 18, 2014, 11:07:05 am »

Nothing is heard from Ao's end, except a small, distraught whimper, before the comms are shut off and the Exalt gets behind cover.

Pull behind cover, hailing fire on the melee mech with all guns. Action: Tactics.

Kansa

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Re: UNMD - First Contact: Casualty
« Reply #1374 on: November 22, 2014, 05:10:55 am »

((Bump))
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Projeck37

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Re: UNMD - First Contact: Casualty
« Reply #1375 on: November 25, 2014, 06:38:39 pm »

((Bump Bump))
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