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Author Topic: UNMD - First Contact: Casualty  (Read 46919 times)

USEC_OFFICER

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Re: UNMD - First Contact: IC Thread
« Reply #1350 on: October 27, 2014, 06:49:41 pm »

Luzia can't help but call her attacks. "You can't stop my fury!Blazing Curtain Fire! Take down the enemy!"

The ASR-066 backpedals away from the approaching melee mech, blasting it with missile fire all the while. Tactics: Barrier.

((I specifically said that Luzia's comms are off, you know.))
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OREOSOME

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Re: UNMD - First Contact: IC Thread
« Reply #1351 on: October 27, 2014, 07:26:05 pm »

Kara frowned a bit as she saw the readouts from her suit's sensors.
Muttering to herself, she evaluated her options.
"Disengage? No, the others need fire support. Alpha strike? Not quite possible. Opening fire on the enemy rifle units with laser cannons is possible....
Yes. That is the best course of action. Laser arrays charging... 50%... 75%... Firing Main Cannon."

Kara opened fire at one of the general mechs using the dual laser arrays, while activating a Barrier.
« Last Edit: October 28, 2014, 05:59:10 am by OREOSOME »
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Kansa

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Re: UNMD - First Contact: IC Thread
« Reply #1352 on: October 30, 2014, 04:19:42 pm »

((So who are we waiting for?))
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PrivateNomad

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Re: UNMD - First Contact: IC Thread
« Reply #1353 on: November 06, 2014, 07:31:12 pm »

((lolbump))
Charlotte is playing CoD while at home sick.

smurfingtonthethird

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Re: UNMD - First Contact: IC Thread
« Reply #1354 on: November 06, 2014, 08:00:15 pm »

((So who are we waiting for?))

((Weekend.))
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USEC_OFFICER

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Re: UNMD - First Contact: IC Thread
« Reply #1355 on: November 06, 2014, 08:00:57 pm »

((Ha! I totally knew it.))
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smurfingtonthethird

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Re: UNMD - First Contact: Casualty
« Reply #1356 on: November 13, 2014, 07:44:54 pm »

((they got rid of the search feature. Needless to say, much crap-trawling was done.))

Ao provides fire support from long range by sniping down the most wounded enemy with her lasers.

((make your weapon tags less confusing))

94 damage to the cannon mech.

Lethe cursed as the sword came down on her, warning lights flashed up around her as the mech shook from the impact. One more blow like that would finish her, she grit her teeth and with all the speed her mech could muster she retreated away from the enemy. Strategy Barrier.

Well...

((Whoops :P Sorry smurf, fixed!))

"This is Justin, calling for tactical missile strike on long range enemy sniper, authorization Tango Whiskey Zulu Delta Niner." Justin Overclocks his Gungnirs, attempting to interrupt the sniper long enough for the missile to hit him.

145 damage. The sniper appears to give no shits, apart from relocating itself into cover.

"Missile inbound, [one turn] until impact."

Why are my guns so useless?

"Maybe we should focus on these sword dudes? Try to hit the one that just attacked Lethe!"

Face God opens fire on the mech that dealt 345 damage with his pistols. Overclock.

((not enuff dakka

no, seriously, replace the sword with a long range laser battery and you'll dominate))

81 damage!

Trevor fires at the melee unit that is going to strike Luzia from long range. Overclock.

The bullets rebound off the armor, but the laser hits for 65 damage!

Luzia can't help but call her attacks. "You can't stop my fury!Blazing Curtain Fire! Take down the enemy!"

The ASR-066 backpedals away from the approaching melee mech, blasting it with missile fire all the while. Tactics: Barrier.

((I specifically said that Luzia's comms are off, you know.))

540 damage! Most of the armor is shredded by missile fire, exposing the weaker parts of the mech, including what looks like a fusion engine. Might not want to break the thing stopping a miniature star from turning the local area into ash.

Kara frowned a bit as she saw the readouts from her suit's sensors.
Muttering to herself, she evaluated her options.
"Disengage? No, the others need fire support. Alpha strike? Not quite possible. Opening fire on the enemy rifle units with laser cannons is possible....
Yes. That is the best course of action. Laser arrays charging... 50%... 75%... Firing Main Cannon."

Kara opened fire at one of the general mechs using the dual laser arrays, while activating a Barrier.

109 damage!

"Fire the missile at the Sniper"
Eren moves to cover from the sniper, and continues firing on the melee mechs.

120 damage!



The healthy naginata mech diverts from it's course and slices into Luzia, dealing 392 damage!

The other naginata drops its weapon and curls up into a ball, robo scorpions emerging from several locations across the hull.

The four standardised mechs use Pinpoint Strategy, and fire at Kara again for 126 damage!

The sniper rapidly switches his target to Kyle's mech and fires, dealing an earth shattering 988 damage directly aimed at the centre of the mecha's chest!

The fusion core has been pierced, and plasma fries whatever remains of the body before safety protocols can kick in and disable the reactor. All that remains is shredded, molten metal.

((well, since kj dropped out, at least his character can play meatshield and save one of you))

The railgun mech uses Adaptive Strategy, and fires at Trevor with it's primary weapon, dealing 94 damage!
« Last Edit: November 14, 2014, 06:08:36 pm by smurfingtonthethird »
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Projeck37

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Re: UNMD - First Contact: Casualty
« Reply #1357 on: November 13, 2014, 08:10:04 pm »

Trevor winced as he saw Kyle's mech melt.
"...Close range units fall back! Strike once the missile hits!"
He maneuvers, firing all guns at the railgun mech at long range! Strategy: Overclock!
« Last Edit: November 13, 2014, 08:23:43 pm by Projeck37 »
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kj1225

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Re: UNMD - First Contact: Casualty
« Reply #1358 on: November 13, 2014, 08:10:58 pm »

((That's just disrespectful.))
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OREOSOME

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Re: UNMD - First Contact: Casualty
« Reply #1359 on: November 13, 2014, 08:39:53 pm »

"F-Friendly Casualty.... My suit's integrity will likely not survive another assault like that. Perhaps I should fall back...? No. I can't just leave the others to die as well."
Barrier Strategy: Open fire on the same Generalist mech as before.
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PrivateNomad

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Re: UNMD - First Contact: Casualty
« Reply #1360 on: November 13, 2014, 08:59:35 pm »

Suddenly, a voice appears on the comms server:
 "Tell me, enemy. Why do you seek to destroy us, instead of working with humanity to deafeat the Kaiju?" Charlotte says, her voice low as the ADAMANT flies into close range.

Andres

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Re: UNMD - First Contact: Casualty
« Reply #1361 on: November 13, 2014, 09:08:50 pm »

((The aliens created the kaiju as a weapon against humanity. They're basically attack dogs.))
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PrivateNomad

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Re: UNMD - First Contact: Casualty
« Reply #1362 on: November 13, 2014, 09:10:08 pm »

((angwh glaq3ntonl))
Charlotte shoot shoot, even tho shes sick

Again_Dejavu

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Re: UNMD - First Contact: IC Thread
« Reply #1363 on: November 13, 2014, 09:14:18 pm »

-
« Last Edit: November 14, 2014, 08:02:56 am by Again_Dejavu »
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Andres

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Re: UNMD - First Contact: Casualty
« Reply #1364 on: November 14, 2014, 05:15:35 am »

Oh no! That guy I didn't like died! About time........... I'm an asshole. :-\

Shoot the naginata mech. Overclock.
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