I believe this is the one GavJ is referring to.
Nice, thanks. I don't have time to delve into that thread tonight, but I'll bear it in mind.
Combined with my suggestion about actually grabbing dirt and specifically leaving a pile of mud, farming could require a pile, not just the "dusting" that tends to be left by water. This should provide similar results (that rooftop flower garden, for example) without re-working the code for constructed floors.
Between [constructed dirt + time = farmland], and [hauled dirt + water = farmland], both methods seem realistic, likely to yield identical results, and a strong improvement over the current system, so I really have no preference between the two. True, constructed earth would be the way to go if DF were ever to implement
packed/rammed-earth constructions, but that idea isn't really dwarfy enough to merit serious consideration at this time.
That said, I do like the idea of building walls out of earth. Floors? I don't know. In particular, I have trouble envisioning it as strong enough to be used that way, barring implementation of something resembling adobe.
Yeah, I shouldn't have said floors; walls and ramps are quite enough. (With that said, however, walls + mining = floors. But as that's already an integral part of natural soil, we'll just have to wait until Toady implements structural strength and collapse dynamics.) Constructed dirt also shouldn't be immediately fertile: It should take about a season, maybe even a year, before it "goes native" and allows plants to grow.
As for fertilizing, we should be able to plant spores in the soil like cave spores and have animals graze over it.
No need for the "planting" part, as that happens automatically as soon as you have access to spores in the first place. As for pasturing livestock on farmland--it would be a bad idea to have your crops, and animals likely to
eat those crops, in the same place at the same time. Which leads to crop rotation, and seasonal pasturing, and Animal Caretakers getting a Herd Livestock labor, making for a nice addition.
Since Toady is unlikely to ever implement feces, having the animals graze would be a good way to handle this.
"Ever"? Personally, I doubt that: While I quite understand Toady's reluctance to make "that game with the shitting, fucking, raping dwarves", it's also true that
somewhere along the Push-To-Realism Timeline, there comes a point where the dwarves
not shitting will be even more glaringly conspicuous than the alternative. Considering that the game now includes 4 separate varieties of amaranth, we might even already be
past that point.
1) Its the underground. There are no "nutrients" that exist in solid masses of stone that can entirely support a crop capable of keeping a person alive. That is, unless you want to say that plants are coal-powered now, and have said plants only grow over (and consume) coal reserves.
It's the underground. It hosts a biosphere every bit as dense as the surface world's--although admittedly no longer as diverse, now that the overworld got a bunch of new plants. Therefore, there absolutely
MUST be an abundant and rather global energy source to invigorate that biosphere. Arguing for strict realism is commendable in most cases, but not here: Following your "coal plants" argument would lead to making almost all of DF's caverns as sterile as Earth's.
But that's actually beside the point: You posted your response to attack an argument that I had
already exposed as being flawed. I was pointing out that even one of the
best rationales for the "crops can grow on wet rock" system didn't really hold up . . . literally.
2) You.... you are aware that lichens are A) not plants and B) are entirely photosynthetic. All forms of lichen rely on the sun as an energy source. . . . You could say that DF lichen relies on extremophillic bacteria, but the supporting fungus wouldn't be able to survive the conditions any more than the dwarves could.
Yes--I mentioned them because lichens (and mosses) are among the very few types of flora that actually
can live just fine on bare rock. They, as well as dwarves, can "survive" the conditions in the caverns quite well, due to the abundant free energy which is undeniably present.
4) You... don't really understand soil nutrients. No amount of depletion will turn clay into sand. Because clay is not sand. It's clay.
True, but as DF's geology system doesn't currently offer varying levels of soil exhaustion, I went with a path that could be easily represented with DF's existing earth types, as well as understood by the vast majority of readers. As I wanted to convey verdant pastureland being rendered barren through constant mineral depletion, Clay Loam -> Sand seemed to get the point across rather well.
Soil will not just magically regain nutrients when left fallow, either. I'm mostly thinking about contained indoor farms. Outside farms that are left to fallow replenish nutrients when grass grows over them, animals die (or at least crap on them).
Yes. There needs to be some form of input, from things like deer/birds/worms, plants that replenish the minerals subtracted from the soil by the last harvest, and/or manual fertilization. Now, suppose we have an enclosed aboveground pasture. A few deer jump the wall (as deer do), eat some tasty plant life, leave some scat as they pass, and then leap the wall again & continue on their merry way. Does the pasture gain a net
benefit from this? I suppose that the (possibly difficult to obtain) compounds contained in the deer poop provide enough soil enrichment to more than balance out the energy lost in the leaves that the deer ate (energy which, after all, can be easily be regained through photosynthesis), but I could easily be wrong on this.
As to your main point... it's circular logic. The underground ecosystem works because obviously its working.
No. "Caverns work because caverns work" is indeed a tautology, but that's not what I said. I said "Caverns work because Toady says so". The act of begging the question is only a logical fallacy when one
presupposes that one's conclusion is correct. In stark contrast, the deductive process of "B is true if & only if A is true. We know B=true, therefore A=true" is a completely sound one. Toady One the Great has provided ample proof that the caverns are thriving hotbeds of biodiversity. Such rich ecosystems can only exist with ample (biochemical) energy input. As the biological proliferation of the caverns shows
zero correlation with proximity to energy sources such as coal deposits & magma tubes, and alternate sources like methane vents do not exist, we may take it as read that the cavern ecosystems must rely on some OTHER, currently undefined, energy source. I don't know what that source is, and neither do you. But if Toady shows us, time after time after time, irrefutable evidence that the energy source is present, it is not for you or I to dispute it. We can disagree with it, we can even mod it out of existence locally, but ultimately is it not
our decision. A desire to maintain DF's attention to real-world geology and biochemistry is commendable, and applicable
knowledge of those fields is even more so, but that doesn't change the fact that Toady seems to have decided that having lush caverns outweighs the weirdness of an "underground sun".
Honestly, the best response to keeping the caverns as they are and holding onto a shred of realism is to throw up our hands and say "magic."
Yep. Necromancers raise the dead. Dragons breathe insanely hot fire. Dragons breathe fire
at all. Nether-caps have a constant temperature, impervious to the laws of thermodynamics. The same is also true of magma, which evaporates into thin air. The various flavors of Evil weather. The single(?) flavor of Good weather. All of these require "magic", or at the very least the influx of considerable amounts of energy. I don't understand them, in some cases I don't even agree with them. But I can suspend my disbelief enough not to fight them.
This is what we get our panties in a twist over... not that the "magic" exists, but that there need to be rules and limits governing it. If they are feeding off an alien power source, why are they all producing the same organic compounds (with a distinct absence of toxic byproducts) that dwarves can freely eat as easily as they do beef and turnips?
A word of advice: Don't rely on scientific arguments to back up your views on these topics. These assorted phenomena are, quite obviously,
not scientific, and so all of the "but that's not the way it works in real life" citations that you can muster will immediately fall flat on their proverbial faces, because they simply
do not apply here. You'd be better off with quasi-emotional appeals like "this doesn't feel very dwarfy", or "DF would be a more complete game if it included X". Even so, I can't recall many instances of Toady changing his mind, certainly not on an issue as major as life in the caverns.