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This release fixes some more bugs, old and new.
Major bug fixes
(*) Fixed item storage crash related to minecart being destroyed
(*) Stopped dwarves from trying to clean their own missing or internal body parts
(*) Cleared old activities properly so they aren't considered by dwarves for too long
Other bug fixes/tweaks
(*) Decreased frequency of conversation-skill-building dwarf chats
(*) Reworked grazing formula, used fractional exponent to scale properly according to size
(*) Made grazing tile selection less top-left biased and made it prefer non-creature'd tiles with denser grass
(*) Made butcher jobs for corpses not in piles respect z coordinate of building (Quietust)
(*) Handled some issues with subterranean areas being removed through trees
(*) Made workshop profile skill checks ignore skill rust
(*) Fixed problem with siege operator skill check (Quietust)
(*) Stopped a lever linking job from being added if it is already in progress
(*) Stopped fort dwarves from throwing their clothes off into a pile during unretire after being visited by adventurer
(*) Stopped fort animals from getting clothing during unretire after being visited by adventurer
(*) Stopped animals with kills from getting trinkets from corpses
(*) Stopped animals from growing attached to and bestowing names on items in their possession
(*) Stopped embark screen from setting neighbors with regular sites that happen to have zombies (due to another bug)
(*) Made "place item in tomb" job governed by burial instead of item hauling labor
(*) Made outside refuse order respect inside/outside instead of above ground/subterranean
(*) Stopped inside above ground corpses/corpse pieces from being destroyed periodically
(*) Stopped evaporation of inside above ground water from depending on the weather
(*) Stopped water items on the ground from being cleanable -- they evaporate instead
(*) Made water spatter evaporate properly over time
(*) Sped up extrasensory detection
(*) Sped up tracking of food consumption
(*) Re-enabled effects of cave adaptation