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Poll

In absence of a poll, have some handy links!

Reminder: If you're comfortable with it, approximate height and weight would be good info for the character sheet
- 6 (42.9%)
Handy link to Character sheet!
- 2 (14.3%)
Handy link to map!
- 1 (7.1%)
Tropes page as well, why not.
- 5 (35.7%)

Total Members Voted: 13


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Author Topic: If Forumites Were Stuck in an RPG (2nd thread. REBOOT COMMENCED)  (Read 290797 times)

WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4560 on: January 07, 2015, 12:10:05 am »

(Note: the playplace/ballpit is in the Northwest corner of the Arcade)

[crawling, injured, disoriented][8-3 vs 5] With only one direction to go, Iton manages to crawl to the vent's opening before his pursuer manages to knock the axe of of its wedged position, creating a tremendous amount of noise as it clatters and echoes.

Arcvasti makes it to the Office door with no incident.
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Cryxis, Prince of Doom

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4561 on: January 07, 2015, 12:11:56 am »

Iton crawls away and sits quietly in a corner
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Arcvasti

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4562 on: January 07, 2015, 12:14:19 am »

Arcvasti looks around for any way to restart the generator and also looks over any electronic looking controls.
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4563 on: January 07, 2015, 12:32:20 am »

Iton crawls away and sits quietly in a corner
[7 vs 10] unimpeded by the axe, his assailant catches up to him fairly quickly, catching him by the leg as he crawls out of the vent. It moved surprisingly quietly, considering how loud his movement through the vent was.

Arcvasti looks around for any way to restart the generator and also looks over any electronic looking controls.
The Office is longer than the security room, but it only takes a few steps for the wisp to illuminate the back (East) wall, against which rests a large desk with a nice leather chair behind it. There is an oblong switchbox upon it, lacking the overlaid map of the other one: instead, the controls are fewer, and labeled with strips of glow-tape sharpied with "HERE," "B1," "B2," "S1," "S2," "C1," "C2," and "E"

HugoLuman sits as still as he can in the Arcade, stuck in complete darkness with only sound to tell where anything is. He hears a swishing sound, like double doors being pushed open; probably the ones to the lasertag area.
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Cryxis, Prince of Doom

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4564 on: January 07, 2015, 12:35:11 am »

((Leg leg or prosthetic leg?))
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4565 on: January 07, 2015, 12:36:12 am »

((Leg leg or prosthetic leg?))
[d2: 2]
The grip is quite tight on Iton's pegleg.
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Cryxis, Prince of Doom

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4566 on: January 07, 2015, 12:39:17 am »

((Hmmmmm do I want to I strap the peg leg or let the thing drag me off?))
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Arcvasti

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4567 on: January 07, 2015, 12:40:07 am »

((Hmmmmm do I want to I strap the peg leg or let the thing drag me off?))

[[Isn't your pegleg full of weed?]]

Arcvasti waits for the giraffe to move out of the generator room so he can restart it and restore power.
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Cryxis, Prince of Doom

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4568 on: January 07, 2015, 12:45:41 am »

((Nope, left the kilo on the counter in the front room))
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4569 on: January 07, 2015, 12:46:02 am »

[He left the weed on the counter in Reception when we first came in, for some reason.]

((Hmmmmm do I want to I strap the peg leg or let the thing drag me off?))
[As the GM I cannot possibly answer this question. Use your judgement. Also, would you be one to shout or scream about this kind of thing?]
[Also, still planning on having the ghost try possessing one of these things?]

Arcvasti waits for the giraffe to move out of the generator room so he can restart it and restore power.
Neither Arcvasti nor Quasar have a good way of telling if the Giraffe is on the move. Except when the ghost proclaims "Hey! Something just walked through me!"
[Is teal, the ghost's color, or Iton's? Didn't one of them have maroon?]
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Cryxis, Prince of Doom

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4570 on: January 07, 2015, 12:51:08 am »

((Ghost is teal, Iton is red. Not going to posses per suggestion that they are too powerful and it's 'game breaking'. Also no I would not yell, at least not at this point, I would have yelled a time or two if I didn't already half see these jump scares comming and by the time I'm in the airvent I'm at the point in my fight or flight where I basically just black out and do whatever keeps me from dieing))

Iton let's the thing pull him back into the vent because he can possibly see losing his peg work for him at all in this situation
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4571 on: January 07, 2015, 01:01:17 am »

((Meant more like screaming for some assistance, but I guess that's covered with the "black out" thing.))
It does so. Being dragged by the leg is even more unpleasant than being dragged by the shoulders, and makes even more noise in the vents. They reach the upward turn again, where Iton feels the axe sitting on the floor of the vent as he's dragged over it. His legs are hoisted up into the air.

A few accordion notes sounds somewhere off in the distance. Kevak and Prophet hear them coming from just inside the building.
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Cryxis, Prince of Doom

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4572 on: January 07, 2015, 01:03:00 am »

Iton grabs the axe as he is pulled and tried to use his free hand/arm to protect his head and manuber about the vent to keep from being injured
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~Neri

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4573 on: January 07, 2015, 01:15:58 am »

Kevak goes and looks through the window.
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WillowLuman

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Re: If Forumites Were Stuck in an RPG (2nd thread, LOOK OUT GROUP 1!)
« Reply #4574 on: January 07, 2015, 01:25:53 am »

After a few false starts, the accordion music becomes La Marseillaise. Peering through the broken window, Kevak sees a large, Chuck-E-Cheese style animatronic character standing with its back turned to him (facing the camera in the corner behind the counter), playing accordion. After a few seconds, it seems to notice him, because its head turns 180 degrees to stare at him, not missing a beat in the song as it does so.

Iton grabs the axe as he is pulled and tried to use his free hand/arm to protect his head and manuber about the vent to keep from being injured
[10] He manages to avoid getting hurt as the bumpy ride continues. Everyone can hear the clanging vents, but Arc and Quasar hear the clanging above them, heading (it is hard to tell exactly) in their general direction.
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