Turn 38
Wrestle for the gun and try to shoot Toaster with it.
+1 POT.
MWAHAHAAAAAHAAAAAHAHAHAHAAAAAAAHAAAAHAHAHAHAAAAAHAHAHAHAHAHA.
Fair enough.
"Sir, this is not an example of <3! Let me show you the true power of <3!"
Behold, the power of <3!
[Thrakor SPD:4+
1=5]
[Fake!Derm SPD:6+
1=7]
[Starn SPD:2+
1=3]
While Thrakor and Starn are struggling against each other Fake!Derm walks back into the Grand Hall and turns himself towards the two, whispering some words.
[Fake!Derm POT:2,3,2,4,5,1,6,4,5,4,1,2=5 < DC:6. Dropping word]
A small amount of crystal bolts appears before him and drops onto the ground, shattering into pieces.
[Thrakor POT:2,3,4,3,4,1,6,2,4,6=6 > DC:5. POT:3,2,3,3,5,1,3,1,4,6=2. 8vs5]
Back on the second floor of the Hall Thrakor sets himself on fire. In a good way.
Starn, however, isn't dissuaded by simple heat and attempts to grapple with his opponent yet again, this time trying to gain possession of his <3 dispenser.
[Starn SPD:4+
1=5]
[Thrakor DEX:3+
1=4]
[Starn STR:3+
2-
1=4]
[Thrakor STR:5]
He successfully manages to take hold on the <3mancer, his body expectedly not taking the fire that well and attempts to grab the gun. However, he didn't expect that Thrakor would suddenly put him in a bear hug. A very hot bear hug. Starn's flesh begins sizzling as the fire does its work.
Starn Gundar: Arms -
[Burned], Torso -
[Minor burns]Thrakor notices that the bone plating covering his hands has faded away.
"Where the hell... HREGAR! WHERE ARE YOU?! ...Where'd these robes and book come from?
These - charcoal markings? - look like Hregar's writing..."
Why'd I think only 4 Pot was a good idea, again?
You take a while looking for your brother, but he doesn't appear to be around here.
[POT:4=1 = DC:1]
You summon a small pile of various bones.
[POT:3=0 < DC:1]
The next spell fizzles.
[POT:3 < DC:1]
And the next one after that also fizzles.
[POT:4=1 = DC:4]
You summon a small pile of leather strips.
DANG IT!
I NEED TO FIGURE THIS OUT!
VARLT!
Edit-
Forgot potency agian, from now on just assume that if I dont state used potency that I want to use it all.
[POT:2,6,5,6=5 > DC:2. POT:1,3,4,4=1. 6vs2]
You summon a pool of some clear liquid. Smells bad.
Late PM
You go to the Hall and spot Coward McGannigan looking very idle at the moment. You walk up to him and speak the word.
[POT:5,5,5,6,3,2=5 = DC:5]
You summon a blob of red, honey-looking liquid that drops onto Coward, covering him in it. The liquid doesn't appear to be doing anything to him. You decide to fix that.
[STR:1]
You swing your sword-arm at your victim with exceptionally weak strength and the insanely sharp blade somehow deflects off the lead-studded cloth your test subject has thrown around himself.
use word at the ground far away from me
Also look for people near me
Also sorry
You shake off the daze and cast a spell.
[POT: 5=1 < DC:2]
Nothing happens.
Gertrude the edible is looking better. [Inactivity Syndrome]Coward McGannigan is going pale. [Inactivity Syndrome]
Active CharactersName: Derm
Appearance: I put on my robe and wizard hat.
Background: Totally not an imposter
STR - 1
DEX - 3
SPD - 3
END - 1 (+2=3)
WIL - 1
POT - 10 (+2=12)
Status effects:
Personal Imbuement: AluminumInventory: Iron Halberd (
[Two-handed]), Rubber Full-body Suit with a Rubber Breastplate on top.
Location: Grand Hall, near East Exit
Name: Thrakor
Description: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Background: This is somehow familiar, yet totally different... again...
STR- 0 (+1=1)
DEX- 3
SPD- 3
END- 3
WILL- 1
POT- 9 (+1=10)
Status effects:
Fire AuraInventory: Fashionable sash (made out of intestines), Cloth Gambeson, Raygun Gothic Helmet, Copper Bear Mace (
[Blunt weapon]),
<3 Dispenser (5/6)Location: Grand Hall, Near Bridge exit
Name: Beirus
Appearance: Green. Completely green.
STR - 0 (+1=1)
DEX - 3
SPD - 3
END - 6
WIL - 1 (+2=3)
POT - 6
Status effects:
Personal Imbuement: Adamantine, Left hand - Adamantine Whip-sword, Entire body - very spiky
Inventory:
Location: Grand Hall, center
Name: Coward MacGannigan
STR - 1
DEX - 1
SPD - 7
END - 1
WIL - 1
POT - 8
Status effects: Gravestone Mark,
[Inactivity Syndrome], covered in red, honey-like liquid
Inventory: Lead-studded cloth (thrown around body) (
[Hard to wear],
[Heavy])
Location: Grand Hall, center
Name:Starn Gundar.
Background:A mechanic, he doesn't know anything about special magic's but he knows that anyone will fold over eventually if you hit them enough.
STR - 6
DEX - 3
SPD - 3
END - 4
WIL - 3
POT - 0
Status effects: Left Arm -
[Heavy Bleeding], Arms -
[Burned], Torso -
[Minor burns]Inventory:
Location: Grand Hall, Near Bridge exit
Name: Gertrude the edible
STR - 3
DEX - 3
SPD - 3
END - 3
WIL - 3
POT - 1
Status effects:
Inventory:
Location: Forest Area, near West Exit
Name: endlessblaze
Description: A human with black hair and red eyes. He can be a little dramatic at times.
Background: An adequate swordsman and metal smith, he was working on a new sword when suddenly he vanished in a flash of light.
STR - 3
DEX - 3
SPD - 3
END - 3
WIL - 3
POT - 4
Status effects:
Inventory:
Location: Forest Area, near South Exit
Name: Larnik
Description: He looks like Hregar. A relative, perhaps?
Background: Hregar's older brother. Neither had much in the way of money, so they shared an apartment. Larnik came home one day to find Hregar gone and a big glowing portal in the middle of the main room.
STR - 3
DEX - 3
SPD - 3
END - 3
WIL - 3
POT - 4
Status effects:
Inventory:
Location: The Pit, center