Ok, and just wanted to let you know thanks for working on this you are the best
P.S. Also gathered rocks cant be used to make a sharp rock it simply says you "practice your knapping" you can only use rocks that have been found on the floor.
To hot fix this replace the "Gather Rocks" reaction in
reaction_dark_ages.txt with the following block of code:
[REACTION:GATHER_ROCKS_ADV]
[NAME:Gather Rocks]
[ADVENTURE_MODE_ENABLED]
[REAGENT:A:0:NONE:NONE:NONE:NONE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:3:ROCK:NONE:NONE:NONE]
[SKILL:KNAPPING]
[CATEGORY:ADV_GATHERING]
[CATEGORY_NAME:Gathering]
I see the mod has an enhanced version of Ironhand. But is it possible to play with ASCII graphics and still get the full effect? I guess I'm asking, is there an ASCII style pack that has graphics for this mod?
Yes it's designed for ASCII and Ironhand with rough support for tilesets included in the start pack. In fact, I will start uploading ASCII saved game worlds for testing of
Dark Ages III [44.x][
v37] as soon as possible.
Congratulations to
Bay 12 Games on the release of Dwarf Fortress 44.01 which introduces artifacts, raiding sites in fortress mode, and pet modding among other things. This giant update will ultimately have a huge impact on Dark Ages development, as will the unreleased upcoming "
Myth & Magic" update mentioned by
Toady One:
Overall, many of the changes occurred under the hood, in preparation for the myth and magic release, but now the magic release will be able to incorporate artifacts of all kinds without additional delay, so hopefully it was time well spent...Devlog: http://www.bay12games.com/dwarves/
Since I can generate short stable worlds already, I will upload ASCII and Ironhand saved games worlds until a stable 44.x release is forthcoming.