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Author Topic: [ϟ] Dark Ages V: War & Mythos [High Horror] [5.0.8] YouTube  (Read 483608 times)

GM-X

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Re: [<< DAII: War&Mythos >>] Vanilla + Horror [42.06][R4] [Start Pack]
« Reply #525 on: March 19, 2016, 05:08:47 pm »

I am not sure if this is intentional but the legendary dwarfs never get any of the strange moods for crafting. In my last game I thought it might be due to the same bug that stopped me building bookcases so I did a completely new install to play on and still 3 years into the game with a population of 60 and not a single strange mood.

Interesting. I'm not aware of a direct way to mod strange moods. Maybe Knight Otu or Putnam knows something more about this.
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Dark Ages IV: DF & Skyrim mods + Survival Sims 
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Nahere

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Re: [<< DAII: War&Mythos >>] Vanilla + Horror [42.06][R4] [Start Pack]
« Reply #526 on: March 19, 2016, 05:26:51 pm »

[STRANGE_MOODS] was added as a creature tag in 0.42.01.
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GM-X

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Re: [<< DAII: War&Mythos >>] Vanilla + Horror [42.06][R4a] [Start Pack]
« Reply #527 on: March 19, 2016, 06:38:24 pm »

[STRANGE_MOODS] was added as a creature tag in 0.42.01.

Thank you Nahere. Uploaded a quick fix and an actual link to [R4a]. Legendary Dwarfs now correctly have strange moods. You can also add the tag to your saved game raws to fix it.

[R4a] Start Pack:
Download (99MB) 
« Last Edit: March 19, 2016, 06:42:16 pm by GM-X »
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Purdurabo

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Re: [<< DAII: War&Mythos >>] Vanilla + Horror [42.06][R4a] [Start Pack]
« Reply #528 on: March 21, 2016, 02:53:28 pm »

can anyone give me a clue on what all the new barrels of venom are for and how they can be used?
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Rammok

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Re: [<< DAII: War&Mythos >>] Vanilla + Horror [42.06][R4a] [Start Pack]
« Reply #529 on: March 22, 2016, 10:42:33 am »

can anyone give me a clue on what all the new barrels of venom are for and how they can be used?

According to the Wiki:

"Currently, there is no known means of administering venom, but it may still be purchased or sold."

http://dwarffortresswiki.org/index.php/DF2014:Venom

Purdurabo

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Re: [<< DAII: War&Mythos >>] Vanilla + Horror [42.06][R4a] [Start Pack]
« Reply #530 on: March 22, 2016, 05:22:47 pm »

I know there is no use for it in the vanilla game but this is a mod. Just wondering if it has a use here considering new ones have been introduced with this mod.
« Last Edit: March 22, 2016, 05:27:35 pm by Purdurabo »
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GM-X

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Re: [<< DAII: War&Mythos >>] Vanilla + Horror [42.06][R4a] [Start Pack]
« Reply #531 on: March 23, 2016, 12:55:35 am »

I know there is no use for it in the vanilla game but this is a mod. Just wondering if it has a use here considering new ones have been introduced with this mod.

I believe Deon has used DFHack to add poison to weapons in his mods. In Dark Ages you are better off training the venomous creatures and selling the barrels of venom. At least until Toady One hard codes a way to deploy it.
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Purdurabo

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Re: [<< DAII: War&Mythos >>] Vanilla + Horror [42.06][R4a] [Start Pack]
« Reply #532 on: March 26, 2016, 10:03:37 am »

I am not certain if this is a bug, intended or something unmodable but learning  beetle vermancy, and I guess the other new secret types, in fort mode makes a dwarf  immediatly hostile to the rest of the fort once learned. This is unlike necromancy where someone learning necromancy does not make them immediatly hostile to  the rest of your dwarfs in the vanilla game.

« Last Edit: March 26, 2016, 09:34:33 pm by Purdurabo »
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Atomisk

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Re: [<< DAII: War&Mythos >>] Vanilla + Horror [42.06][R4a] [Start Pack]
« Reply #533 on: March 26, 2016, 08:30:19 pm »

Is there a reason DFhack starts disabled when you open the pack? Can this mod be played without dfhack?...
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GM-X

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Re: [<< DAII: War&Mythos >>] Vanilla + Horror [42.06][R4a] [Start Pack]
« Reply #534 on: March 27, 2016, 12:27:14 am »

I am not certain if this is a bug, intended or something unmodable but learning  beetle vermancy, and I guess the other new secret types, in fort mode makes a dwarf  immediatly hostile to the rest of the fort once learned. This is unlike necromancy where someone learning necromancy does not make them immediatly hostile to  the rest of your dwarfs in the vanilla game.

Some types of magic may be dangerous but I do need to take a closer look at this for [R5].

Is there a reason DFhack starts disabled when you open the pack? Can this mod be played without dfhack?...

DFHack is not required. I've added that information back to the front page. Thank you for mentioning it.
« Last Edit: March 27, 2016, 12:30:24 am by GM-X »
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Atomisk

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Re: [<< DAII: War&Mythos >>] Vanilla + Horror [42.06][R4a] [Start Pack]
« Reply #535 on: March 27, 2016, 05:21:36 am »

Okay thank you. That is great because DFhack is. Not my best friend at the moment. Heh.
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Atomisk

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Re: [<< DAII: War&Mythos >>] Vanilla + Horror [42.06][R4a] [Start Pack]
« Reply #536 on: March 27, 2016, 07:10:53 am »

Okay so what is the purpose of these extra 'classes' specific to one race that can't even join their civ? What are the benefits to starting as one of these?


Edit: ah shit i accidentally double posted. I don't know if that's frowned upon here. Feel free to delete/merge this sorry. I don't see a delete button myself.
« Last Edit: March 27, 2016, 07:12:28 am by Atomisk »
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Rumrusher

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Re: [<< DAII: War&Mythos >>] Vanilla + Horror [42.06][R4a] [Start Pack]
« Reply #537 on: March 27, 2016, 11:04:33 am »

necromancy in vanilla doesn't slap oppose life to the unit more so remove the check zombies would have against them like using not_living
darkages might have purposely added oppose life to the secret leading to hostile knowledge.
this usually leads to towers filled with 1 necromancer as they kinda killed anyone trying to learn their secrets due to hating all life.
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Markous

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Re: [<< DAII: War&Mythos >>] Vanilla + Horror [42.06][R4a] [Start Pack]
« Reply #538 on: March 31, 2016, 05:18:01 am »

Just wanted to tell you a quick "Thank You!" for the mod. I've been playing DF on and off for almost 10 years now, and War & Mythos definitely gave me the best laughs and giggles of the past few years. Keep up the good work!
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Keoru

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Re: [<< DAII: War&Mythos >>] Vanilla + Horror [42.06][R4a] [Start Pack]
« Reply #539 on: April 01, 2016, 07:53:11 pm »


Im playing using the starter pack from OP and the Ironhands graphic set, and for some reason I do not have the ability to build any of the custom workshops like the woodshop/alchemy lab/gunshop.

What am I doing wrong here?
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