A little magic mod i do while learning to mess with the raws, expect it to have tons of bugs and problems i havent find out yet, and it is incomplete, i am currently working on making it less buggy and more balanced.
Download:
http://dffd.wimbli.com/file.php?id=9642Features:
Mages with several castes:
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Agiomancer: a holy magic user, it can heal anyone twice a day (flesh ball instant transformation); resurrect anyone once a day; a zombie bane interaction which makes zombies actually feel their wounds and take damage from them and a transformation into a marble angel. these mage type is also naturally a good doctor and armor users.
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Alchemist: right now it can transmute anything into useful things, you can make a elf muscle shirt, or a leaf cloak, or an ice dagger... but i have extensive plans for him.
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Stormancer: electric mage, its spells revolve around paralysys inducing attacks, normally partial paralysis. It can also increase its speed temporarily and transform into a lightning dragon.
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Shadowmancer:A trickster, great liar and persuasive, natural ambusher, mischievous, good climber and odorless, drinks blood for fun, doesnt really need it(so it tries to blend with townsfolk and murder them silently); has spells to make people sleep, go blind and to drive them mad; and these work even in creatures with NO_SLEEP or EXTRAVISION
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Gaiamancer: Nature mage, benign and at peace with wildlife and naturally good grower and animal caretaker/trainer; spells for throwing vines and leaves. can turn into a bear avatar which is honestly very weak compared with the other mage's transformations. elfy mage.
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Pyromancer: Fire mage! uses the three fire spells already in game, and is super fireimmune, also turns into a dragon. this is obviously the first one i did.
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Aeromancer: Wind mage who can summon the wind creating dust clouds(cave in effect) can fly and move faster temporarily. also has a transformation into a windy elemental kind of flimsy because it is made of air, but dangerous.
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Psychromancer: cold mage, summons ice spikes and snow clouds, also it is naturally EXTREMELY COLD so clothes wear off near them and eventually freezes people to death, they cant swim because they encase themselves in ice. also turns into a megabeast level ice creature very hard to kill, ice is tougher than i thought.
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Hydromancer: Water mage, this one is kind of useless compared to most others, but doesnt need to drink and can extinguish fires before he burns down, he also swims as fast as a sea serpent. and can become a waterish creature, who is veeeery easy to kill, but it is so lethal you will have a hard time hitting it.
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Geomancer: Earth mage, his spells consist on throwing stones like obsidian, and even liquid !!fun!! obsidian. also can turn into an adamant colossus very overpower but that secretes magma that usually gets you killed upon de-transform.
this mages have a little entity to make them start in caves and wander off as mercenaries or beast hunters so you usually find them on towns and hamlets
Three new megabeasts(that can appear at worlgen):
-Hydrake: the water hydra, easy to kill, difficult to hit, extremely lethal, impossible to find. (unless you find a hydromancer and decides to transform...)
-Nifl: An gigantic quadruped with horn and tusks made entirely of ice. yeah, cold mages transform in it.
-Zefirus: air-composed creature with an earth armor, not that tough compared with the other two. aeromancer transforms into it.
A collection of new secrets so gods teach mortals magic spells and they can teach them to others. Its not that rare to find an human fire mage with a legendary slab in his backpack ready to be stealed.
there are more magic creatures in development and as i decided to make this little thing public i am open to suggestions, comments and contructive critics.