Er, ran into a bit of a snag. You mentioned a problem/fix with multi-monitor systems before? Yeah, I missed that.
Wanna clue us in on what this "easy fix" is so I can play more then the tutorial?
If you are able to run the tutorial, then you do not have a multi-monitor issue
On some multi-monitor configurations the game just crashes on start-up. To fix this one needs to manually set the resolution in the "Remember.cfg" file and set "FullScreenWindowed" value to false.
What does it do that you cannot start a new game? Does it crash when you start the game and press New Game button?
Could you please describe the problem in more details so I can propose a fix?
The way the "slots" are oriented tends to make it completely impossible to get a ship symmetrical, and the fact that a single generator, regardless of placement, tends to completely fill up a cluster of slots means that all the tutorial level designs I made had to choose between having enough power to make the ship work, or actually designing a ship.
That is why you need to advance in science
You get better generators of another shape and you can make much better design.
So naturally the tutorial gives you nothing but ships smaller then the enemy ships, making your "fleets" nigh useless. The only battle that wasn't blatantly favoring the enemy was the one where you had 3...cruisers(?) and it had one "battle" cruiser.
Maybe I did a bit too difficult tutorial... Usually in the game you have much better balanced fleets, but the tutorial shows mostly the "extreme" cases when you need to defeat a stronger foe that is additionally more advanced in science...
In the final battle I maneuvered really well, taking out all the smaller ships with scratch damage until only the big one was left. I told my strike cruisers to attack it, with non-torp fighters on standby to intercept its fighters and thought I was in a lock to win. At which point the fleets met and all my ships blew up while the enemy received nothing.
The final tutorial battle is really difficult. Enemy is twice more powerful and in more scientifically advanced - a combination you do not really expect to meet in a real game
Maybe I should make somewhat easier final exercise. The video from the start page -
https://www.youtube.com/watch?v=0YcW6EPS11Y - shows how I handle this battle, but I lose 5 times out of 10 at best.
Are you sure the only one enemy left was the big battlecruiser? As you saw in the previous exercise, two strike cruisers can potentially destroy this big ship. Have you still had some of frigates left? They are equipped with long-range scanners, while your strike cruisers are not, thus enemy small ships can just be hidden. The enemy has 80+ torpedo fighters in that battle and the same amount of usual fighters.
So literally the only thing that matters in that fight is those torpedo fighters then?
Not really. Another strategy to win is just as you described - use your fighters to make enemy small ships to come close to the group of your frigates and destroy them. Then use the speed advantage of your fleet to destroy enemy ships one by one. Two strike cruisers with fully recharged deflector shields (if you took damage you can maneur to make them recharged) + one frigate or several even non-torpedo fighters are enough to destroy the enemy big ship.
Is there any reason to make anything NOT torpedos?
Apparently not.
Maybe the tutorial is too focused on torpedoes
Actually, it looks like this:
Big ships are good to fight another big ships and are deadly for carriers and smaller ships.
Torpedo carrying small ships are a big threat for big ships.
Usual fighters easily shot down torpedo-carrying small ships, but are not effective against big ships.
So, when you build your fleet it is better to find a balance. If you build only capital ships, you will be very vulnerable to big groups of small ships.
If you build only carriers with torpedo fighters you will be vulnerable to a fleet of several big ships protected by usual fighters. And you have a chance to have great losses of your small ships, plus torpedo supply is limited.
Also there are different types of weapon later in game that can radically change tactics.
So, that said, torpedo fighters are a good weapon early in the game if the enemy has advantage in capital ships. Late game torpedo shuttles may become actual again to fight dreadnoughts.
Plus, upkeep cost also means a lot. Often you just cannot afford to keep a big fleet of good small ships, not mentioning you need to constantly produce new ones to compensate for losses. Capital ships are much more interesting there, as they can be quickly repaired.
Oh, and the tutorial didn't even give diplomacy a glance, so no idea what it would be like.
I was too lazy and thought it is standard enough to not specifically mention it