* Actual names may vary.
Being the play records of a not-very-good Dwarf Fortress player.I admit to falling back on dubious habits like
turning invasions off or
making dwarves walk at 600 km/h, but I wanted to do things properly this time. That said, I intend to play very conservatively indeed and I have still capped the population at 14. I'm playing a reclaim of a world-gen fortress that has a creek going through it in a warm area. So, not exactly hardcore difficulty.
Embark skills:
1 (one) x Proficient Grower
Embark items:
1 (one) x copper battle axe
1 (one) x copper pick
40 (forty) x pig tail fibre thread
337 (three hundred and thirty seven) x blackberries
Embark animals:
1 (one) x cat (male)
1 (one) x cat (female)
My new home:
Season 1The trade depot and wagon gets me 6 logs by the 8th of Slate I have cut myself off from the world and made a small farm plot. My dwarves are thiirsty, time to make a still.
PANIC as brewing blackberries seems to be impossible. Then I remember
bug 7423 - embark fruit must be dumped out of bags before it can be brewed. PANIC again as I can't dump items from the bag. Then I remember
bug 1140. Refuse dumping looks for 'above ground' instead of 'outside' when deciding whether to work or not. You have to order dwarves to collect refuse from outside. Finally make first barrel of blackberry wine. Planting of farm plot starts.
I start thinking about getting my hands on water ...
... I haven't quite worked out where it is going to go though.
My miner is a houdini, or possibly a natural climber. He somehow left the channel he was digging (right). I still don't see how he did it, I can't get him back in now without wasting time digging a wall out and rebuilding it.
Migrants arrive. I am tempted to say 'screw them' but knock a hole in the wall instead. Getting everybody on the inside before blocking it up again is a pain.