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Here is another round of fixes. Note that for morale fixes in old saves there could be some persistent alarm data that causes people to continue to run for a bit, even for a few in-game hours in some cases, so you might need to let things work themselves out.
Major bug fixes
(*) Fixed crash that could happen when refugee rumors were created
(*) Fixed crash from visiting former player fortress with adventurer if certain army is present
(*) Fixed crash related to surgery
(*) Fixed crash that happened when it considered certain units in play for succession
(*) Stopped a conversation crash from talking to mute creatures about their troubles
(*) Allowed flying/climbing wilderness critters to work their way off the map
(*) Fixed problem allow the player to become invisible among many units even when clearly visible
(*) Made running away in terror/fear respect only valid combat location information
(*) Made genuine retreat and alarm state more separate from each other (being alarmed was being equated with flight for morale)
(*) Stopped certain old conflicts from causing alarm
(*) Made people that are attacked briefly have some knowledge of attacker's position
(*) Stopped certain jobs from being able to teleport items and engage in other action-at-a-distance antics
(*) Stopped necromancer towers from doing various inappropriate townish things that lead to tower proliferation etc.
(*) Fixed some reclaim/unretire bugs involving unavailable seeds
(*) Adjusted projectile firing speed which became broken during wagon fix
Other bug fixes/tweaks
(*) Adjusted emotional strain vs. willpower etc. calculation
(*) Made non-extra-sensory creatures also respect z coord of potential targets
(*) Fixed a pathing lag associated to mood dwarves not being able to get to their buildings
(*) Added stockpile option for cut stones
(*) Removed obsolete relieved/drafted thoughts
(*) Made extra-sensory creatures even less perturbable by critters sensed through layers of rock
(*) Stopped erroneous conflicts between certain hunting creatures
(*) Stopped shared/wrestled items from being used for block/parry
(*) Stopped creatures with multiple attacks like hydra from stacking attack modifiers incorrectly
(*) Made attacker always look at target upon initiating attack
(*) Ordered farm plot plant lists by seed availability/name
(*) Lowered cap for wrestle skill gain so it wouldn't be hit triple digits attacking large opponents
(*) Removed double entry of "slabs" from stocks screen
(*) Adjusted 'v' menu location for window height (so it wouldn't overwrite certain lists, etc.)
(*) Fixed a few typos causing double periods in personality paragraphs